Absolutely no way. LOL, the thought alone is silly. 1080p is not going to be a thing anymore. At all.
I hope you do realise that if a console does real native 4k next year and also takes advantage of the things that make shadows, lights, hair, clothing, trees, etc, look the way they do these days at high settings, that console wil cost at least 1000,- or even more if they want to maintain something close to 60fps?
unless AMD's ray tracing leapfrogs Nvidia's first gen efforts, I'm finding it hard to believe we could get anything closer to 4K with RT unless they're making PS4/XBO games but with RT
unless AMD's ray tracing leapfrogs Nvidia's first gen efforts, I'm finding it hard to believe we could get anything closer to 4K with RT unless they're making PS4/XBO games but with RT
There will be Native 4K next-gen games with RT that are very graphical intensive running 30 FPS and even 60 FPS for some. All you have to do is wait, you know ,and we all will see. Many doubts will be erased after, I hope so anyway.
Thanks. You have the same thoughts that I do and what I posted earlier in the thread albeit without charts. I think TOO many here on Era think these new consoles are going to do native 4k/30fps or 4k/60fps with Ray Tracing when a $1200 GPU alone can't even remotely hit 30fps as your chart suggests. I think what we are going to see is games with RTX at dynamic resolution, games without RTX hitting Native 4k/30fps or 4k/60fps depending on the game. Ray Tracing is highly expensive and taxing on a GPU. Perhaps the new consoles use a lesser RTX implementation.Even top tier PC GPUs struggle with 4K in modern games. I think folks just forget how massive amount of pixels 4K really has. This image puts it into perspective, the jump from 1440p to 4K is pretty massive. That's 2.5 times the pixels vs 1440p.
People expecting to get 4K with raytracing will be disappointed. Here's for example how Control, which uses raytracing extensively, performs on PC. Note that MSAA in this game is not particularly expensive, a few frames at 2x compared to off.
So with the fastest card on the market you get 21.2 fps with all RT options enabled. A console won't get even close. But this game is also a great example of how reconstruction, sharpening etc techniques can do a great job to the point that you won't even care that it doesn't run at native 4K. So in future games it will be the same things as now:
In my experience there isn't a massive jump in fidelity between 1440p and 4K, it's more for small details being represented better. Better upscaling and sharpening techniques will allow for similar (but not 100% equal) image quality as native 4K at lower resolution.
- Checkerboard rendering - looks almost native in stills, not so much in motion. A good compromise but has some artifacts.
- Dynamic resolution - can work well too where it renders at 4K in say cutscenes and uses lower res elsewhere.
- Sub-native resolution with sharpening filters or reconstruction. This can look excellent so running at say 1440p-1880p would work well.
RTX is Nvidia. who knows what AMD's method will be calledThanks. You have the same thoughts that I do and what I posted earlier in the thread albeit without charts. I think TOO many here on Era think these new consoles are going to do native 4k/30fps or 4k/60fps with Ray Tracing when a $1200 GPU alone can't even remotely hit 30fps as your chart suggests. I think what we are going to see is games with RTX at dynamic resolution, games without RTX hitting Native 4k/30fps or 4k/60fps depending on the game. Ray Tracing is highly expensive and taxing on a GPU. Perhaps the new consoles use a lesser RTX implementation.