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Septimus Prime

EA
Verified
Oct 25, 2017
8,500
I picked up Sekiro because I heard its combat is similar to Fallen Order, and in the half hour or so that I've played so far, it is, and I like it.

But one thing I don't like? Using R1 for sword attacks. It just doesn't feel right.

I know there are lots of good games that map primary actions to the shoulder buttons, like MGS4 and God of War, and I can even understand the reasoning for it--so you can free up your thumb to control the camera--but it's just not for me. I switched God of War to classic controls immediately, and the game felt soooo much better.

So my answer to my own question is no, I don't like this control scheme. Do you? If so, did you previously prefer using the face buttons and then come around to this?

As an aside, I'm perfectly content to use the shoulder buttons to fire guns and projectiles and stuff. But for melee, I strongly prefer the face buttons.
 

WarAdept

Member
Oct 25, 2017
2,298
Australia
I'm fine with both.

Action games like DMC require remapping multiple attacks to both the shoulder and face buttons anyway to play optimally.
 

Mechaplum

Enlightened
Member
Oct 26, 2017
18,796
JP
I actually prefer shoulder buttons for melee, which is why Nioh was a disappointment in this regard. I can understand why one would prefer the face buttons though. The thumb is more comfortable at spamming actions.
 

Chaos2Frozen

Member
Nov 3, 2017
28,027
I don't mind either

if the default setting is shoulders then I'll use shoulders, if the default setting is face then I'll use face.

The one exception is in DMC where Nero's and V's playstyle requires you to constantly hold down buttons. It's easier to switch those from face to shoulders
 
OP
OP
Septimus Prime

Septimus Prime

EA
Verified
Oct 25, 2017
8,500
I'm fine with both.

Action games like DMC require remapping multiple attacks to both the shoulder and face buttons anyway to play optimally.
Aside from V, pretty much all the action takes place on the face buttons, though. Nero has revs, phantom punches, and maybe guns (if you remap it) on the shoulders, but his primary drivers should still be triangle and circle.
 

WarAdept

Member
Oct 25, 2017
2,298
Australia
Aside from V, pretty much all the action takes place on the face buttons, though. Nero has revs, phantom punches, and maybe guns (if you remap it) on the shoulders, but his primary drivers should still be triangle and circle.

Nero is probably the prime example of this actually, both in DMC4 and 5.

By default, both the gun and sword attacks are on the face buttons.

Remapping either gun or the sword to one of the shoulders allows the player to hold a charged gun shot with one of the buttons while attacking with the sword with the other, without the need to do the crazy claw grip.

It really comes down to how long it's been since I've played the last action game. I played Sekiro right before Fallen Order, so due to muscle memory, I remapped everything to Sekiro's control scheme, but if there was a big enough time gap from when I played these games, I'm sure I would've just left whatever the default setting was for Fallen Order.
 

NediarPT88

Member
Oct 29, 2017
15,087
I picked up Sekiro because I heard its combat is similar to Fallen Order, and in the half hour or so that I've played so far, it is, and I like it.

But one thing I don't like? Using R1 for sword attacks. It just doesn't feel right.

I know there are lots of good games that map primary actions to the shoulder buttons, like MGS4 and God of War, and I can even understand the reasoning for it--so you can free up your thumb to control the camera--but it's just not for me. I switched God of War to classic controls immediately, and the game felt soooo much better.

So my answer to my own question is no, I don't like this control scheme. Do you? If so, did you previously prefer using the face buttons and then come around to this?

As an aside, I'm perfectly content to use the shoulder buttons to fire guns and projectiles and stuff. But for melee, I strongly prefer the face buttons.

I'm fine with them.

That said I was not fine with parrying on L1, pressing that button for long periods of time feels uncomfortable to me and you need to do that to keep your posture in check.

You can costumize the button layout completely so it shouldn't be a problem if you don't like to attack with R1.

Personally I used square for attack, triangle for prosthetic, R1 for parrying, L1 to use items, R2 for grappling hook and L2 as the use button (it's square by default).
 

Ravelle

Member
Oct 31, 2017
17,767
Yes, in fact I changed the face buttons to shoulder buttons in Fallen Order, it felt way more natural.
 

Field

Member
Oct 29, 2017
419
I don't have a problem with that. I guess I'm used to it from all the Souls games.
 

Mirage

Member
Oct 25, 2017
9,561
Not having camera control readily accessible would have been a pain for me in a game like God of War. I don't mind shoulder buttons for melee at all though, some of my favorite games go that route like Dark Souls, and like you said Sekiro.
 

Glio

Member
Oct 27, 2017
24,497
Spain
Games with combos and quick attacks like Bayonetta = Face buttons

Games where you do two or three attacks before you have to retire = Shoulder buttons.
 

.exe

Member
Oct 25, 2017
22,219
Hate it. I remap Dark Souls to use light and heavy attacks on the face buttons, while moving the dodge roll to the right bumper. I find having roll on the bumper is way more useful, as it's nice to be able to roll and use the camera at the same time. I don't find having the camera accessible while attacking to be that useful, especially in games with strict/long attack animations. Also a Monster Hunter habit, I guess.
 
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Kapryov

Member
Oct 27, 2017
10,131
Australia
I'm not a huge fan, it feels less precise to me.
Keep in mind I only played Dark Souls for a few hours around launch, so not enough time to really get used to it, otherwise my experience with this is more from AC: Origins. It feels wrong, but I can put up with it.
 

Artdayne

Banned
Nov 7, 2017
5,015
I'd say they are pretty objectively superior when you need to control the camera with the analog sticks.
 

The Devil

Alt Account
Banned
Dec 28, 2019
22
Bumpers and triggers everyday.

