You don't need to sell yourself short. The technology in this instance has absolutely no bearing on the ability of artists to create game assets or the ability for game engines to have interoperable assets, so your explanation that in the absence of bespoke content, procedurally generated material could be used is both theoretically and empirically true,
It's good for me since I then don't have to deal with games that have this.Do you know what the Steam marketplace is? It's not on Steam interest to let NFT in in their ecosystem because it clashes with their own centralised solution. People thinking Steam doing this is the best for them are either ignorant or delusional.
You say this like I have to interact with the steam marketplace to use steam.Do you know what the Steam marketplace is? It's not on Steam interest to let NFT in in their ecosystem because it clashes with their own centralised solution. People thinking Steam doing this is the best for them are either ignorant or delusional.
It's good for me since I then don't have to deal with games that have this.
Makes sense that they're doing this, they have to make money somehow if they're going to try to remain independent
I am opposed to it because I don't see the need for it.You seem to be fundamentally opposed to any sort of NFT related system at all but seem to consistently stop short of saying why.
Let's say hypothetically that a game in the future was using a proof-of-stake, distributed blockchain ledger to track ownership of a loot item you won in a game.
In what way specifically is this a problem for you?
Here's the thing tho. Why? What benefit does that bring that currently existing games already don't have?Let's say hypothetically that a game in the future was using a proof-of-stake, distributed blockchain ledger to track ownership of a loot item you won in a game.
What's the benefit of such an item over... a random generated item?
I'm cool with not understandig it. I am not the brightest candle, as you said.I mean theoretically it's just a different form of ledger to identify which in game assets belong to the inventory of which player. It doesn't inherently imply some some of monetisation or even use of cryptocurrency. That is just one potential use case, in the same way that same way Steam/Epic/Fortnite/Playstation Network/Nintendo Switch Online/Xbox etc assign digital licenses to players, some of which are monetised and others which are free. If certain types of monetisation are dealbreakers for you, you just don't consume those products. Companies using a NFT/blockchain back end will be no different in that regard.
I don't see how random generation is a factor here? What are you talking about.
No offence but a few posts back you had no idea what proof-of-stake was, which is a pretty big tell you don't really understand blockchains to even a moderate degree. That's fine, but you seem to be passionately and disproportionately opposed to something you don't seem to know much about, to the extent that you are making some very specific assumptions about use cases in order to justify the passion.
Yeah, as I said earlier in the thread, NFTs allow you to sell things like a weapon skin without being locked behind Steam.
Steam's marketplace is a protoform of NFT. Prior to Blockchain there wasn't a way of monetizing digital assets like that without locking them behind a service like Steam.
And that's why NFT game stans sound like actual children, because they don't even start to think about any single step of this whole process. I'm actually convinced now this is just astroturfing, because holy fuck y'all aren't even trying.One example… What if a company started a NFT platform that sold/hosted licensed cosmetic gaming items that were then accessible through game APIs that are platform/publisher agnostic?
So for example Nike could give away NFTs with real shoes they sell. The player redeems the code and then receives the ownership rights over a digital version of those same shoes that they can wear in all games that elect to support that platform. Could wear the same item in GTA5, NBA2K24, PGA Golf 2024, Random Trendy new Battle Royale Game, VR Chat etc etc etc.
Or you buy a real official version of your NBA team's jersey or an official T shirt from your favourite band… you also get a code for a digital version to wear in games/metaverses etc
If items become rare and desired, people can exchange them in a marketplace. The smart contracts are codes to give a percentage of each sale to the NFT platform, the license holder, the game publishers etc.
It's just a quick example off the top of my head.
Most of the proposals and early implementations have been for egregious pay to win mechanics where you can buy/sell unique NFTs that give you a mechanical advantage in the game, so probably that.I'm cool with not understandig it. I am not the brightest candle, as you said.
And no one has yet explained to me what I would gain out of it, other than making some investors happy.
