I got so upset that I voiced my disagreement with your suggestion using an example and a few explanationsIts alright, I give up.
Man you guys get upset over anything that goes against the norm.
I got so upset that I voiced my disagreement with your suggestion using an example and a few explanationsIts alright, I give up.
Man you guys get upset over anything that goes against the norm.
It's always good for a laugh. The people that dont understand much about the genre and barely even play it are always the ones throwing out the funniest assertions.its amazingly mind boggling... I hate this topic specifically cause its always the layman vs the specialist. We know why this wont work and have been explaining this to people who don't understand under the hood of fighting games for a while now and they still push back calling us "dinosaurs" or saying "FPS games can do it, why can't fighting games", "or my favorite "you don't need frame specific timing". It's not that hard of a concept to understand. Its been damn near 30 years since the first fighter came out, if a developer has found a way to do it, they would of BEEN done it by now. Fighting game threads on here are the worst...
The game you are asking for is literally gang beasts. Unpredictability in any competitive setting is hated by players. Theres a reason Smash tourneys run no items.Its alright, I give up.
Man you guys get upset over anything that goes against the norm.
Terrible idea, it would force people to get new monitors and tvs to stay truly competitive.
Idk I just thought of sprites and drawn animation, so more frames meant you had to draw all those extra frames
Forcing people to spend an extra couple hundreds of dollars to stand a chance in a fighting game is a super shitty and anti consumer thing to do, but feel free to wave that capitalism flag.
Idk I just thought of sprites and drawn animation, so more frames meant you had to draw all those extra frames
Most modern 3d fighting game uses standard interpolated animation with keyframes in it. I think only Arcsys games really work like 2d gamesIdk I just thought of sprites and drawn animation, so more frames meant you had to draw all those extra frames
but....
....I am mistaken in my thinking
I heard that MvC4 polls inputs at 120hz and can run 120fps at 4k.
I agree with this statement quite a lot.Fighting scene needs less hurdles for people to get in and participate, not more
Granblue just came out and Smash has been doing that all along. There's plenty of big budget options if you don't want to learn quarter circle forwardI agree with this statement quite a lot.
Like, I thought Fantasy Strike was really onto something by stripping away all the button-inputs and split-second combo timings, and instead relying on positioning and head-games. But it hasn't started a trend, and fighting games continue to be near-impenetrable for filthy casuals like myself.
I heard that MvC4 polls inputs at 120hz and can run 120fps at 4k.
120fps isn't a hurdle, it's an option. The overwhelming majority of people buying fighting games are not intensely competitive by any means. They literally won't care about any of this.Fighting scene needs less hurdles for people to get in and participate, not more
Don't tell me you seriously tried to run MvC Infinite at 120fps based off an obvious joke post.Just tried running the game uncapped and it totally speeds the game up. The weird thing is that it also can't go above 90FPS like Tekken 7. But unlike Tekken 7, the game is broken at 90FPS. I had to revert to 60FPS just to get the game to load the character select screen.
Amen.Nope. So many fighting games already have shit input lag and bad netcode. Companies should address that before going anywhere near higher framerates.
How did you do this? Does this set off Denuvo?Another thing about Tekken 7 running at 90FPS is that it completely smooths out frametimes and hits. 11.1ms without budging at all. But I think there's something I need to do with the smoothframerate option. But I don't think my skillset can take me any further. It would be cool if someone who knew about Unreal 4 could take a crack at this. But at least the game still runs at the same speed.
Pretty much every game ever works like that. Swinging Link's sword in Zelda works like that. You have startup frames, active frames, recovery frames and hitboxes too because in the end these things are just time (frames) and space (hitboxes, collisions etc).That I would like a fighting game that doesnt use the same old preset hit boxes, start up, active, recovery, etc. and takes a physics based approach.
They most likely would not.
No?
They most likely would not.
There's no reason the number of keyframes would increase. There's no reason to make this correlation when you have fighting games made by ArcSys animated on average at a much lower number compared to their 60fps framerate.
Oh sorry I confused you for the person that started this conversation.
No problemoOh sorry I confused you for the person that started this conversation.
Don't tell me you seriously tried to run MvC Infinite at 120fps based off an obvious joke post.