• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

Which 3D platformer level structure is your favorite?

  • Hub World

    Votes: 233 64.0%
  • Open World

    Votes: 36 9.9%
  • Linear Level Progression and/or World Map

    Votes: 91 25.0%
  • Other (elaborate in your post)

    Votes: 4 1.1%

  • Total voters
    364

IBetUHav

Member
Oct 27, 2017
397
Hub! I like having a home base, especially if it's upgrade-able. Hubs give a relaxing vibe
 

Fisty

Member
Oct 25, 2017
20,227
Gotta be hubs, for example Sly 2 was the perfect evolution. The hubs added a ton to that design over the linear levels of the first one. Varied, fun environments with plenty of opportunity to explore
 

Deleted member 17402

User requested account closure
Banned
Oct 27, 2017
7,125
Super Mario 64 was AWESOME in this regard. Not only was the painting their own world, but the world in which they existed - the castle - was a maze where some were slightly hidden away or obscured for the player to have difficulty finding (the ghost lamp, etc.). It was a wonderful feeling the first time playing this game because you didn't know which paintings could be played and throughout the castle you stumbled upon one or two that weren't readily obvious and you also found a few secrets.

I honestly can't say which I prefer - it really depends on the game and what it has going for it. I know that Dark Souls 2 is my favorite of each hubs because while the diverging paths don't necessarily connect back to Majula, I felt like each one was a fantasy adventure into untold parts of the world, where once you made it to the end of one, now it was time to journey along the other path to the end of those fantasy worlds. People laud Dark Souls for the first half of the game connecting back to the Firelink Shrine, which is understandable, but I much prefer Dark Souls 2.

Edit: Completely missed the "3D platformers" part. Sorry lol
 
Last edited:

The Unsent

Member
Oct 25, 2017
19,438
I would have preferred the Cap Kingdom as the hub in Mario Odyssey, I guess they didn't want to overwhelm the player, considering how big the worlds can be.
 

SixelAlexiS

Member
Oct 27, 2017
7,731
Italy
It depends, if it give you a backstory and wondreful vibe like the first Mario Galaxy, than that all day!
Galaxy 2 was so lifeless... it seemed like a mod/level pack....

[for a game like DK I'm fine with normal level selection]
 

Deleted member 59109

User requested account closure
Banned
Aug 8, 2019
7,877
Definitely linear progression or world map. My favorite platformers are Pac Man World 2, Donkey Kong Country Returns, Donkey Kong Tropical Freeze, Crash 1 and Crash 2. The only open world/collectathon platformer I really like is Jak and Daxter.
 

Vex

Member
Oct 25, 2017
22,213
Demon's souls is my favorite souls game due to its hub world ->>>level structure. It is very fun. And each world would change based on black or white world tendency. It felt fun to go back and replay levels to see what was different.
 

Deimos

Member
Oct 25, 2017
5,770
Ideally, open worlds. But most of the time they're barren wastelands and hub worlds provide much better quality.
 

KillstealWolf

One Winged Slayer
Avenger
Oct 27, 2017
16,097
Hub Worlds are homely nice breathers inbetween well structured levels. Which I tend to like best.

Open Worlds I have these as well. But it's less clear when such instances occur and can also be missed entirely if you go in the wrong direction.

Linear is fine, it tends to pull out stronger level design in the process.

I go with Hub Worlds overall.
 

julian

Member
Oct 27, 2017
16,786
I prefer an explorable hub world, but a quick level select once you've unlocked it is always appreciated.
 

MP!

Member
Oct 30, 2017
5,198
Las Vegas
if you're asking if mario galaxy 1 or 2

Galaxy 2 is the answer

I love mario 64 hub world though.

but galaxy 2
 

DJ_Lae

Member
Oct 27, 2017
6,870
Edmonton
Hub worlds, although their potential is rarely realized.

Sly (especially 2 and 3) had interesting hubs that connected each chapter's levels together as you prepared for your heist. Some levels or tasks involved the hub world itself, and there were your usual assortment of collectibles and secrets too.

Unfortunately most are wasted when the hub is just a room with a series of doors to each level. I'm playing through the first Spyro game right now and its 'hub' is more than a little anemic.
 

Mad_Rhetoric

Banned
May 7, 2019
3,466
HUB world with explorable levels like Mario 64 and Sunshine. Linearity was the main reason Galaxy was inferior to those 2 earlier games.
 

Tavernade

Tavernade
Moderator
Sep 18, 2018
8,633
Hubs are the best. Open Worlds feel exhausting and time consuming, and maps are boring and make everything forgettable.
 

Pau

Self-Appointed Godmother of Bruce Wayne's Children
Member
Oct 25, 2017
5,847
I wonder how much people's answers are influenced by the first games they played. Super Mario 64 and Banjo-Kazooie were the first platformers I seriously played, and so I tend to enjoy hub worlds more than linear progression.
 