I'm cool with not understandig it. I am not the brightest candle, as you said.
And no one has yet explained to me what I would gain out of it, other than making some investors happy.
My dude, content keys for games based on real world products have existed for a LONG time, are my WoW TCG cards NFTs? Because if that's the case, content keys died off pretty hard.I mean theoretically it's just a different form of ledger to identify which in game assets belong to the inventory of which player. It doesn't inherently imply some some of monetisation or even use of cryptocurrency. That is just one potential use case, in the same way that same way Steam/Epic/Fortnite/Playstation Network/Nintendo Switch Online/Xbox/Apple App Store/Google Play etc assign digital licenses to players, some of which are monetised and others which are free. If certain types of monetisation are dealbreakers for you, you just don't consume those products. Games using a NFT/blockchain back end will be no different in that regard.
I don't see how random generation is a factor here? What are you talking about.
No offence but a few posts back you had no idea what proof-of-stake was, which is a pretty big tell you don't really understand blockchain tech to even a moderate degree. That's fine, but you seem to be passionately and disproportionately opposed to something you don't seem to know much about, to the extent that you are making some very specific slippery slope assumptions about use cases in order to justify the passion.
As expected then. Don't want.Most of the proposals and early implementations have been for egregious pay to win mechanics where you can buy/sell unique NFTs that give you a mechanical advantage in the game, so probably that.
Then I stay angry. Think I am done here, you really sound like someone that is heavily invested already (maybe also financially). So godspeed and good luck.There are lots of decisions businesses make, visible and invisible, that don't necessarily translate to direct gains for the consumer. Some of them can just be financial restructures, supply chain improvements, hardware revisions to reduce manufacturing costs, changing middleware, outsourcing elements of production etc. Utilising some sort of existing blockchain technology instead of developing in house solutions could simply be another one of those.
Ultimately most businesses do exist to deliver returns to investors. If you are going to hold every decision that make to a standard of "but how does it benefit the consumer directly", you're going to be angry most of the time.
YOU ARE THE ONE MAKING ARGUMENTS ABOUT "LOOK HOW NFTS ARE GOING TO BENEFIT THE CONSUMER" THOUltimately most businesses do exist to deliver returns to investors. If you are going to hold every decision that make to a standard of "but how does it benefit the consumer directly", you're going to be angry most of the time.
And that's why NFT game stans sound like actual children, because they don't even start to think about any single step of this whole process. I'm actually convinced now this is just astroturfing, because holy fuck y'all aren't even trying.
Then I stay angry. Think I am done here, you really sound like someone that is heavily invested already (maybe also financially).
"Play to earn" is such weasel language and it makes me viscerally uncomfortable. The way they pitch it its like you play a game you already bought like you normally would, and in the course of doing so you earn lotto tickets or real cryptocurrency that you can sell or trade for real money. Who wouldn't want that? Also who the fuck is going to build a game that gives out free money to all its players?Play to earn sounds like they're just going to have random NFTs as drops. Essentially 1 of 1 skins in a lootbox. Steam already does this or comes close.
YOU ARE THE ONE MAKING ARGUMENTS ABOUT "LOOK HOW NFTS ARE GOING TO BENEFIT THE CONSUMER" THO
And that's why NFT game stans sound like actual children, because they don't even start to think about any single step of this whole process. I'm actually convinced now this is just astroturfing, because holy fuck y'all aren't even trying.
Probably the part where the company's going try using the ~blockchain~ to make money off that concept and make the game worse.Let's say hypothetically that a game in the future was using a proof-of-stake, distributed blockchain ledger to track ownership of a loot item you won in a game.
In what way specifically is this a problem for you?
