• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.
Status
Not open for further replies.

Totakeke

Member
Oct 25, 2017
1,673
A lot of the skill checks appear to require way above 3 anyway from Cohn's stream. Rather than have decent chance at some rolls, you'll be rolling at way below 50/50 chance for most things.
 

Shodan14

Banned
Oct 30, 2017
9,410
A lot of the skill checks appear to require way above 3 anyway from Cohn's stream. Rather than have decent chance at some rolls, you'll be rolling at way below 50/50 chance for most things.
That just makes the successes so much sweeter though.

Nobody cares when the fighter rolls a 20 and chops some goblin in half, but when the wizard rolls a 20 and slaps one dead with their spellbook, everyone goes crazy.
 

Stoze

Member
Oct 26, 2017
2,592
A lot of the skill checks appear to require way above 3 anyway from Cohn's stream. Rather than have decent chance at some rolls, you'll be rolling at way below 50/50 chance for most things.
Your skills won't always be at 3 though is the thing. I think players are going to be failing a lot at the beginning regardless of initial build until they get some levels, equipment, and thoughts under their belts.

I'm going to try and stick to 2 rules while playing: No savescumming and putting role-playing above metagaming/min-maxing.
 

Anoxida

Member
Oct 30, 2017
2,538
Your skills won't always be at 3 though is the thing. I think players are going to be failing a lot at the beginning regardless of initial build until they get some levels, equipment, and thoughts under their belts.

I'm going to try and stick to 2 rules while playing: No savescumming and putting role-playing above metagaming/min-maxing.

Thats what I intend to do as well. Not sure I'll be able to succeed keeping myself from save scumming tho even tho I know its bad lol.
 

Aaron D.

Member
Oct 25, 2017
9,330
Pathologic 2 has been teaching me to deal with consequences without save scumming.

Each day has a set time limit and set number of goals. You can't finish them all unless you're speed running and knowing what to do next.

I'm learning to let go and just roll with it.
 

Saganator

Member
Oct 26, 2017
7,066
Not sure what stats I'd need to accomplish this, but for my first play through I'm aiming to be a Columbo type detective with a touch of Trevor from GTA V.
 

Kientin

Member
Oct 27, 2017
1,278
No idea what I'm going to do overall yet. But you better believe that whatever it is, it is going to involve Inland Empire.
 

TheIlliterati

Banned
Oct 28, 2017
4,782
I hope this game is realistic, wherein no matter what cop you roleplay as, he ends up a bastard.
I feel like everyone's going to be taking Inland Empire. I'm much more interested in Shivers, for that deep lore.
I am trying to section off my potential playthroughs and so I'm going to leave any "meta" or supernatural stats to a second go. Same for drug tolerance, etc. I figure if I got through once with stone cold logic, it might be more fun to have a playthrough based on insanity and seeing things that aren't there.
 

Stiler

Avenger
Oct 29, 2017
6,659
Well yeah, same here. That's not what savescumming means.

I imagine death is pretty rare in this game though.

I heard that (Early game spoilers)
You can die in the first scene, when you go to retrieve your tie which is hanging from the ceiling fan it's a skill check and you can fail this. Granted I just read this, it could've been wrong
 

ara

Member
Oct 26, 2017
13,021
Also no idea what particular skills I'll decide to focus on in the end, but I can definitely say they're going to be on the Intellect-Psyche axis for the first run. There's just so much good stuff there - Inland Empire, Suggestion, Esprit De Corps, Drama, Rhetoric.

On a first run I probably won't be roleplaying that much per se, I'll just pick the skills, dialogue choices etc. I feel like picking at the time. Sort of a malleable, blank slate "in for a good time" playthrough. In the future playthroughs I'll do more obvious roleplay characters.



I love how fucking delusionally bombastic the wooden house and flamethrower one is. Great to see that even some of the slightly less interesting skills like Half Light are going to be yielding a ton of entertaining dialogue and interactions.
 

Budi

Member
Oct 25, 2017
13,883
Finland
paging angryjoe*



*i don't know many game youtuber people so if there's anyone who is even less likely to provide insightful criticism then please replace
Eeeh, yeah not angry joe. He isn't at all likely to provide insightful criticism of this specific game and definitely not about the themes it tackles. I'd personally look into someone like Austin Walker, if he's going to cover the game in any form. Hope he does, I followed his take on Mafia 3 which had US race relations in big focus.

I don't personally share the worry at the moment which some have expressed, but I acknowledge that exploring deep and difficult themes can be really tricky. So I understand why people might be concerned. Though the devs being Estonian/white shouldn't increase anyone's concern, they're not less capable of tackling any of these themes by default than any other nationality/skin color.
 
Last edited:

nillansan

Banned
Oct 25, 2017
1,520
Denmark
Shodan14, --R thanks for pointing me to the video.

I agree with you that the way it's handled in the interview is flippant and bad. If it's any consolation, the devs are avowed socialists (of the not-fucking-around, Eastern-European variety) and their Discord has a zero-tolerance policy for racism and bigotry.

That doesn't mean the game isn't going to be full of problematic stuff (it literally lets you indulge and foster fascist thoughts, if you choose), but the devs are knowing and intentional about this stuff. If they get it badly wrong, it will be by accident or carelessness, or because they were too flippant about something serious. The game kinda kinda has an ironic posture toward ideology and, well, everything.

I apologise for not responding earlier, I got home pretty late and went straight to bed. Thanks for the thoughtful response and thanks for alleviating some of my concerns, I am however still going to take a wait and see approach.

