On a positive note:
I really appreciate that the game lets you go all the way with Boring Cop and actually give you the options you want for trying to be a stable person (with only a couple of choices out of many so far where you only have shitpost options).
By far the most gratifying experience has been seeing a conversation completely shaped by multiple skills cooperating - it's obvious why they put complementary skills in different sets rather than the same here. Especially interesting to see the details that half-light and shivers are always adding on to scenes. (Shivers is not what I expected at all, from the description, but it's been 1000% more interesting than inland empire.)
I took composure as my signature skill because I was annoyed that a conversation skill was in motorics, and I wanted it. It's not game changing but I like having the bits that it fills in - I think I want to gradually put points into all the "fill out conversation aspects" skills as I go.
I really appreciate that the game lets you go all the way with Boring Cop and actually give you the options you want for trying to be a stable person (with only a couple of choices out of many so far where you only have shitpost options).
By far the most gratifying experience has been seeing a conversation completely shaped by multiple skills cooperating - it's obvious why they put complementary skills in different sets rather than the same here. Especially interesting to see the details that half-light and shivers are always adding on to scenes. (Shivers is not what I expected at all, from the description, but it's been 1000% more interesting than inland empire.)
I took composure as my signature skill because I was annoyed that a conversation skill was in motorics, and I wanted it. It's not game changing but I like having the bits that it fills in - I think I want to gradually put points into all the "fill out conversation aspects" skills as I go.