Exactly. You need to factor in the general energy level of the whole presentation. Having a bunch of trailers that have similar vibes or gameplay structures one after the other is a total pacing killer and these companies should honestly be better at that by now.
At this point it's so consistently bad across a lot of these showcases that I assume it might be deals between platform holder and developers to get certain specific placement within the front or back of the showcase that's handled exclusively on the business side and the creatives who know better don't get a say.