Because I already addressed such stupid shit like "Company is gonna sell you an NFT that you're gonna use on other games!!!", and it's like WHY? Why would any company do that, why the fuck would some other dev spend time and money implementing your shitty NFT in to their game for NO MONETARY GAIN FOR THEM? Are you gonna pay everyone single one of these devs to implement your shitty Nike shoes into their game? If they are gonna put some shitty Nike shoes into their game, why wouldn't they sell it themselves the shitty nike shoe and make you pay for it again?As I said earlier, I have one 2 dollar NFT that I bought for a laugh to burn a couple of bucks worth of Wax in a wallet. That is the extent of my current "investment".
Unfortunately there is a perception here (see MechaJackie's childish post above) that anyone who doesn't outright blanket condemn anything blockchain adjacent is a "stan" or a self-interested shill. It's a pretty hostile place to try and talk about any of this stuff with anything other than outright contempt.
THIS POST RIGHT HERE
One example… What if a company started a NFT platform that sold/hosted licensed cosmetic gaming items that were then accessible through game APIs that are platform/publisher agnostic?
So for example Nike could give away NFTs with real shoes they sell. The player redeems the code and then receives the ownership rights over a digital version of those same shoes that they can wear in all games that elect to support that platform. Could wear the same item in GTA5, NBA2K24, PGA Golf 2024, Random Trendy new Battle Royale Game, VR Chat etc etc etc.
Or you buy a real official version of your NBA team's jersey or an official T shirt from your favourite band… you also get a code for a digital version to wear in games/metaverses etc
If items become rare and desired, people can exchange them in a marketplace. The smart contracts are codes to give a percentage of each sale to the NFT platform, the license holder, the game publishers etc.
It's just a quick example off the top of my head.
Probably the part where the company's going try using the ~blockchain~ to make money off that concept and make the game worse.
Because it's buying into a scam, there are environmentally harmful cryptocurrencies that work by generating unique hashes, which are bad.As I said earlier, I have one 2 dollar NFT that I bought for a laugh to burn a couple of bucks worth of Wax in a wallet. That is the extent of my current "investment".
Unfortunately there is a perception here (see MechaJackie's childish post above) that anyone who doesn't outright blanket condemn anything blockchain adjacent is a "stan" or a self-interested shill. It's a pretty hostile place to try and talk about any of this stuff with anything other than outright contempt.
It sounds like your issue here is more the monetisation of games? If so, I share similar concerns.
I don't see what is is about the blockchain in particular that will inherently make this problem worse? Companies have proven perfectly capable of ruining games with monetisation without blockchain technology. Generally they incur the wrath (or lose the dollars) of consumers when they push it too far.
Because so far the entire purpose of blockchain on the consumer end so far seems to have been re-implementing [real life thing] but worse in terms of both the far more intense speculation involved, the limited use people get out of it, and in terms of how easy it is for people to just get conned out of stuff.It sounds like your issue here is more the monetisation of games? If so, I share similar concerns.
I don't see what is is about the blockchain in particular that will inherently make this problem worse?
Because I already addressed such stupid shit like "Company is gonna sell you an NFT that you're gonna use on other games!!!", and it's like WHY? Why would any company do that, why the fuck would some other dev spend time and money implementing your shitty NFT in to their game for NO MONETARY GAIN FOR THEM? Are you gonna pay everyone single one of these devs to implement your shitty Nike shoes into their game? If they are gonna put some shitty Nike shoes into their game, why wouldn't they sell it themselves the shitty nike shoe and make you pay for it again?
Can you use blockchain verification tech independent of crypto at all? The examples I recall off the top of my head mostly need you to trade in an applicable currency (I assume part of the verification process requires gas fees in crypto, especially in a proof of stake system?)
You could maybe earn less than minimum wage if you were very diligent and played it like a job. That will probably still be the case, but the small number of items that sell for huge amounts will be much more publicized and you'll be able to display them on your social media profiles.The reality is always going to be more like the Diablo 3 Real Money Auction House. And I'm going to ask this again since no-one has really addressed it directly yet: was Diablo 3 fun to play when the RMAH was active?
