We've seen it all from the previous decade or so. Every time there's a game delay announcement, it usually came from a big AAA studio. From my observation, there's an obvious silver lining. They're all going for the same pursuit: visual showcase and high production value. These include, but not limited to, graphics (textures, polygons, etc), animation, sound, and the scope of the game. The standard is so high while the devs have so limited time, and the result is the same: delays and/or crunches.
Thus, do we really need AAA games to keep hitting the limit? Why not step back for a bit and maximize the potential of current technologies and best practices instead of just pursuing the unknown?
This doesn't mean to limit the creativity of the devs. Instead of clogging the resources to production value and cutting edge technology, the devs can explore the other parts of the game that were not possible before. The visuals from current gen techs are impressive already, why not try to maximize that instead? For example, they can improve on much better LOD, less pop-ins, faster load times, and consistent framerates, new mechanics, and more creative stuff. Just imagine how fast and efficient would it take to develop new games that way. AAA studios may be able to produce more than just 1 game within a generation.
The current trend of AAA development is simply not sustainable.
Thus, do we really need AAA games to keep hitting the limit? Why not step back for a bit and maximize the potential of current technologies and best practices instead of just pursuing the unknown?
This doesn't mean to limit the creativity of the devs. Instead of clogging the resources to production value and cutting edge technology, the devs can explore the other parts of the game that were not possible before. The visuals from current gen techs are impressive already, why not try to maximize that instead? For example, they can improve on much better LOD, less pop-ins, faster load times, and consistent framerates, new mechanics, and more creative stuff. Just imagine how fast and efficient would it take to develop new games that way. AAA studios may be able to produce more than just 1 game within a generation.
The current trend of AAA development is simply not sustainable.