I never really "enjoy" seeing a game fail.
Games are the work of hundreds of hard-working people. It sucks to be a very talented animator or 3D modeler or texture artist or concept artist or audio mixer, to pour your talent into something amazing that's saddled with a bad overall package that ensures your work is never properly appreciated. Every bad game has someone on it that was at the top of their game, doing the best they possibly can, and even making amazing work... all undermined by glitches, bad game structure, or poor timing.
And I also learned this lesson in a very hard and embarrassing way. I studied game design in college. I wanted to make games. When the Star Wars Kinect game came out and everyone was making fun of it, I saw one of my game design buddies post a video about the game. I chimed in with a snide remark, commenting that the game was garbage and being ridiculed left and right... only to find out my buddy had been hired to work on the game, and what he posted was him being proud of the hundreds of hours he poured into the animation and graphical UI of the game, and I just crapped all over his work.
I STILL feel like dirt for that, and I've long since learned to direct my criticisms at the right people and to avoid throwing shade at the hundreds of awesome game devs out there working their butts off in the HOPE that the final product makes you happy.
Also, again, if my buddy is ever reading this... I'm still REAAALY sorry. Star Wars Kinect wasn't that bad, and your work on it was awesome.