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A Link to the Past or Ocarina of Time?

  • A Link to the Past

    Votes: 583 46.8%
  • Ocarina of Time

    Votes: 664 53.2%

  • Total voters
    1,247

Druffmaul

Attempted to circumvent ban with alt account.
Banned
Oct 24, 2018
2,228
ALttP. I played it in 1993 without knowing anything about it, I had no idea it was the third game in a series. I simply needed a new game and didn't have a particular one in mind, and the TV commerical had made me curious because it showed absolutely no footage of the actual game. A few minutes after starting, I felt like I won the lottery, I was so surprised and blown away by everything about it.

OoT was great and all, but it could never match that original magical experience I had 5 years earlier. None of the later Zeldas ever could. ALttP will always be my #1 favorite.
 

DaleCooper

Member
Oct 27, 2017
2,852
LttP has aged a lot more gracefully.

OoT's low polygon counts and the barren environments just annoys the hell out of me. Even in the 3DS version. I have the same problem with Mario 64.
 

Josh378

Member
Oct 27, 2017
3,521
This is a cruel poll. I love both almost equal, but that 3D transition to Zelda:OoT is what gives the game the edge...
 

ToffeeC

Banned
Jan 10, 2019
23
I feel like TP is mostly "OoT but noticeably better." Twilight Princess has better controls, better combat, better dungeons, a better overworld, and better graphics (other than dungeons, those are all areas where I felt like OoT did poorly). Midna is a better character than anybody in OoT. Don't remember side-quests/mini-games but I don't play Zelda games for that. Pacing isn't great, but all of the 3D Zelda games have poor pacing IMO.

What about OST? Half of TP's soundtrack is the same melody arranged in different ways. And IDK how you can say that about the overworld, Castle town and Kakariko village are boring snoozefests compared to their counterparts in OOT, even with the N64's primitive capabilities. To me TP is the best dungeon-crawler in the series but nothing more. Everything in that game felt like an uninspired and superficial attempt at an OOT redux, with limited success.
 

turbobrick

Member
Oct 25, 2017
13,063
Phoenix, AZ
I feel like TP is mostly "OoT but noticeably better." Twilight Princess has better controls, better combat, better dungeons, a better overworld, and better graphics (other than dungeons, those are all areas where I felt like OoT did poorly). Midna is a better character than anybody in OoT. Don't remember side-quests/mini-games but I don't play Zelda games for that. Pacing isn't great, but all of the 3D Zelda games have poor pacing IMO.

I 100% agree with this. I will replay TP over OOT any day. In fact I'd say that TP is probably the best of the classic 3D Zelda games. I feel it just did the classic 3D Zelda formula the best. However, just as a side note, I played it on the gamecube, then wii u, so can't comment on motion controls.

Though I think BOTW is the best 3D Zelda game, but I might be in the minority on that one.
 

Deleted member 60582

User requested account closure
Banned
Oct 12, 2019
2,152
Ocarina. It's hard to put into words just how impactful stepping into Hyrule Field for the first time was in OoT after growing up with the NES/SNES games. It was almost a religious experience. The day/night cycle and how the world changed with it was also incredible at the time. For younger players who weren't there for the series prior to OoT, it probably seems quaint, dated or flat out bad looking at it now but, at release, it was almost indescribable.
 

Deleted member 44122

Guest
easy, ocarina of time. its my favourite game of all time
 

FreddeGredde

Member
Oct 27, 2017
1,904
I never really liked 2D Zelda, while OoT became my favorite game of all time.

Even today, when I've warmed up to most 2D Zeldas (especially Link's Awakening), I still dislike ALttP. Too forgettable environments, too "serious". I guess the whole atmosphere just isn't to my liking.

Also, to those saying that OoT is just a 3D version of ALttP: To me, the move to 3D is like experiencing and exploring a real world, while ALttP is the equivalent of looking at a flat map on the table. It's not the same experience in any shape or form.
 

