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Feb 1, 2018
5,239
Europe
I am doing occasional big projects consultancy and some indie stuff. But TBH I earn so much more in the "regular" software world. Game dev for me has become a fun hobby, without pressure to release or make money ;)
 

K Monkey

Member
Oct 25, 2017
278
Been in the industry for 10-11 years now and 9 of those at PlayStation as Games Designer. I wouldn't trade this for anything else to be honest and seeing a lot of ppl in here comment on the "stress" or "working conditions" as one of the reasons not to is rather surprising.

I'm now going independent with freelance on the side and enjoy doing what I love... making games for a living.
 

Unclebenny

Member
Oct 28, 2017
1,766
Would love to be in a Giant Bomb/Waypoint etc situation. Playing and discussing games full time. I have a lot of thoughts that no one else is interested i and need an avenue to make people listen to me.

Never going to happen unless I happen to win enough money to support myself and not have to work. If anyone is giving this away on the forum, I'll put my hand up, by the way.

I have a family to support (currently main "breadwinner"), so i think i missed the boat on setting myself up in that industry.
 

Geoff

Banned
Oct 27, 2017
7,115
Er...I guess. If someone came up to me to offer me a job as a game designer who doesn't need any particular skills and they wanted to pay me a reasonable salary, then yeah, I'd consider that. Life doesn't really work that way though.
 
Nov 23, 2017
4,986
I'd want to be a marketer for Square Enix or Nintendo. I've always dreamed about presenting on stage at E3. I've always wanted to discuss games and their potential with shareholders, industry folks, retailers, etc.
 

Raide

Banned
Oct 31, 2017
16,596
Did for a few years in the community management area. Loved it to bits and loved getting to meet the community. Enjoyed seeing games early before launch and also the change to meet dev teams on major projects.

Unfortunately it was all time consuming and I had to drop it.

Maybe one day I will head back into community management because I really did enjoy that side of things. I did try to get into a similar role with a few other companies but that did not work out. Maybe one day eh!
 
I dream of working in video game narration. :( I would love to work for hours on end on storyboarding, idea conceptualization and all that stuff. I have always had a drive for creating branching stories and variations of my own imaginings when on boring commutes. I am planning on going to the US for further studies, I am hoping I land a job at a proper video game studio or an indie one to help me get a foot in the door.
 

Defect

Member
Oct 25, 2017
9,666
I'm working on my own game but I would love to work at 343i.

I'd settle for QA :p
 

Leo

Member
Oct 27, 2017
8,546
Im an architect, and I once thought it would be super cool to be a game architect, design the environments and buildings and stuff, but then I realized you also have to have a game design background, so I gave up lol

Not looking into another graduation anytime soon.
 

Deleted member 21124

User Requested Account Closure
Banned
Oct 28, 2017
319
I used to, when I was younger. Nowadays I'm not so sure. Guess it would depend on the position. I'd rather work with trains and railways, though.
 

Mr. Virus

Member
Oct 27, 2017
1,646
I think that maybe I would, but my background is purely Business Administration/Human Resource and I don't think there's any room on teams for someone of my limited skill set, so I've kind of just accepted that it's not an industry I'll ever see myself in. I figured I'd apply for the HR department of a few of the bigger development studios around the area in which I live, (I live a bit south of Seattle), to see if I could at least be somewhat close to the industry in that way, but I'm quite sure that the competition to get those positions are notably stiff so I'm not putting too many eggs in that basket. I love the hobby and the industry, that's for sure, but I can't help but wonder if I'd be better served by trying to get on at a place that would pay for a good portion of my MBA, such as Amazon or a decent government job, as I really just want to get my Master's degree and maybe start teaching Human Resources or Business at a local College if I can't get into the industry.

If there's anything the games industry needs its people who know how to run shit. Seriously.

Anyway, currently an audio-only person but also helped to run a studio for a few years, covering business and marketing as well! Those two are nowhere easy as people think, and often had me working weekends until silly o'clock as you sometimes have to organise things with people on the other side of the planet/chase people up/sort shit at the last second.

Bit happier where I am as a specialist for a number of reasons, but audio is one of those oddball fields where we're still treated as a bit of an unknown at times. Getting better (and I think the team I'm with have taken it into consideration a lot more, at least with task planning!) but there's room to improve!
 

Gartooth

Avenger
Oct 25, 2017
8,440
Entering the games industry sounds like a good chance to ruin my love of video games, so no.

I am thankful that my love of gaming pushed me to become a software developer, which turned out to be a great career choice so far.
 

dab0ne

Member
Oct 27, 2017
789
I used to. Got my bachelor's in game design. Then we had a baby and I became a stay at home dad. I like my current job much more.
 