Woylie

Member
May 9, 2018
1,849
where are all these open world 3d platformers that people are despising because i wanna play them
 

Squid Icarus

Member
Jul 11, 2019
340
I love the hub world in the new Yooka-Laylee, it's what I hope future Nintendo games will be going for as well.

Simple world maps are fine enough most of the time, but they need at least some creative or charming twist; like, Kirby's Epic Yarn had all these lovely little animations after clearing a level that unlocked the next one on the map (basically, they "created" new levels). Maybe someone else remembers that as well. I also enjoyed the simple, but also kind of fun world map in Super Mario 3D World where you at least could walk through a beautiful 3D space. Actually, I love it in general when a map / hub world teases or shows off a level in some way or another - be it the gallery in SM64 or the wonderful tiny 3D models of galaxies in Mario Galaxy.

A map like DLC Returns or TF though? Go away with that.

So yeah, I'd pick hub worlds if I can choose, but I also wouldn't say no to a nicely designed, detailed and at least a bit interactive world map.

Some maps that I like: Kirby's Epic Yarn, Yooka-Laylee and the Impossible Lair, Super Mario 64, Gex 2 and 3, Super Mario 3D World, Klonoa 1, Crash Bandicoot 1-3 (it's so simple yet so different!)
 

Vert1

Banned
Sep 1, 2018
335
That's one of the most challenging questions of our time in concerns to the Mario games (all the other games have movement capabilities/speeds poorly adjusted for open areas/worlds). Another genre this question occurs in is the stealth genre ala Tenchu: Stealth Assassin's linear training level versus its open area levels. Performance <-> Comfy.

Open area levels are to allow branching paths. I think Sonic Adventure 1 and 2 would have done far better only having the classic linear-based levels back-to-back. Same situation with the Mirror's Edge sequel. Wario World was worse for the HUB-like levels. Maximo's HUB isn't particularly necessary. The Mario games are not as clear-cut.

In Super Mario 64, I'd give Tiny, Huge Island and Bowser in the Fire Sea the win for respective open area world and linear level.
In Sonic Adventure, I'd give Emerald Coast and Mystic Ruins the win in their respective areas.

It's clear to me that the character's speed must be able to contain the level space to stay true to platforming goodness.
peachs-caste.png

Peach's Castle is so much more than a means of padding out the game's length, IMO. It's half the fun of playing through M64.

For me, I think I lean toward preferring hub worlds. I've always liked how the best 3D platformers and their level design remind me of exploring a theme park, and hub worlds evoke that classic hub-and-spoke design that strengthens that association with something like The Magic Kingdom for me. Peach's Castle has taken on a much more iconic presence since being utilized as the central hub world for Mario 64, and to me that's the single best hub world to date in a platformer.
Yeah, I agree. Peach's Castle is the magical HUB world to beat. It's small in size, each floor is easily accessible, and it has the best discovery (the 100% reward). Super Mario Sunshine's Isle Delfino is mechanically better suited for performance and is perfectly-sized to allow for spreadout expansion to faraway areas/levels though.

super-mario-galaxy-2-stage-select.png

The switch to a simple level-select map in Galaxy 2 was Miyamoto's decision, and not one that I agreed with.

This is a tough decision as there are a lot of factors involved, but, imo, the overworld map in Mario games seen in Super Mario World, Super Mario Galaxy 2, and Super Mario 3D World are annoyingly slow: (1) transitioning from level to level is slow unlike Super Mario Bros. 3's snappy path movement; the paths slowly form before you're allowed to move to the next level wasting precious seconds, which feels like a load time; (2) Mario's movement speed in Super Mario Galaxy is too slow to move around quickly to any level he wants in the Comet Observatory, which turns the world selection process into going on a hike rather than a sprint. I do think there is a psychological reason in keeping the overworld map as a way to have a normal-looking level select option. Additionally, it may be seen as a comforting to players to not see beaten levels x'd out and unavailable (i.e. SMB3) to have the world always looking accessible.

I think the major criticism, besides the level-select map going back to being snappy and purposeful as it was in SMB3, is that the unfolding process and stepping onto new level spaces is lackluster compared to the super pleasant artistic portrayals showing what's to come like in Super Mario World 2: Yoshi's Island.
 
Last edited:

Falchion

Member
Oct 25, 2017
40,963
Boise
Hub worlds are the best because it gives you a safe space to come back to and explore once you have new powers.
 

TrishaCat

Member
Oct 26, 2017
672
United States
I like what pre-BOTW Zelda games did best. They weren't *quite* open world but were very close to it. Very free, but there's still a bit of level progression in the sense that you can't just go anywhere you want; you need to complete certain tasks/get certain equipment in order to go some places.
 

Durden

Avenger
Oct 25, 2017
12,511
I love a good hub world. Stuff like Grunty's Lair and Princess Peach's castle 64 I don't know if will ever be topped though. I do wish more cake closer to their quality. I feel like any similar hubs since (Mario Galaxy ect.) have been pretty pale comparisons.
 

sku

Member
Feb 11, 2018
782
Open World 3d platformer hmm... I guess Jump King could be described that way. Also technically Mirror's Edge