Pretty much. It serves no purpose besides clout-chasing.
I believe it's a bit more than that, with some sites paying cash for the "exclusive". I'm not a journalist though so this is nothing more than a hunch.
I won't wade too much into these waters because I'm uncomfortable talking about leaks in general, but this thread had a lot of insightful replies:
Game devs, What's it like in the office when your game's announcement leaks ahead of time? How do leaks impact your work? We regularly see the leaks but rarely understand what's happening in the studio when a leak happens. Previous thread (2019)...
www.resetera.com
People understand how a film is made because is more or less straightforward. Gamers don't understand how games are made (and they don't really want)
They just cry and scream about "cut content" and "Why this alpha looks so bad?".
Gamers don't deserve or can deal with transparency
Correct on both counts.
It's very easy for the public to
immediately dismiss a game simply because a leak divulges or reveals stuff that isn't polished enough, complete enough or given enough context on the thing they now only know second-hand information about. Additionally, lots of things are in flux throughout development, so something that gets leaked super early might not even be in a game by the time it releases.
Not to go all "hail corporate" here, but there's more to a marketing campaign than simply driving pre-orders. A well-structured campaign spells out quite clearly what a game is, what's in it, and why the publisher thinks it is worth your time and money. Trailers and screenshots are obvious, but a campaign also involves things like developer deep-dives, preview videos, hands-on access for media and creators etc. A lot of effort goes into showing how something hundreds of people worked (and sometimes crunched) on can potentially be an enjoyable experience if/when you decide to hit download/buy.
A leak can and often will rob the comms team of the opportunity to announce with the proper context, and very few campaigns can recover from that (though Capcom
played it like champs with
Street Fighter 6 as the leaked roster was so positively received by players
and it came after the formal reveal of the game).
If a community thinks a game sucks because some mid-production assets (or words about them) got out without the proper context, that can kill a product right there and then without it ever even having a chance to stand up for itself. You only get one chance to make a first impression and if somebody else "steals" that opportunity from you it can cause a lot of unneeded hassle and stress for many people.