These days yes. Just don't see the need for first-person anymore when modern third-person exists.
Third-person cameras limit the environmental design of a game.
You can't do tight, densely packed, or intentionally claustrophobic environments well in a third-person game because the camera breaks so easily (fixed camera angles are another thing entirely).
You can't explore a space in third-person to the degree that you can in first. Except for maybe something like an
Elder Scrolls or
Fallout game which was designed for first-person with an optional third-person camera slapped on, third person games don't have interactions like opening up a drawer and looking through it to find a specific item, or looking through a bookshelf for a specific book. These interactions are simplified to pressing X next to the giant glowing drawer/bookshelf etc.
How many third-person games can have an equivalent to something like crawling through the vents in
Alien: Isolation and observing an event happen through a small grating?
Where is the tension of a scene like early in
Resident Evil 7 when you're trying to escape from Jack in a new environment, if you can see him coming from around the corners?
Where's the suspense in a stealth game if you aren't able to make mistakes and have to react quickly because you turned a blind corner and ended up face-first with some guards?
There's a lot of things you can't do properly -if at all- in third-person; and these are only a few examples.
At some point I realised that in first person my character is basically walking around with objects held up just in front of thier chin, and now I can't unsee it. Spoiled everything.
This is one of the "sins" of bad first-person design, which scales the viewmodel FOV separately from the camera FOV - if it even scales at all.
In some cases, it's a source of motion sickness for me - where increasing the camera FOV to my usual setting made things worse due to the greater difference between the two.
I've said it many times, but I really do think that for the majority of people who have issues with first-person games, it's actually due to a lack of proper options to make them comfortable, rather than the perspective itself - particularly in the console versions of a game, where they tend to be more limited.
Even on PC though, I'm having to mod games to fix a lot of the things which can cause motion sickness.
I had to mod
DOOM/DOOM Eternal to fix this by manually correcting the viewmodel scale so that it matched the FOV:
The default feels like the gun is inches from your face.
What should be happening is that as you increase the FOV, you see more of the model, like this:
Far too many games keep the viewmodel the same size no matter the FOV.
In RB6 you weren't limited to that first person with the crosshair. I used this, I used it from the time it was launched. You think it's cheating, fine, I think it's a quality of life view since it seemed way too close up.
Huh, I completely forgot that there was an optional third-person mode in the older
Rainbow Six games. I don't know if I ever used that.