Dervius

Member
Oct 28, 2017
4,889
UK
I have a romanticised notion of working on an indie game with some of my technically focused friends as a passion project, but it would never be plain sailing at all. The time and dedication it takes to make a successful game are enormous.

As for working full time in the industry, I feel as though it would simultaneously sap the joy from my hobby as well as under-reward my skills.

A close friend of mine has been a dev for a few years now and he does seem to enjoy it. But he's comparatively underpaid for his skillset, undergoes exceptional periods of stress and crunch for little reward and has a fairly constant feeling of worry about his job security (given the nature of the industry). I feel as though the industry greatly exploits the passion of talented people in order to produce the great titles we all know and love.
 

eXistor

Member
Oct 27, 2017
12,267
I work in retail, that's enough for me. I would never want to actively be a part of the industry, it looks like a literal hell to me.
 

Deathman

Member
Oct 25, 2017
599
I currently work on the account security side, and since starting to work in the industry I appreciate certain things more.
 

Nintendo

Prophet of Regret
Member
Oct 27, 2017
13,352
I did playtesting for some major AAA games and it was so exhausting that I couldn't even think about playing games at home after all the work. So no, I don't want to work on anything close to gaming.
 
Oct 25, 2017
58
Honestly I've been trying to get into the industry but i'm finding it a bit tough at the moment as I love doing QA as a hobby but with little to no professional experience it's tough.
 

gueras

Banned
Oct 25, 2017
746
To be a developer? Nops! I work only 6 hours per day and that's the way i want for my whole life.

Games industry Will be like 16-18 hours every day. I would hate games...
 

Psychonaut

Member
Jan 11, 2018
3,207
I would love to work in game's criticism. It was my dream for a lot of years. It's an idea I still flirt with, but I don't know where to even begin with breaking into it.

I'm also pretty interested in working on the developer side of things as a writer, but work isn't so plentiful on that end. I applied to Chapel Hill years ago specifically because they had internship opportunities with Insomniac. Getting hired with them or Double Fine would probably be the best day of my life. So my answer is yes.
 
Oct 25, 2017
2,431
I currently work as an IT Test Analyst in Higher Education and I would be interested to work in a different environment for an amount of time. I know that QA is a large enough field in the gaming industry.

I came into IT testing in financial services and definitely prefer doing it in HE, but it is good to keep your options open and to build up experience in different areas.

To my understanding the larger studios and publishers use QA contracting firms in Eastern Europe rather than directly employing people in the UK, and I'm currently benefiting from a better-than-average pension plan which I wouldn't expect to match elsewhere currently.

For those who do work in QA, what is the rough split between staff working as Test Leads or Test Planners and those carrying out execution? Is there much use of test automation tools? How much visibility do you get of what has been developed or do you effectively have an impassable boundary between yourself and development?
 

superNESjoe

Developer at Limited Run Games
Verified
Oct 26, 2017
1,160
I've worked in the industry for 4 years now, and it can be really hard. I'd never trade it away for anything.

I'm an indie dev, self publish my own games while also doing contract work porting other games to consoles.

One of the best and worst parts of the job is the consumers. It's the most inexplicably rewarding feeling in the world to see people playing and enjoying your games, but if you think gamers are toxic and vitriolic as another player, wait til they're blowing up your private email and social media that you're not sure how they got to tell you how much you and your family deserve to die because they can't even finish the tutorial level in your game and refuse to admit it's because they're really bad at video games.
 
Oct 26, 2017
3,911
Coming up on my 5th year as a code monkey. Wouldn't change it for the world! The fact that I can walk to work every day without hating what I do for a living means everything to me. There hasn't been a single day that I have thought "I don't want to do this anymore", and I hope that continues. That said, 5 years is the standard "burnout" time, so check back with me in a year and see if my opinion has changed!
 

Ufaowl

Member
Mar 6, 2018
70
Saint-Petersburg, Russia
Every year I send my CV to Nintendo) But every time they have nothing for me. I'm ordinary IT guy and I know that there is hardly any job for me, but who knows, may be some day there will be something.
 
Oct 27, 2017
5,760
Would I want to take a pay cut, have stupid long hours, and probably be fired after every project?

No thanks. I'll pass.
 

Fubar

Member
Oct 25, 2017
2,722
I work in Human Resources, and I wouldn't mind doing the same for a game company. Turnover seems high, crunch requires adding lots of employees and then layoffs afterward. It's not great, but it's not all that different from hiring and downsizing for manufacturing busy seasons.

