Honestly surprised the "Yes" vote is leading, thought most Resident Evil fans preferred the old school vibe. I guess we know why Capcom shifted focus for RE4-6 to that trash action.
Do you/Can you do a suplex? Me neither.
The "NO" camp is catching up.... Let's prove them wrong you guys!
Melee combat against something that is meant to infect you upon being bitten... makes sense, get nice & close.
Because "oh no I am out of ammo better not try anything when a zombie is going for me" makes sense
If they want characters to be rather defenseless the environment should be much more interactive. Picking up objects in the environment and using them as makeshift melee weapons or throwables, push over things to block a path etc, be more mobile and jump on top a table to get away.
Yes I absolutely want them back and I hope Re3 will have a much more capable Jill in terms of mobility and combat.
If she was allowed to do that in classic Re there is no reason why she shouldn't be able to Re6 roll out of the way and defend herself better in general
Honestly surprised the "Yes" vote is leading, thought most Resident Evil fans preferred the old school vibe. I guess we know why Capcom shifted focus for RE4-6 to that trash action.
You and i aren't as awesome as Leon is.
That's great in those games. The REmake of RE2 isn't one of those games. It's a game about ordinary people in extraordinary situations. Ordinary people wouldn't cartwheel kick a zombie in the head. Don't get me wrong, it's a fucking rad move but one that totally clashes with the tone of what the RE2 remake is going for. I'm sure by the time they get around to remaking RE3 Capcom will be back into cartwheel kicking zombies in the head mode. In the meantime, can we just enjoy the rad survival horror game we're getting real soon?
No.
Fuck. No.
The only melee animations I want are those canned into the self defense response from a zombie first grappling the protagonists. Put the dagger system from REmake in, sure, but I don't want to see a rookie cop or a hardened woman in search of her brother shooting zombies in weak spots to initiate some gratuitous, genre-defying mechanic that flies in the face of the words 'survival horror'.
And why should things be realistic in my videogame ?Another zombie would bite your leg while you were trying to get off the ground
It was "Round-house kick: The game". I wasn't fond of it at all.
Only focusing on the "realism" aspect and nothing else: It is not a move used in actual real-life life-or-death hand -to-hand combat, it exist in professional wresting because it looks cool, not because it is remotely effective in a real fight.
So this, but with a velociraptor?Yes please. If I can't Suplex Zombies at least let me suplex dinosaurs then Capcom.
My thoughts exactly. Rewarding targeted shots with melee opportunities is a fantastic hook and I do not give a shit if it compromises the "horror" or whatever.Shooting a weak point and then using a melee finisher adds soooo much to the gameplay.
I don't mind if RE2 specifically doesn't have it, but I hope they come back in the next mainline game.
Because "oh no I am out of ammo better not try anything when a zombie is going for me" makes sense