Oh no doubt. This isn't the best game ever, there are games that are more immersive, have more captivating gameplay etc. But as far as writing goes, nothing (except PsT) comes close to Disco Elysium.
Oh no doubt. This isn't the best game ever, there are games that are more immersive, have more captivating gameplay etc. But as far as writing goes, nothing (except PsT) comes close to Disco Elysium.
The figures get you an achievement that very few people have gotten on Steam, so this must be trickier than I thought.
You need to take the option to sleep just before confronting the murderer, and then you can offer the figures during a dream sequence. I think you might possibly need to find both of the figures in the game: one is in the pawn shop and the other is in the role-playing game you can buy in the bookstore.
As for the chest armor: you need to find the mug in the trash and then confront Gary with it, which will let you figure out that he put the corpse's clothes in the trash.
Who/where isMañana?
I'm pretty sure I've met them, but I can't remember and I need them for the next step in a quest
Ohhhh, right. Thanks!He's the dude hanging out on the staircase heading into the harbor.
I mean it's an CRPG ass CRPG pretty much everything is handled through skill checks based on your stats, but it doesn't have the combat systems you would normally expect from in a CRPG. I guess I'd say it's good fusion between Silver Case and Planescape Torment.So, is this game more like a visual novel but molded as an RPG?
Nothing whatsoever like a visual novel. Has fail states, loads of exploration, mega branching dialogue and skill checksSo, is this game more like a visual novel but molded as an RPG?
Now to be fair three of those things can be can also be used to describe a lot of visual novels.Nothing whatsoever like a visual novel. Has fail states, loads of exploration, mega branching dialogue and skill checks
Yeah, as wonderfully developed as Planescape's world is, it always felt TOO abstract and far out for me. This is perfectYeah, I kinda forgot Planescape. It can hang out in orbit, too, but the magical realist setting of Elysium and all that's happened and happening there just feels a thousand times more relevant to my actual lived experience.
Are there any easy tips for getting money? I'm on day 2 and need about 6 more Real in the next two in-game hours or so for the hotel room. I already took money from the Pine Woods rep, the ex-trucker dude who runs the little outdor shop, and turned down money from Claire.
How hosed am I if I can't pay for the room?
LISA is amazing. The way it squeezes laughs out of you among all the tragedy is unlike any other game I've played.Yeah I can get that. I do think a couple of games have writing in the same bracket, they just aren't as choice-driven.
LISA: The Painful RPG comes to mind in particular.
It seems like most are finishing in the 20-30 range. The 60-90 estimate was way off base, and to be honest I'm glad its not that long. I think there's probably 60-90 hours worth of unique content in there across multiple playthroughs though.So around how long is this actually taking people? I just hit 11 hours and started day 3. Saw some people say it took them 20 which seems potentially low but I can't imaging it taking the, what, 60 that the devs said?
That's relieving. As much as I love the game, I want to be able to finish it before other stuff I'm excited about hits. 20-30 hours I can do.It seems like most are finishing in the 20-30 range. The 60-90 estimate was way off base, and to be honest I'm glad its not that long. I think there's probably 60-90 hours worth of unique content across multiple playthroughs though.
This game is overwhelming. I have no idea what's happening, but it sorta feels like that's intentional. Will it click eventually?
It took me 30 hours, and I'm a pretty painstaking/completionist player. I did immediately start a new game, though.So around how long is this actually taking people? I just hit 11 hours and started day 3. Saw some people say it took them 20 which seems potentially low but I can't imaging it taking the, what, 60 that the devs said?
1. Get and equip the plastic bag at the bottom of the stairs below the bookstore and you can collect cans and bottles to sell for money.
2. The Pine Woods rep dialogue will unlock a thought (The Fifteenth Indotribe) that generates money from examining everything. Get it ASAP.
Don't worry about the time - time will pretty much stop advancing when it gets late enough.
So around how long is this actually taking people? I just hit 11 hours and started day 3. Saw some people say it took them 20 which seems potentially low but I can't imaging it taking the, what, 60 that the devs said?
