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texhnolyze

texhnolyze

Member
Oct 25, 2017
23,153
Indonesia
I somehow missed this one.

Mirror UK - 5/5
Disco is an absolute powerhouse of a game with strong writing, great performances and intriguing mechanics that meant I honestly struggled to stop playing. This game is destined to be a cult classic and deserves to be regarded as a peer of Planetscape, Baldur's Gate and Fallout, which is the highest praise I could offer..

If you love RPGs, reading or fancy something different - and I mean really damn different - then track down Disco Elysium.
 

YaBish

Unshakable Resolve - One Winged Slayer
Member
Oct 27, 2017
5,340
It seems to me that there's a fair bit of misinformation in some reviews regarding the systems at play, and I genuinely wonder why that is. I didn't follow this game at all up until like 2 days before release, and I felt that the systems were very clearly defined and laid out.

Has Waypoint given any more thoughts on the game? Because I don't know how you could witness some of the ending events and come away thinking that the game is cold and cynical.
 

Aaron D.

Member
Oct 25, 2017
9,306
Might as well throw mine up in here:

Slant Magazine - Disco Elysium Is a Shrewd Whodunit and Marvel of Open-Ended Design (4.5/5)

Playing Disco Elysium feels like having an angel and a devil on your shoulders, only you're not sure which one is which and there's so many of them that you don't have nearly enough shoulders to contain them all. Maybe they're all devils.

This is an astute observation and distills the unique nature & value of this game as a narrative device.

Props.
 
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texhnolyze

texhnolyze

Member
Oct 25, 2017
23,153
Indonesia
More (non-English) reviews.

Gamesource.it - 90/100
Disco Elysium is a small masterpiece from all points of view. Defining it simply as a role play would be rather reductive. It is a compelling journey in parallel between the mind of the protagonist and the real events that surround him. It is a continuous confrontation of personalities, lifestyles and thoughts. It is an adventure based almost exclusively on dialogues, expertly orchestrated to make the gaming experience unique.


Gram.pl - 10/10
From the first announcements I felt that it would be a game if not outstanding, at least interesting. And what I am most happy about is that it not only met my expectations, but even surpassed them.

ZA / UM proved that it is still possible to draw a lot from such an already depleted category as an isometric rpg. That it is possible to create a game so full and coherent, yet innovative in its own way. Okay, there is no revolution or technological dispersion here. It is, however, a perfect game in its class. A cluster of diamonds.​

Why is that lots of major gaming websites still don't bother reviewing this game. Do they need a free copy or what?
 

CHC

Banned
Oct 27, 2017
10,246
You should definitely have the title of the thread edited to have the MC score in it just to get people's attention..... the game deserves it! I think some people who would not have been interested might click if they saw it's at a 92. Takes something special to get there.

Slant said:
Playing Disco Elysium feels like having an angel and a devil on your shoulders, only you're not sure which one is which and there's so many of them that you don't have nearly enough shoulders to contain them all. Maybe they're all devils.

This really does feel so true. It's one of the few games where I feel like conversations and thoughts flow in a very natural way. Usually the "quid pro quo" kind of aspect of RPGs is very clear in the dialogue, and NPCs wear their personalities on their sleeves. But in this, I have talked to NPCs for a long time before I'm like "wait, this person is actually just an idiot" or "oh they've been lying to me this whole time and I just fell for it because they were placating me." And a lot of time seemingly innocuous choices carry you very far in directions you didn't mean to go and then you have to backpedal. It's so cool how dialogue is pretty much the entirety of the gameplay and they do so much with it to make it feel impactful and sometimes kind of dangerous.

It's also cool how having very high levels of some traits is not universally helpful. They all have good and bad characteristics and they will mislead you. Even a seemingly helpful skill like Visual Calculus (for investigating and figuring out details) sometimes interjects with totally misleading information, like that a rickety bridge looks dangerous when in reality it's fine. Good skill for a detective but too much and you're over analyzing everything you see.
 
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Shake Appeal

Member
Oct 27, 2017
3,883
Why is that lots of major gaming websites still don't bother reviewing this game. Do they need a free copy or what?
Niche game gets fewer eyeballs and clicks, which is ultimately less advertising revenue. It's a relatively time-consuming and costly thing to have a writer play through and write about the game when they could be working on something higher-profile.
 

Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
You should definitely have the title of the thread edited to have the MC score in it just to get people's attention..... the game deserves it! I think some people who would not have been interested might click if they saw it's at a 92. Takes something special to get there.

Given that it could change on a review-to-review basis, that's probably not a good idea.
 
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texhnolyze

texhnolyze

Member
Oct 25, 2017
23,153
Indonesia
I mean, is it too much to ask for some of the biggest gaming websites to act like one?