If a game has a camera that you use to move with the right stick, there's no logical reason to put the combat moves on the button as you'll be taking your thumb off the stick to to press them.

Bumpers and triggers make more logical sense.
 

Deleted member 8860

User requested account closure
Banned
Oct 26, 2017
6,525
Having primary actions on the triggers/shoulder buttons makes for a less enjoyable experience, but is necessary for games that require constant manual camera management.

That said, IMO, requiring the player to manage the camera is generally a failure of game design.
 

Sorel

Member
Oct 27, 2017
2,518
The souls game started the trend but multiple games do that such as the new god of war. You'll get used to it, it allows for control of the camera while still attacking.
 

Orayn

Member
Oct 25, 2017
10,944
Yes, I really like Souls style control schemes, they keep your fingers where they need to be more of the time. This was one of the first things I changed in Jedi Fallen Order as well.

Coincidentally, I also like RB for melee in shooters that use it a fair amount of the time, such as Destiny and Halo.
 

MysticGon

One Winged Slayer
Member
Oct 31, 2017
7,285
Yeah I don't like it. In my mind it's for shooting or blocking or grabbing.
 

Fadewise

Member
Nov 5, 2017
3,210
Dislike it on the bumpers/triggers. Bumpers are too awkwardly placed to be the primary input, and triggers have too wide a range of motion of rapid firing that's more associated with melee-based attacks (versus ranged). Underside paddles, on the other hand, are the best place for it, since face buttons still suffer from the exclusion of camera control.
 

HiLife

Avenger
Oct 25, 2017
39,624
Having attacks bind to the shoulder button is the best thing ever for action games like Souls. It made Fallen Order playable. It felt smooth on GoW. And it feels amazing in games like For Honor.
 

banter

Member
Jan 12, 2018
4,127
I don't mind it in games like this but if you had said for melee in fps I'd have said hell no!
 

Kyoufu

Member
Oct 26, 2017
16,582
I like it, yeah. It allows for camera control without taking the thumb off the analogue stick in a 3rd person game, but it doesn't make sense in every game, like for example Monster Hunter wouldn't control as well if the attack actions weren't on the face buttons.
 

NightShift

Member
Oct 25, 2017
9,001
Australia
I don't really have a preference. Just make your control schemes nice and intuitive and I don't care what button's where.

Remapping DMC made me realise that any button you need to hold MUST be on the shoulder buttons though.
 

dedge

Member
Sep 15, 2019
2,429
I picked up Sekiro because I heard its combat is similar to Fallen Order, and in the half hour or so that I've played so far, it is, and I like it.

But one thing I don't like? Using R1 for sword attacks. It just doesn't feel right.

I know there are lots of good games that map primary actions to the shoulder buttons, like MGS4 and God of War, and I can even understand the reasoning for it--so you can free up your thumb to control the camera--but it's just not for me. I switched God of War to classic controls immediately, and the game felt soooo much better.

So my answer to my own question is no, I don't like this control scheme. Do you? If so, did you previously prefer using the face buttons and then come around to this?

As an aside, I'm perfectly content to use the shoulder buttons to fire guns and projectiles and stuff. But for melee, I strongly prefer the face buttons.
I actually moved attack to RB (and heavy to RT/block LB) in Fallen Order to mimic Sekiro/Souls as closely as possible.
 

Firmament1

Member
Aug 15, 2019
1,287
Bumpers and triggers everyday.

If a game has a camera that you use to move with the right stick, there's no logical reason to put the combat moves on the button as you'll be taking your thumb off the stick to to press them.

Bumpers and triggers make more logical sense.
Can you imagine trying to pull off DMC, or input Ninja Gaiden combos with the shoulder buttons? Trying to input the Underworld Drop with R1, and R2 sounds pretty awful.

I can handle it for Dark Souls, but just about nowhere else. Sekiro included. And for Bloodborne... Well, I'd change the attacks to Square, Triangle, and Circle if it actually had in-game remapping, and not system remapping. Face buttons simply allow for faster attacks.

Also, if a game has attacks on face buttons, dodge has to be on shoulder buttons. Only exception is Nioh.
 

Nephtes

Member
Oct 27, 2017
4,547
Fallen Order only became playable when I remapped the attacks to the shoulder buttons to be more like Dark Souls/Sekiro.

It takes a lot of getting used to as I recall from my time with the original dark souls... but once it clicks its magic.
 

Vaser

Member
Oct 31, 2017
1,004
Yes, R1/R2 are always my action buttons. Mashing the face buttons for an extended period of time puts you at risk for RSI.
 

zeitgeist

Member
Oct 27, 2017
1,060
Yeah I have grown to like it and combat with the face buttons feels weird now.

I think a cool idea would be using L2 and R2 to control left and right hooks/punches. Maybe for something like Batman or Infamous.
 

RestEerie

Banned
Aug 20, 2018
13,618
yes,

i was playing dmc5 using the default and i kid you not, my thumb was hurting after all the combos that i had to take a break after each chapters (especially dante's)
 

meph

Avenger
Oct 29, 2017
996
I actually changed Fallen Order's control scheme to match Sekiro's shoulder attack button as I played Sekiro first. The importance of parrying/attacking means you generally want to access those buttons at all times, hence the shoulder placement rather than using face buttons.
 

affeinvasion

Member
Oct 26, 2017
3,949
I find that shoulder bumpers wear out a lot faster than face buttons, so for that reason alone, I prefer face buttons.
 

ghibli99

Member
Oct 27, 2017
17,728
Yes, I like it. It's like this in AC Odyssey too. R1 for regular, R2 for strong, L1 for alt weapon abilities, L2 for aim, combos of them do different things (like L1+R1 to parry, R1+R2 for overpowers, etc.). Works quite well!