I don't care that developers have also mentioned that they've had a good working relationship with the SW overseers and that the BF games have made tons of revenue because gamers need to rise up. Disney messed up by not giving it to *insert favorite dev here* so that they could make *insert scattered incoherent ideas that I'd say would've made a good game here*. Literally leaving money on the table.
I'm quite the opposite. I am NOT opposed to EA making Star Wars games. I'm not a fan of ONLY EA making Star Wars games.
There are plenty of other talented developers out there that could be making a wide variety of Star Wars games in a variety of different genres. Turn-based tactics, RPGs, FPS, racing games, etc. The brand is too big and the universe too vast to be constrained to just a couple of Battlefront games and some fast, cheap mobile games.
I want a Battlefront-style game AND I would like to see something like Podracing again, or a classic Lucasarts-style adventure or puzzle game, or a KOTOR-style story-driven party-driven RPG or adventure game, and there are plenty of good developers out there that could've and would've put out more versatile and interesting games if they had access to the IP.
And while I am confident that Battlefront and Galaxy of Heroes have made them money - even with backlash and threats of governmental intervention - we don't know how costly it has been to support and shutter multiple triple-A projects over the past several years, completely sink triple-A studios working on those projects, and restart over with new teams and studios, new engines, new game structure, etc. Games aren't made in a vacuum, and publishers often use the success of some titles to offset the sunk costs and write-offs of other studios and projects.
EA was always going to make money on Star Wars. Battlefront could've been Aliens: Colonial Marines-tier and still make money (actually, I think even Colonial Marines recouped its budget, because brand name buys are just that potent).
From the consumer-end, it was a net-loss, and we'll never know how many other studios or projects could've been started, developed, and released to the public during the big second-wind of Star Wars post-Force Awakens who only had a few couple of options available to them for a Star Wars gaming fix.