Also, wouldn't reviewing a fantastic game that came out of nowhere would make people curious and click?

You should definitely have the title of the thread edited to have the MC score in it just to get people's attention..... the game deserves it! I think some people who would not have been interested might click if they saw it's at a 92. Takes something special to get there.
Given that it could change on a review-to-review basis, that's probably not a good idea.
Yeah, and there was another niche game review thread with 92 on Opencritic in the title released shortly after Disco, and it didn't help much. (It's Spirit Hunter NG)
 

piratepwnsninja

Lead Game Designer
Verified
Oct 25, 2017
3,811
I've actually avoided reading reviews, as I'm still in my first playthrough, but a 7.5 is shockingly low based on my experience so far.


Inland Empire: Don't go down that path. Don't click that review link.
Drama: Click it! We need to understand their lies!

1. Open the review.
2. "I don't have time to read this right now."

You: Open the review.

Disco Elysium feels like a game that would have been better suited to a point and click adventure, rather than a sprawling RPG.

This completely misses what makes the game such a unique, incredible experience.
 
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Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
Reading it, seems like their main criticism is that they find the the more comedic dialogue/elements and the dark subject matters are too jarring. They also have some issues with the progression (which find often arbitrarily time-limited) and say the dice rolls are a bit BS.

They nonetheless praise it for being extremely well written and voice acted, but suggest it would have been better off as a point-and-click adventure game since they found some mechanics too obtuse.
 

piratepwnsninja

Lead Game Designer
Verified
Oct 25, 2017
3,811
Reading it, seems like their main criticism is that they find the the more comedic dialogue/elements and the dark subject matters are too jarring. They also have some issues with the progression (which find often arbitrarily time-limited) and say the dice rolls are a bit BS.

They nonetheless praise it for being extremely well written and voice acted, but suggest it would have been better off as a point-and-click adventure game since they found some mechanics too obtuse.

They also didn't seem to like failing. Which, sure...I don't like failing either! But this is really a game where you have to roll with what it gives you based on how you've decided to play your character. It's the first game in a long time where I've just acknowledged from the outset that I wasn't going to be able to see or experience everything because of my choices.
 

Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
They also didn't seem to like failing. Which, sure...I don't like failing either! But this is really a game where you have to roll with what it gives you based on how you've decided to play your character. It's the first game in a long time where I've just acknowledged from the outset that I wasn't going to be able to see or experience everything because of my choices.

I can kind of understand that getting a bad dice roll on a 90% chance that deals damage to you can be a problem, especially if you've only got 1 hit-point in that category and have no healing items (like right at the start of the game). The OT has a lot of people dying to the first ceiling fan. One part I wish the game explained was the ability to use healing items mid-conversation, and how that can save you from getting one-shotted. We're too used to not having inventory access in dialogues.
 

InspectorJones

One Winged Slayer
Member
Oct 28, 2017
1,619
They also didn't seem to like failing. Which, sure...I don't like failing either! But this is really a game where you have to roll with what it gives you based on how you've decided to play your character. It's the first game in a long time where I've just acknowledged from the outset that I wasn't going to be able to see or experience everything because of my choices.

This is what makes Fallout New Vegas so special to me and why Disco has me hooked and wondering how many times I could replay this game and see something new or different because of the failures.

I think some people just want to be able to do everything perfectly, which is NOT what Disco seems to be about at all. You're an amnesiac drug-addict trying to come to grips with the world, you're not going to ace everything and that feels so refreshing in a game to me.
 

Shake Appeal

Member
Oct 27, 2017
3,883
Yeah, I like the Vice review a lot, although I think Cameron has a wariness about the ideological stuff that I no longer share having engaged with it (and having waded into the fascist stuff on a second playthrough). I think he started to lurch toward something right at the end ...

All the ideologies and the Revolutions and the violence of the free market or communism that scattered the lives of all the people I'd met so far seemed to matter less in the face of this impossible thing that addressed Harry.

... but still gets tripped over what he calls the game's "hollow laughter at the ideological human," which I don't think is fair and doesn't comport with my experience. I think the game loves all its humans, almost to a fault.

One thing I wonder is if he learned enough about
the pale.
 

Sagroth

Member
Oct 28, 2017
6,828
I had never heard about this game until today, but after reading those reviews and impressions, I really need to play this.
 

MilkBeard

Member
Oct 25, 2017
7,780
Yeah, I'm enjoying the game a lot. I've been busy lately, so unable to play, but I'm excited for the next bit of free time I get to get back into the game.

Some light spoilers below.