The Facebook Metaverse announcement seems to have been the tipping point in getting literally every company to decide NFTs are the future and the future is now.Ok seriously though what has happened in the last few weeks to where every corporation feels the need to jump in? I totally missed Pixar is fucking doing it.
The energy consumption stuff will be solved. Again, most new NFT hosting ecosystems are already proof of stake. Ethereum will eventually do the same or it will simply die.
Though doesn't Proof of Stake exist that lowers the ecological impact heavily? Again doesn't really solve other major holes in the blockchain.
But there are also ones that generate value on their currency by introducing more users buying into the platform. This is called a pyramid scheme.
NFTs are the doTerra, the Cutco, the Tupperware, the Avon, of the internet. People who try to sell people on them, are that old lady their mom or dad knew that would come by with a book to tell you all about these products you need, that if you buy they make money for themselves, that they then spend on buying more product to sell, slowly losing money. But earning money for the people who spearheaded the pyramid scheme.
Legit, this is the same argument I heard from a friend who got into selling essential oils, just replaced with crypto/NFTs.Firstly, you need to get your scam terminology right. NFTs in the very specific use case I suspect you are talking about (i.e. people buying and selling shitty jpegs of pixellated monkeys for obscene amounts) are much more akin to a pump and dump scam, not a pyramid scheme, which is a very different type of scam.
But outside that specific use case, NFTs in a technological sense are just a way of keeping records that are as close to immutable as possible. For the records to be changed, it requires a level of mass consensus that just can't be replicated in any other way. We're talking use cases as banal as preserving contracts, asset purchases, legal agreements, records of correspondence.... anything really where keeping records intact and unable to be doctored is important.
So yes, as with any new discovery or opportunity, there is always an influx of scammers or people who try to exploit others. But then there is also genuine utility that emerges as well. In the same way that some people here make the following false conclusion.
A: Bitcoin is a Crypocurrency
B: Bitcoin is bad for the environment
Bad conclusion: Therefore Cryptocurrencies are inherently bad for the environment.
A: People are able to use Non-Fungible Technologies to exchange things
B: A lot of people are utilising NFTs in a pump and dump scam which is creating an idiotic bubble of people wasting money on worthless jpegs.
Bad Conclusion: NFTs are inherently a scam.
In reality, there are various use cases, and some companies are going to try and do some outlandish bullshit no doubt. As with other shitty monetisation schemes whether it is loot boxes in Battlefront or Pay to Win mobile games that play ads every 15 seconds, consumers usually make their displeasure known.
It's newest get rich scheme companies want to join. It's so low cost entry and potentialy free money for them.Ok seriously though what has happened in the last few weeks to where every corporation feels the need to jump in? I totally missed Pixar is fucking doing it.
It will require more energy than not regardless of how you spin it
It's newest get rich scheme companies want to join. It's so low cost entry and potentialy free money for them.
The Facebook Metaverse announcement seems to have been the tipping point in getting literally every company to decide NFTs are the future and the future is now.
Legit, this is the same argument I heard from a friend who got into selling essential oils, just replaced with crypto/NFTs.
All of these companies track "aspirational play" (playing this game could make me rich and/or famous) as a metric and see this as a way to send it into the stratosphere."Play to earn" sounds like you get money for free for playing the game you love, which is a delusional fantasy. In practice it will always be "your hobby has now become your job"
Except, I have exactly heard these arguments from people who are lost in pyramid/mlm schemes, Just because essential oils have a use, doesn't mean that what they're a part of isn't a scam. Is all crypto a scam? No, but are the Cryptos that aren't a scam used for money laundering? Absolutely.Legit, reductio ad absurdiums like the above are the same logical fallacies I hear from friends who have no interest in discussing things in good faith.
And that's why NFT game stans sound like actual children, because they don't even start to think about any single step of this whole process. I'm actually convinced now this is just astroturfing, because holy fuck y'all aren't even trying.