The idea that high production values are a universal ideal should be quelled though
It was already quelled last gen tho
The idea that high production values are a universal ideal should be quelled though
both go hand in hand .
Not really. The typical commentary on "fidelity" is pixel count, resolution, polycounts, etc.
What they should be doing is trying to find a better way to achieve these goals
Nope. Supergiant games are very high on artstyle and simple in graphical fidelity. Those games will look beautiful forever.
Low on art style? Alright right thenNope. Supergiant games are very high on artstyle and simple in graphical fidelity. Those games will look beautiful forever.
On the other hand COD games are high on graphical fidelity and low on artstyle and they will look ugly within a decade.
I am not pro crunch, but it is inevitableNo.
Studios should continue to strive for whatever it is they want to do.
What they should be doing is trying to find a better way to achieve these goals.
And those horse testicles will have been programmed by someone who had been working 16 hours straight and hasn't been able to see their son in weeks.You're going to get perfect horse testicles whether you want them or not.
Inhumane conditions: Working at an entertainment industry job in a first world country, getting paid well to do one of the most interesting, fun and rewarding jobs I can think of surrounded by one of the best kind of people I know. Man I have it so hard. I understand what you are going for but stop making it like we are all chained to a desk with bread and water and doing hard manual labor with a shotgun to our heads.Yes. We don't need "attention to detail" and "ambition" if it means that people work in inhumane conditions. Not worth it. We don't need horse testicles that react to temperature.
If you work 80 hours in a week for months, it is an inhumane condition, no matter what you are doing or where you are doing it. You are destroying your health.Inhumane conditions: Working at an entertainment industry job in a first world country, getting paid well to do one of the most interesting, fun and rewarding jobs I can think of surrounded by one of the best kind of people I know. Man I have it so hard.
Do you think indie developers are not crunching? :)
people here would say that they should, the problem is that they will also complain when the games come out if those studios will do that.
people here would say that they should, the problem is that they will also complain when the games come out if those studios will do that.
Untrue, we have been pushing for better looking games since the beginning because we the devs want to strive to push the limits.The market decides this not the studios they only reason they do this is because the market demands more and better GFX.
Then its on you/them if they want to push it go for it.Untrue, we have been pushing for better looking games since the beginning because we the devs want to strive to push the limits.
What makes you say that? You definitely have way more experience than I do, I'm genuinely curious about it!
^people here would say that they should, the problem is that they will also complain when the games come out if those studios will do that.