Oneiros

Member
Oct 27, 2017
1,957
Ocarina of Time is much more epic and fun. Top-down Zelda combat is pretty janky without analog control and there are too many cryptic moments.
 

skillzilla81

Self-requested temporary ban
Banned
Oct 25, 2017
10,043
Ocarina. It's hard to put into words just how impactful stepping into Hyrule Field for the first time was in OoT after growing up with the NES/SNES games. It was almost a religious experience. The day/night cycle and how the world changed with it was also incredible at the time. For younger players who weren't there for the series prior to OoT, it probably seems quaint, dated or flat out bad looking at it now but, at release, it was almost indescribable.

I grew up with these games, and stepping out to barren, blurry, vaseline filtered hyrule field coming from some of the best 2D sprites ever did absolutely nothing for me.
 

Deleted member 8752

User requested account closure
Banned
Oct 26, 2017
10,122
They're two of the very best games I have ever played and it's nearly impossible to choose one over the other.

But I think I'm going to give the slightest edge to Ocarina of Time, just for how sheerly mind-blowing it was to play it for the first time and see such a cinematic presentation without sacrificing any gameplay. They could have just made another top-down game, but they decided to elevate it to be so much more.
 

eXistor

Member
Oct 27, 2017
12,274
They're masterworks all, you can't go wrong. I think I like OoT a smidge more, mostly due to the dark world in LttP not quite having the atmosphere I want from Zelda.
 

Anoxida

Member
Oct 30, 2017
2,503
Alttp for me. I also feel like it aged better too. I loved OoT but I would never wanna replay that shit now.
 

Euler007

Member
Jan 10, 2018
5,041
I did a 100% replay of OOT two years ago (back to back after Zelda 1 and 2). I'm way more attached to ALTTP. It seems it's mostly sentimental, came out when I was 13 and 100% a Nintendo fan. I was a bit soured on Nintendo when OoT came out, and aging didn't help.
 

eXistor

Member
Oct 27, 2017
12,274
I feel like TP is mostly "OoT but noticeably better." Twilight Princess has better controls, better combat, better dungeons, a better overworld, and better graphics (other than dungeons, those are all areas where I felt like OoT did poorly). Midna is a better character than anybody in OoT. Don't remember side-quests/mini-games but I don't play Zelda games for that. Pacing isn't great, but all of the 3D Zelda games have poor pacing IMO.
I don't think I agree with even one word here. TP is such a step back in every respect. Only the dungeons can compete imo and even that's debatable.
 

The Unsent

Member
Oct 25, 2017
19,423
Ocarina of Time is more emotional because of its coming of age story. Some of the parts are just so atmospheric... like explorong Future Hyrule for the first time, playing the song of the storms to create a paradox, following the ghost in the desert, fighting Shadow Link in the water Garden, the whole Shadow Temple, Ganon's piano getting louder and louder, and just everytime you learn a new song


ALTTP is great, but only has 1 proper town as well (Thieves Town is more of a dungeon) Ocarina of Time has those moments sprinkled around it, the more alive world, that just elevate to such a beautiful adventure.
 

Version 3.0

Member
Oct 27, 2017
11,155
0D4F104327AEBB080C6D705755911F3CF28BE83D

I get a sense of warmth whenever I see this.

Yeah. It brings up such great feelings.

They're both tens. But OoT is tenner.

LOL. Well put.

LttP was great, but having played the first two Zelda games on the NES, it was more of an evolutionary step than anything. Don't get me wrong, it was amazing, but also very familiar.

Ocarina was a revolution. It was just so ambitious for its time, and so influential in its design. And it was just so much fun. It was the near-consensus GOAT game for so many years, and well-deserved. And it just evoked so many emotions.

It's easy to look back now and say LttP's nice 2D "aged well" and OoT's primitive 3D did not. That's true, but it entirely misses the point. OoT is a masterpiece, and the limited technology of the time doesn't change that one bit.

Oh, and Nintendo: get the damn remake onto a better system than the awful 3DS already!
 