I tried "following" Measurehead for a bit just as a tactic to see what would happen (of course, notifying my partner I was just doing it to try and get to the button). I eventually went against the final choice of following him in the end because I didn't want to annoy my partner or make too bad of a choice. But it was fascinating reading his racist diatribes. They really put a lot of work into the dialogue. I suppose if you're going to have that type of social ideology in a game and make it a chooseable path, this is one of the best ways it could be done (imo). There's a dynamic between your inner voices and the characters, and the game gives you nudges, sometimes even possibly misleading ones, depending on the voices. They also nailed the whole hypocrisy of people who have those beliefs (if I read correctly, the guy was not actually fully the pure blooded race he valued and claimed to be, but was actually from Revachol. You can push further in making him uncomfortable with this point if you choose, but I abstained because I didn't want to provoke a fight just yet.) The options for how to handle it seem pretty well thought out.

Just for comparison purposes, I chose the Sensitive character profile, so this could be directing my choices and dialogue a certain way. It will be interesting to try another type, as I wanted to try the Thinker, but ended up going with my choice because it seemed it would be more fun and fitting for me.

EDIT: Lol, I guess I meant for this to be in the OT.
 
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mogster7777

Member
Oct 27, 2017
3,977
I can't decided whether to get this. Like it seems a bit too weird but also cool? What's the general gameplay loop? Is it a proper RPG or just a casual one with little depth? Is it really hard and uses some rules like Thac0 or is it easy to get into?
 

Euler

Member
Oct 27, 2017
4,836
I can't decided whether to get this. Like it seems a bit too weird but also cool? What's the general gameplay loop? Is it a proper RPG or just a casual one with little depth? Is it really hard and uses some rules like Thac0 or is it easy to get into?
There's no combat so no Thac0 or whatever. It's all just dice roll skill checks and dialogue.
 
Oct 31, 2017
8,466
I can't decided whether to get this. Like it seems a bit too weird but also cool? What's the general gameplay loop? Is it a proper RPG or just a casual one with little depth? Is it really hard and uses some rules like Thac0 or is it easy to get into?
My two cents: just ignore all the buzz about being "original, brave and groundbreaking".
it's simply a pretty damn solid game on its own even putting aside any attempt it does to distinguish itself as unique.

What I mean with this is that these elements are arguably added value, but being "weird" is far from the only merit of this game. There's a solid backbone here even just taking it as a traditional RPG.
 

mogster7777

Member
Oct 27, 2017
3,977
My two cents: just ignore all the buzz about being "original, brave and groundbreaking".
it's simply a pretty damn solid game on its own even putting aside any attempt it does to distinguish itself as unique.

What I mean with this is that these elements are arguably added value, but being "weird" is far from the only merit of this game. There's a solid backbone here even just taking it as a traditional RPG.
Is it coming to ps4/ps5 eventually?
 

PepsimanVsJoe

Member
Oct 26, 2017
6,120
Niche game gets fewer eyeballs and clicks, which is ultimately less advertising revenue. It's a relatively time-consuming and costly thing to have a writer play through and write about the game when they could be working on something higher-profile.
I review niche games all the time!
Problem is there are just so many of them coming out each week. There's no way I can cover every last one. I just wrote two reviews over the past two days, and yet I'm still neck deep in the backlog.
Also, my PC isn't powerful enough to handle Disco Elysium...
 

megalowho

Member
Oct 27, 2017
2,562
New York, NY
I can't decided whether to get this. Like it seems a bit too weird but also cool? What's the general gameplay loop? Is it a proper RPG or just a casual one with little depth? Is it really hard and uses some rules like Thac0 or is it easy to get into?
I understand why it's marketed and categorized as an RPG but I would describe DE as closer to a point-and-click adventure with DnD elements. There is a lot of depth to the character build and dialogue but you're given the success percentage and modifier info before making any dice rolls, the systems themselves aren't complicated.
 

Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
I'm waiting for a translation, much of the writing would be lost on me in english.
I hope you get one, although the game's script is like a million words and chock-full of great prose, so it would be an enormous undertaking to translate well.

The devs have said it's something they'll talk about post-release at some point, specifying Chinese, Polish, French, German and Russian (at least).
 

cowbanana

Member
Feb 2, 2018
13,663
a Socialist Utopia
I really enjoyed this game. The writing, setting and skill/dialogue options are so fresh compared to many other RPGs. I had a good ol' time in Revachol - Still thinking about the game now, several days after I finished it.

I will definitely replay it at a later time and do things differently.
 

Slim Action

Member
Jul 4, 2018
5,567
The game has received a few more 9's and 10's in the past few days and is back to 92 on Opencritic, tied for highest reviewed game of the year. (From what I've played so far, it deserves it. I need more free time!)

EDGE magazine also gave the game 9/10, though I don't think Opencritic will include that.