I wonder why other competitive communities strive for higher framerates but the FGC relegates itself to 60FPS. Every person I know personally that plays fighting games has 120FPS+ display and they aren't even competitive players. But then again they do all play on PC so they want higher framerates for other games.
Although you'd think in a competitive environment they would want the best response time and more framedata to work with.
I'm not trying to be disingenuous here. I understand some FGC tournament organizers don't have 120hz displays and it would be costly for them to ser up the infrastructure to support it. At the same time, most of the major tournaments I've watched on stream are usually played on high framerate monitors.
You also have to think, even with the new consoles, developers would have to pair back visuals in order to achieve those framerates. I'm guessing the majority of casual fighting game players do enjoy better visuals over performance and that would probably sell more units to the masses than trying to market performance. But they could they could have a high performance mode that pairs back the visuals in order to achieve higher performance. Most players in other competitive games lower visual fidelity all the time in order to achieve higher framerates and better visual clarity that can be muddled by post processing techniques.
changing the frame rate would make it that attacks would either no longer be out for the right amount of frames or speed up/slow down depending if you increase or decrease the frame rate
If you don't tie your game's logic to framerate the game won't speed up or slow down. That said, the player with running at 120FPS would have the advantage since they would have double the data to work with and better response times. So it would be pretty unfair if both players wouldn't be running at the same framerate.