So, I've been thinking about it lately. In games like Portal, Antichamber, Zelda or Inside, I like puzzles. However, in games like God of War, Pokémon or Final Fantasy X, games where puzzles are not the central part of the game, I have always found them frustrating and killing the pace of the game. I am only able to see them as something that stands between me and the real fun of the game and for that reason their absence in most of the current JRPGs is something that I appreciate. I don't even care if they are easy or hard, they just seem annoying.
My last experience in this regard was with Hellblade, where the narrative caught me immediately, the combat was helpful but I quickly got tired of the perspective puzzles. And yet I like those same puzzles in something like The Witness.
What is your opinion of the inclusion of mandatory puzzles in games in which they are not a main mechanic?
My last experience in this regard was with Hellblade, where the narrative caught me immediately, the combat was helpful but I quickly got tired of the perspective puzzles. And yet I like those same puzzles in something like The Witness.
What is your opinion of the inclusion of mandatory puzzles in games in which they are not a main mechanic?