FFXV is notorious for how half-finished and rough the game was when first released.
I meant more in terms of the timeline of full development starting -> being put on shelves, quality or not.
FFXV is notorious for how half-finished and rough the game was when first released.
Pressured? Really? You mean like the Avengers project that was announced over two years ago with absolutely nothing to show for until now? Just because the western studios are mostly able to get games out in a timely fashion doesn't mean they are pressured.Nope, If fact I'll be get worse and worse. Its funny that the western side gets pressured to release on time but the east side gets 10 years to push out KH3 and FFXH and they struggle and the often the games are still unfinished at launch. We'll probably see FF VII R maybe in 2025 and its going to unfinished or forced to be episodic.
Deus Ex Mankind Divided was in development for 5 yearsNope, If fact I'll be get worse and worse. Its funny that the western side gets pressured to release on time but the east side gets 10 years to push out KH3 and FFXH and they struggle and the often the games are still unfinished at launch. We'll probably see FF VII R maybe in 2025 and its going to unfinished or forced to be episodic.
Pressured? Really? You mean like the Avengers project that was announced over two years ago with absolutely nothing to show for until now? Just because the western studios are mostly able to get games out in a timely fashion doesn't mean they are pressured.
XV broke even on its first day.Not sure but certainly they felt the record loss due to FFXV being a super expensive meh project.
This probably doesn't mean they will shorten dev times, but they will not invest that much time and money on a single release for a while.
Not sure but certainly they felt the extraordinary loss due to FFXV being a super expensive meh project.
This probably doesn't mean they will shorten dev times, but they will not invest that much time and money on a single release for a while.
Tabata clarified that his 10 million target was what he personally hoped to achieve over the lifetime of the game, not what SE targeted. His ambition was for it to be the biggest FF ever. Plus it's nearly at 9m, and one of the very best selling SE games of all time.Yeah except they invested soo much money in the post launch contents also, they were expecting groundreaking sales that just didn't happen (it sold well though), and that huge loss was all coming from Luminous Productions which only has FFXV.
Erm, do you know what extraordinary loss is? It sounds like you're confusing things. It's not that the DLC didn't sell and they lost money. An extraordinary loss in accounting is a one time loss you report as a result of a specific circumstance. In this case, it is because they cancelled a number of things in development at the studio including the future DLC they didn't want to spend resources on anymore, in favor of trying to get the new IP going faster. The loss is from the cancellation because money put into the work in progress is written off when the work is scrapped.Yeah except they invested soo much money in the post launch contents also, they were expecting groundreaking sales that just didn't happen (it sold well though), and that huge loss was all coming from Luminous Productions which only has FFXV.
Erm, do you know what extraordinary loss is? It sounds like you're confusing things. It's not that the DLC didn't sell and they lost money. An extraordinary loss in accounting is a one time loss you report as a result of a specific circumstance. In this case, it is because they cancelled a number of things in development at the studio including the future DLC they didn't want to spend resources on anymore, in favor of trying to get the new IP going faster. The loss is from the cancellation because money put into the work in progress is written off when the work is scrapped.
It has nothing to do with not selling enough DLC.
Obvious to whom? How much did they put into development, the engine, and the DLCs? You speak like you are on authority on it.It's obvious SE expected much more from this game considering how much money they put in for its development, the engine and DLCs, regardless of what Tabata thought.
The best selling FF ever was VII with (now) 11 million. Tabata himself said that 10 million was above what SE expected of the game, targets wise.That's not what i'm saying, i'm talking overall sales not just DLC.
It's obvious SE expected much more from this game considering how much money they put in for its development, the engine and DLCs, regardless of what Tabata thought.
If FFXV sold 15-20 mln copies and actually be the best selling FF game ever, then i bet SE would have not cancelled a thing.
The best selling FF ever was VII with (now) 11 million. Tabata himself said that 10 million was above what SE expected of the game, targets wise.
http://www.novacrystallis.com/2016/...eds-to-sell-10-million-units-to-be-a-success/Link on that? cause maybe that was SE's expectations for the base game and not overall sales with all the post launch support cause it seems such a low goal. (and yes that's usually how much FF games can sell, but i'm pretty sure those games didn't cost as much for SE as FFXV+DLCs)
He said DQXI and Octopath. Those aren't comparable? Lmao, maybe read what a post is replying to before being quick to jump in?