Last edited:
Nov 4, 2017
430
OOT maybe more dated, but I feel like it delivers on its story beats better and is more convincing as a overall world. I can't say I care about anyone in LttP but OOT has a lot of charm to its characters and the 3D allowed me to be more attached to what's going on. Plus that awesome music.
 

genjiZERO

Banned
Jan 27, 2019
835
Richmond
I've secretly never really liked Ocarina. When it came out I felt the world was small, having a horse was dumb, and I never found the 3D gameplay to be particularly exciting. Gorgeous music though. Back then I was a bit of 2D purist too. I have a better appreciation for it now, but I still think LttP is the best game in the series (sans perhaps LbW which perhaps perfects the game but is derivative). But you know, every time this convo comes up I think it's important to point out what your first Zelda actually was since a lot of the bias comes from that. I started with the first one which is why I think I prefer LttP.

Not even close - LttP.

Twilight Princess was the first 3D Zelda where I felt like they got everything mostly right (Wind Waker was close). And then they had to ruin it with Skyward Sword & then go in an entirely different direction for BotW.

I'm with you 100%. It's the first 3D Zelda where it all clicked. I think it has the best story too.
 
Last edited:

Rickenslacker

Member
Oct 25, 2017
8,415
Link to the Past wins for me. It's snappier, feels better paced, has the one true pink haired Link, and is basically the original OoT anyway. Ocarina of Time feels like a polygonal retread, and while that was cool for the time, it suffers from a lot of tedium and technical issues. I don't wanna trudge through with Link moving like he's walking through molasses, with a framerate in the 20s. I don't want to fiddle around with an early 3D camera. I don't want to have to whip out the ocarina and input time codes. I don't want to wait the slight moment of loading for the menu screen to pop up.

Epona is cool and all, but in LttP Link can just sprint. That basically applies to a lot of the game. LttP is just tighter, and I appreciate it more for it.
 

jnWake

Member
Oct 25, 2017
2,108
I prefer OoT, but I'm a weird Zelda fan since I don't like either of the 2 that much.
 

werezompire

Zeboyd Games
Verified
Oct 26, 2017
11,319
And IDK how you can say that about the overworld, Castle town and Kakariko village are boring snoozefests compared to their counterparts in OOT, even with the N64's primitive capabilities.

Towns are their own thing, they're not part of the overworld. OoT's overworld is a big empty field and then a handful of side areas to reach the various dungeons. It's very clunky compared to most of the other Zelda games, 2D & 3D.
 

ToffeeC

Banned
Jan 10, 2019
23
Link to the Past wins for me. It's snappier, feels better paced, has the one true pink haired Link, and is basically the original OoT anyway. Ocarina of Time feels like a polygonal retread, and while that was cool for the time, it suffers from a lot of tedium and technical issues. I don't wanna trudge through with Link moving like he's walking through molasses, with a framerate in the 20s. I don't want to fiddle around with an early 3D camera. I don't want to have to whip out the ocarina and input time codes. I don't want to wait the slight moment of loading for the menu screen to pop up.

Epona is cool and all, but in LttP Link can just sprint. That basically applies to a lot of the game. LttP is just tighter, and I appreciate it more for it.

I really don't understand the "it's basically the original OOT" line of argument. Sure OOT's basic premise is identical to ALTTP's, but that's selling the jump to 3D extremely short. It's like arguing that the screenplay is better than the movie itself because who needs actors, scenes, etc. 🤨
 

AniHawk

No Fear, Only Math
Member
Oct 25, 2017
11,140
i only played alttp once, 20 years ago. it struck me as overlong and generally uninteresting. really, the main thing i remember about it is just how much time i spent playing it versus any dungeon, puzzle, or boss fight. i last played ocarina of time nine years ago - and for as much as it's aged (it's very 'wow, 3d!' in places) - the pacing is incredibly tight. and there are just more moments in general i can recall with clarity.
 

The Real Abed

Member
Oct 25, 2017
7,720
Pennsylvania
I love both. Also Link's Awakening. But I always go back to Link to the Past. In fact I'm pretty sure I haven't played through Ocarina in full since the first week I got it in 1997. I loved it. But I just replay Link to the Past a lot. If they ever ported Ocarina 3D to the Switch I might replay it again.

