More often than not, a mixed alignment character is a much more interesting to play in these kinds of games, but you are so rarely rewarded for doing so.
Since we're talking Mass Effect, I just can't play fully Renegade. Sure, everyone outside the Normandy can kindly go space themselves, but my crew? They're my crew. And nobody hurts my crew, especially me. I played a Shepard like that, she was honestly one of my favorites, and though she racked up a lot of Paragon points by, you know, not treating her allies like dirt, she was pragmatic enough to take those Renegade interrupts and be utterly ruthless to her foes. After all, they shot at her crew.
Mass Effect 3 making reputation points additive when it came to unlocking all but a few conversation options was a great change. It meant that finally my Paragade Vanguard could take the red options a few times. Telling off the Quarians just how dead they'd have been several times over and that this time, Shepard won't get between their stupidity and certain doom was great. That wouldn't have happened with the systems from ME1 and 2, but in ME3, it worked.
Sure if the world has elemental Good and Evil, then you can appeal to those with your actions, Star Wars is a big example here, but honestly... I'd rather roleplay and live with the consequences.
Since we're talking Mass Effect, I just can't play fully Renegade. Sure, everyone outside the Normandy can kindly go space themselves, but my crew? They're my crew. And nobody hurts my crew, especially me. I played a Shepard like that, she was honestly one of my favorites, and though she racked up a lot of Paragon points by, you know, not treating her allies like dirt, she was pragmatic enough to take those Renegade interrupts and be utterly ruthless to her foes. After all, they shot at her crew.
Mass Effect 3 making reputation points additive when it came to unlocking all but a few conversation options was a great change. It meant that finally my Paragade Vanguard could take the red options a few times. Telling off the Quarians just how dead they'd have been several times over and that this time, Shepard won't get between their stupidity and certain doom was great. That wouldn't have happened with the systems from ME1 and 2, but in ME3, it worked.
Sure if the world has elemental Good and Evil, then you can appeal to those with your actions, Star Wars is a big example here, but honestly... I'd rather roleplay and live with the consequences.
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