So around how long is this actually taking people? I just hit 11 hours and started day 3. Saw some people say it took them 20 which seems potentially low but I can't imaging it taking the, what, 60 that the devs said?
To me the game feels a lot like more story-based tabletop RPGs, particularly Apocalypse World. It's actually really reminiscent (right down to the 2d6 system), and I'm curious if the devs drew inspiration from it. It's really pretty in line with my favorite kind of experiences in tabletop RPGs (very story and dialog-heavy, not much fighting), but is an odd thing for a computer game and definitely feels like it turns into a bit of an adventure game due to video game genre conventions.I keep hearing people discuss this game as an RPG that follows a more robust role-playing tradition than most video game RPGs do, but that doesn't quite fit for me. To me, the game feels more like an adventure game you experience through the lens of an RPG character. Kim is, more or less, your liaison in negotiating that relationship between the adventure and the RPG.
I dunno. I might be off base here.
I just finished the game after 46 hours of playtime. And I have some questions regarding the story and the ending. If you haven't finished the game please don't read the spoiler.
1. Is there any outcome that you get to arrest Ruby and talk to her normally? Or does she flee in all the outcomes?
2. Is there a way to stop the mass murder in the center of the city? In my playthrough I didn't have my gun on me so 6 of them died, I guess if I had it there would have been a way to stop the shooters from killing the Hardie Boys?
3. How do you find your gun? I didn't run the errands Evrat and Joyce asked me to do, so I never figured out a way to find my gun.
4. What's the deal with Evrat and Edgar? I found evidence against them near the end. How important their storyline is to the game and how long is it?
5. I didn't get Joyce to talk and she left with her boat. What type of information would she give me?
6. Where was Little Lily located? I almost searched every single corner of the map but didn't find her. Is this some sort of bug? Or is it related to the storylines that I didn't undertake?
The reason I didn't want to get involved with Joyce and Evrat was that both of them were corrupt and I didn't want to become their errand boy. I solved the case in the end but I felt cheated about the gun, the story behind those two brothers and not finding Little Lily. I also wished the game would let you free roam after the ending. I still had some side missions and white checks to take care of. But overall it was a great experience and I truly enjoyed it.
Oo y'all - who here has a starting stat setup that they are loving?
I went with 4422 and at 8 hours in am considering starting over as it just doesn't seem to be playing at all like I expected.
i want a Sherlock type intellectual with high pints in either shivers or inland empire but what I've made is NOT that lol.
any tips appreciated. I'm going to restart later tonight regardless
So... A human catastrophe?So gonna make a HDB inspired character for the Outer Worlds this coming week.
If you want to be Sherlock then you need mainly Visual Calculus and Perception, which does not necessarily call for the INT and MOT stats as a whole to be high. These are the main skills that let you observe clues you can't find any other way. With Perception at 2... a lot of objects won't even be highlighted for you to interact with.
Interfacing is also surprisingly useful for giving you information about how things work.
I would go go 4224 with a signature skill in Inland or Shivers.Ok y'all - who here has a starting stat setup that they are loving?
I went with 4422 and at 8 hours in am considering starting over as it just doesn't seem to be playing at all like I expected.
i want a Sherlock type intellectual with high points in either shivers or inland empire, but what I've made is NOT that lol.
any tips are appreciated. I'm going to restart later tonight regardless
I would go go 4224 with a signature skill in Inland or Shivers.
You could go 5214 to get a little further away from your other build, that would mean the Physical skills would almost never talk to you (except for Electrochemistry since your starting items have bonuses for it).damn that sounds so close to 4422 lol!!
Thanks for the help I'm gonna roll with this. And I think shivers because I've seen a lot of peeps in here talking it up.
you know, it would also be fun to play a complete idiot sometime also, since the game is built to allow for that and incorporate it.
I am pretty amazed at the depth of the options you are given. The game seems highly replayable which is said about a lot of games but I don't find to actually be true most of the time