But Awakening will always be more special to me anyway.
 

Weiss

User requested ban
Banned
Oct 25, 2017
64,265
LTTP, easily. OoT was impressive years ago (and it's still certainly a good time today) but it's also a barren, lifeless game filled with baby easy puzzles and combat. LTTP's world is super dense (and there are of them!) and filled with secrets.
 

Rickenslacker

Member
Oct 25, 2017
8,415
I really don't understand the "it's basically the original OOT" line of argument. Sure OOT's basic premise is identical to ALTTP's, but that's selling the jump to 3D extremely short. It's like arguing that the screenplay is better than the movie itself because who needs actors, scenes, etc. 🤨
If Majora's Mask was the game we're comparing then it would be a different story, but what I address is that the similarities between the two only contrast the nature of where 2D 16-bit gaming was at the time of LttP versus early 3D with OoT. Link to the Past benefits from being so imminently playable, it doesn't waste time to get you going. Everything about the game is responsive. OoT is important for trailblazing at the time, but that also means I don't really want to deal with all the hiccups of dealing with that for what amounts to a polygonal feeling iteration of its predecessor.
 

Herne

Member
Dec 10, 2017
5,312
I'd love to see this poll done again, but the options are "I like X/Y more but I played X/Y first" because something tells me whichever you played first would probably affect your answer.

I played A Link To The Past first. I prefer Ocarina of Time (but they are both stellar games).
 

Flame Lord

Member
Oct 26, 2017
2,795
I played LttP for the first time a year or so ago and I have to say there are some elements of Zelda I think work better in 2D, like secrets. I don't want to look around huge 3D areas for a misplaced rock for another 10 rupees I don't need, but in 2D it was pretty easy to scan an area for secrets and quickly get there. Still, I'd have a hard time putting one over the other.
 

Enduin

You look 40
Member
Oct 25, 2017
11,470
New York
OoT for me. The wonderment of exploring that world in 3D was just too much. It just oozes atmosphere in every location and provides a sense of scale that's just not possible with top down 2D. NPCs have so much personality and uniqueness in their looks and behaviors. It's just a lovely world to inhabit. Gameplay wise it may not have aged even half as well as ALttP, but it's still mostly solid and just an overall wonderful game.

Most people knock the game's story and writing as nothing special, but its scene direction was and remains pretty fantastic and I still think it, along with MM and WW, are the prime examples of what Zelda games should strive for when it comes to story and narrative direction. They're minimalist and simple overall, but have a smart use of limited cutscenes and framing to do an amazing job of conveying emotion and meaning with little to no dialogue and only the most basic and general character development. And that's on top of the environmental story telling and how much they're able to do with using music, location design and gameplay to convey things even further.
 

werezompire

Zeboyd Games
Verified
Oct 26, 2017
11,319
Most people knock the game's story and writing as nothing special, but its scene direction was and remains pretty fantastic and I still think it, along with MM and WW, are the prime examples of what Zelda games should strive for when it comes to story and narrative direction. They're minimalist and simple overall, but have a smart use of limited cutscenes and framing to do an amazing job of conveying emotion and meaning with little to no dialogue and only the most basic and general character development. And that's on top of the environmental story telling and how much they're able to do with using music, location design and gameplay to convey things even further.

This is one of the reasons why I like LttP better than OoT. LttP gets into the action immediately (after maybe 30 secs of dialogue, you're off on a dangerous rescue mission) and there are only a handful of story scenes in the entire game, each of which are over very quickly. It's almost entirely gameplay, whereas OoT really wanted to be more cinematic & story-driven which was to the series' detriment, I feel.
 

Kivvi

Member
Jun 25, 2018
1,708
Played OoT on the 3ds and LttP on my SNES classic. Both in the last 5 years for the first time. OoT was okay, it never really grabbed me. Had more fun with LttP.
 

Jroc

Banned
Jun 9, 2018
6,145
The gameplay in ALTTP hasn't aged very well. The sword hitbox feels terrible and only being able to equip a single item at a time is painful. Sure the graphics look nice, but OOT is the better game in 2020.