That said, there aren't too many games companies in Minnesota and I dont want to leave.
 
Oct 25, 2017
14,741
I think it would be nice to write about games, but I feel like these days people only consume this kind of content in video format. I tried my hand at this, in a friend's channel, and even though the reception was largely positive, I can't say I'm a fan of the format.
 

Raide

Banned
Oct 31, 2017
16,596
I think it would be nice to write about games, but I feel like these days people only consume this kind of content in video format. I tried my hand at this, in a friend's channel, and even though the reception was largely positive, I can't say I'm a fan of the format.

As long as you write in an interesting and engaging style, the need is still there but much has shifted to online video formats.

Many years ago I had a freelance job doing reviews, interviews etc. I liked doing it because I had a particular style but it was also really hard to remain neutral when it came to work and also not to be swayed by swag haha.
 

Deleted member 3183

User-requested account closure
Banned
Oct 25, 2017
1,517
I work in Human Resources, and I wouldn't mind doing the same for a game company. Turnover seems high, crunch requires adding lots of employees and then layoffs afterward. It's not great, but it's not all that different from hiring and downsizing for manufacturing busy seasons.

That said, there aren't too many games companies in Minnesota and I dont want to leave.

Sup HR buddy. I'm in HR too.. of sorts (Occupational Health and Safety Specialist). Ignoring the fact the games industry probably doesn't have much use for a person like me - I can't see myself wanting to work in the field. Really - any creative-driven field is an HR nightmare. Executives and managers don't think the rules apply to them, high stress work, low compliance.
 

DanteLinkX

Banned
Oct 27, 2017
3,730
Has always been my dream. But due to its basically non-existen where I live, so you cant make a living out of it. I would have had to go abroad to study. Also heard you cant also make much of a living on it on other countries either, and its also so much non stop work I wouldnt probably be too good for it.
 

Deleted member 11976

User requested account closure
Banned
Oct 27, 2017
7,585
Been doing it for 6 years now and I still really love my job and playing games when I get home. Working in games has honestly made me appreciate them even more because now I know how hard it is to do certain things. I occasionally still get stumped and ask, "how the heck did they do that?!" Those are the best moments.
 

Deleted member 9306

Self-requested temporary ban
Banned
Oct 26, 2017
962
I would love to, but I'm not really good at (nor am I really enthusiastic) about coding and I'm not sure what path one might take in order to get into the creative part of video games, as in being a Designer, Writer, Creative Director, etc.

I think eventually I might end up creating my own video game/ finding some friends and then collaborating and doing some indie work, and eventually I'll find the time to get into Coding, but I just don't know how to break into the bigger industry. Do I need a computer science degree? Do I NEED to be a coder? It's just super confusing.
 

Griffith

Banned
Oct 27, 2017
5,585
I tried to land a job as a translator at Nintendo a while back as a portuguese translator so yeah, I definitely would but I don't think I'd want to be involved directly in programming because people that work in that area tend to burnout.
 

mute

▲ Legend ▲
Member
Oct 25, 2017
25,062
Not really, I think I make more money and have more stability working in the industry I'm in (Smart Grid).

But even back when I was in high school and college working retail I didn't want to get anywhere near gaming. I worked in the music/dvd section at a Best Buy and it was bad enough getting the overflow customers from the game section. I'm just not patient enough.
 

Deleted member 2785

User requested account closure
Banned
Oct 25, 2017
2,119
This thread has been fascinating.

I would love to, but I'm not really good at (nor am I really enthusiastic) about coding and I'm not sure what path one might take in order to get into the creative part of video games, as in being a Designer, Writer, Creative Director, etc.

I think eventually I might end up creating my own video game/ finding some friends and then collaborating and doing some indie work, and eventually I'll find the time to get into Coding, but I just don't know how to break into the bigger industry. Do I need a computer science degree? Do I NEED to be a coder? It's just super confusing.

If you want to make games in the 'bigger industry' you need to make some games.
 
Feb 13, 2018
3,842
Japan
I've been designing/making games in various forms since I was ten both on my own, for classes, for jams and both on others' teams and my own. I think it's safe to say I enjoy the actual process of making games as much as playing them. But becoming an underpaid overworked grunt at a major publisher's whims doesn't appeal to me. Maybe working at a smaller startup or indie studio would be fun! If I enjoy what I'm doing I can put up with hours and pay issues to an extent.

I'll just make what I want to make and try to get other like minded people to help me out with the things I can't do on my own. if that leads to a games job doing the same thing I certainly wouldn't complain.