In my experience indie games are among the only ones delivering on retro-styled goods in genres I enjoy (New Blood and their FPS, PnC adventure games etc.). Oftentimes their output is among the best releases of the entire year.
However, if there's one small gripe I have with these games it's gotta be presentation. Don't get me wrong, a lot of them have very unique, interesting art direction (Blasphemous, Axiom Verge etc.), but I really don't get why a lot of the devs are so insistent on replicating the visual style of NES/SNES games (or Lucasarts adventures, Build engine shooters and so on). Is that an economic thing (modern engines probably aren't that cheap), nostalgia, or they simply want to follow the formula? To me, being a retro game is less about how it looks and more about how it feels to play, you can have an absolutely old-school game with a modern presentation, just look at something like Etrian Odyssey.
I think the situation is a bit better now compared to a couple years ago when every third game on Steam tried to be that next big indie with the sprites straight from the SNES, but still.
However, if there's one small gripe I have with these games it's gotta be presentation. Don't get me wrong, a lot of them have very unique, interesting art direction (Blasphemous, Axiom Verge etc.), but I really don't get why a lot of the devs are so insistent on replicating the visual style of NES/SNES games (or Lucasarts adventures, Build engine shooters and so on). Is that an economic thing (modern engines probably aren't that cheap), nostalgia, or they simply want to follow the formula? To me, being a retro game is less about how it looks and more about how it feels to play, you can have an absolutely old-school game with a modern presentation, just look at something like Etrian Odyssey.
I think the situation is a bit better now compared to a couple years ago when every third game on Steam tried to be that next big indie with the sprites straight from the SNES, but still.
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