I'll eat the few more seconds of loading for better graphics, this gen has been nothing but 5+ minute long loading screens lolLoading will always be better on the ps5 unless parity. Same as resolution always being better on xsx
Ps3 was worse (Yes 3 not 4), next gen xbox and PlayStation should be amazing in this regardsI'll eat the few more seconds of loading for better graphics, this gen has been nothing but 5+ minute long loading screens lol
brooo yes you know how much I hate the ps3?? Uncharted 3 took over two hours to install man, those game installs and patches were sooo bad.Ps3 was worse (Yes 3 not 4), next gen xbox and PlayStation should be amazing in this regards
I'll eat the few more seconds of loading for better graphics, this gen has been nothing but 5+ minute long loading screens lol
oh yeah man i'm not expecting a world of difference between the two. but after playing on the xbox one and switch for the last several years like I know what low res means lol. I will eventually own all the upcoming consoles, i just love hardware that much, but in the interim I want to game on the strongest of beasts.Yeah sure but just be aware the better graphics is not going to be immediately better like the 360 era. You would really need sites like DF to see the difference. This is the smallest power gap between the PS and XB there has ever been.
Hold up. "Doubles" the effort? It's not an entirely different platform, man.I expect and predict (I have zero info, this is pure speculation):
Some games will show a difference, others won't.
An A/B test at a normal distance will make it difficult to tell most of the time.
Load times and transitions will be noticeably better on PS5 most of the time.
Games relying a lot on asset streaming will show a small advantage on PS5.
The cache scrubbing may or may not compensate for the deficiency of memory bandwidth on PS5.
The XSS needing to be targeted will cause some studios to reduce the amount of effort in optimization, because it doubles the effort required.
Some studios will accept beautiful hats in the form of "optimization assistance".
That SSD really going to help with a game like Tekken before the matches start if you know what I mean :p
The effort in the small part of development called optimization.Hold up. "Doubles" the effort? It's not an entirely different platform, man.
If more people opt for the Series S, the market size will make the no-fucking-way-is-it-DOUBLE-effort worth it.
"Double" the effort. LMAO.
Still probably not "double."The effort in the small part of development called optimization.
Yep ( :lastgen versus next-gen fighting games load times gonna be like neogeocd vs. mvs.🙌🏻
I edited it, now it's less triggering.
The zoom is actually less about how apparent the differences are and more about the fact that in a video format they want to be able to call your attention to a particular detail quickly so that they don't have to linger on a static screen while you play "find the differences between these two pictures". Sometimes the differences are huge, sometimes they're not, but they're just trying to show you what those differences are.
I expect and predict (I have zero info, this is pure speculation):
Some games will show a difference, others won't.
An A/B test at a normal distance will make it difficult to tell most of the time.
Load times and transitions will be noticeably better on PS5 most of the time.
Games relying a lot on asset streaming will show a small advantage on PS5.
The cache scrubbing won't be enough to compensate the deficiency in memory bandwidth on PS5.
The XSS needing to be targeted will cause some studios to reduce the amount of effort in optimization, because it increases the effort required.
Some studios will accept beautiful hats in the form of "optimization assistance".
You only have to look at the price differences between PC GPUs where an 18% differential is a big deal.
The power doesn't have to only go towards higher resolutions. The difference could be a game running at 60fps instead of a stuttering 51fps (assuming no VRR). Or a bump in settings or draw distance.
Only reason why the power difference was only really put towards resolution on Pro/X is because the CPU bottleneck prevented anything more creative.
Yep, in the recent MM demo it looked like the reflections were running at half frame rate .Also, I'm expecting significantly better Ray Tracing capability on Series X. Sony has been using some smart techniques to use it on PS5 so far, but I think the difference is going to be really noticable. Forza vs Gran Turismo 7 next year will be an interesting comparison.
Yep, in the recent MM demo it looked like the reflections were running at half frame rate .
We might see those kinds of things become point of comparisons in multiplatform games.
It's complicated, they both have interesting advantages.Whoa. Not that it matters to me personally, but I had no idea Series X is more powerful, I thought it's the other way round.
Yeah there is definitely going to be some optimisation that happens, although to be honest I think that even RT reflections are an expensive way to achieve a reflection in many places and I wonder how usage will shape up over time once the platform holder mandated tech showpieces have faded away.Exactly, and I hope developers take some notes from Crytek (maybe Sony already has been?). Stuff like interlaced ray tracing, or half-rate ray tracing could give us far better RT results on consoles than we expected.
Yeah there is definitely going to be some optimisation that happens, although to be honest I think that even RT reflections are an expensive way to achieve a reflection in many places and I wonder how usage will shape up over time once the platform holder mandated tech showpieces have faded away.