It's definitely a concern I share with you, but the people involved seem like lovely, good-faith actors. If there's blowback about discrete pieces of writing in the game, it'll be because of the scale of their ambition in writing about subjects videogames in general never touch.

Besides the strange wording and framing in the interview, I find the actual character portrayal worrisome and it might come across as nitpicky, but hear me out. As I understand it, the game isn't exactly brimming with POC characters in the first place, so the choice of portraying one of the POC characters as a supremacist that regurgitates rhetoric that is in reality commonly associated with white supremacists and incels seems like an odd choice. I really hope that the game will be more reflective of how racism actually manifests itself in reality. Even if it's a minor segment of the game, even such a relatively minor interaction, can potentially sour me on the entire game. It depends on how it is all handled. I am looking forward to the impressions and reviews. I would love to Austin Walker's thoughts on the game.

Also, the character in question calls white people
"the ham sandwich race."
Which is fucken hilarious and you cannot convince me otherwise.

That is hilarious, I wonder if this is an attempt at self-deprecating humour.
 

show me your skeleton

#1 Bugsnax Fan
Member
Oct 28, 2017
15,634
skeleton land
Eeeh, yeah not angry joe. He isn't at all likely to provide insightful criticism of this specific game and definitely not about the themes it tackles. I'd personally look into someone like Austin Walker, if he's going to cover the game in any form. Hope he does, I followed his take on Mafia 3 which had US race relations in big focus.
i can't imagine he/most popular youtubeys will even play it, it's coming out at a time where it's fighting for space in the gaming collective's attention span and it's a highly niche version of a relatively niche genre. also it's bat-crap kooky!
i hope austin talks about it, klepek as well. i think it'll lead to me finding a whole host of insightful critics i've not heard of before, which is exciting.

oh and regards to skills, one of my favourites that surprised me in my very short hands-on was authority. coming in i'd expect that skill to show up ala any other rpg, intimidaton checks during dialogue. no no, this guy wants you to pick up bowling balls and through them as hard as you can to prove some kind of point to some senior citizens.
 

Famassu

Member
Oct 27, 2017
9,186
Game isn't even out yet, and already the tone-police is sounding the alarm.

Can't wait for 2000 words on how the game is "problematic" for "painting homelessness as an ideal", or some other inane take.
Because we should just shut up about sensitive topics & critiquing their handling if/when there are issues with it, so that manbabies can enjoy their vidya geimus without a single deeper thought.
 

Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
I have no idea what build I'm going to start with. I normally go for high intellect characters but I wonder if I should mix things up and play as a high physique type, just cannonballing through the plot like I'm Kazuma Kiryu.
 
Last edited:

Deleted member 18857

User requested account closure
Banned
Oct 27, 2017
4,083
I want to go totally lopsided in my run. Maximize one skill, leave everything else to 0.
It's also going to be easier to pick only one skill instead of two.
........ the consequences, however, will be... unpredictable.
 

sur le web

Member
Nov 8, 2017
187
I'm going headfirst as the speed freak inversion of Doc Sportello. "what does that even mean?", you ask. I have absolutely no idea, but I'm pretty sure this game's gonna tell me.
 

Ahti

Unshakable Resolve
Member
Nov 6, 2017
9,208
Never heard of this before, thanks for posting the trailer! Going to buy the game as soon as possible.
 

Earthed

Attempted to circumvent ban with alt account
Banned
Sep 26, 2019
494
Feels like I've been waiting an age for this.
 

ara

Member
Oct 26, 2017
13,021
I also feel like I've been waiting for ages, but that's just because I have been waiting for ages
 

Aaron D.

Member
Oct 25, 2017
9,330
I also feel like I've been waiting for ages, but that's just because I have been waiting for ages

Yeah, this thing was announced in 2016, right? I went back through my GOTY posts and realized Truce/Disco has been my #1 most anticipated since.

Must be pretty sweet to be discovering the game right now only to have it being released in mere days, lol. I've had that happen a few times and it's always been awesome to get in on the ground floor.
 

Mirage

Member
Oct 25, 2017
9,569
I feel like this is one time where no matter what build you pick you probably can't go wrong.
 

More_Badass

Member
Oct 25, 2017
23,623
Yeah, this thing was announced in 2016, right? I went back through my GOTY posts and realized Truce/Disco has been my #1 most anticipated since.

Must be pretty sweet to be discovering the game right now only to have it being released in mere days, lol. I've had that happen a few times and it's always been awesome to get in on the ground floor.
Yeah, they started their TIGSource devlog in January 2016

Game was looking impressive even then
p47Cbjs.jpg


M98y2gg.gif


no-truce-2church.jpg


no-truce-3tent.jpg
 

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
For the longest time, I could not figure out why despite the utter uniqueness of the art style, it felt vaguely somewhat familiar. Turns out, I finally figured out that The War of Mine is that other game that utilizes a somewhat similar aesthetic in its 2D centric design.

More_Badass Is there a video from which that gif was made?
 

More_Badass

Member
Oct 25, 2017
23,623
For the longest time, I could not figure out why despite the utter uniqueness of the art style, it felt vaguely somewhat familiar. Turns out, I finally figured out that The War of Mine is that other game that utilizes a somewhat similar aesthetic in its 2D centric design.

More_Badass Is there a video from which that gif was made?
No, it was just the GIF. They had included it in the devlog post to show off the lighting
 

More_Badass

Member
Oct 25, 2017
23,623
This was a cool post from the devlog, showing how they would translate concept art to in-game environments
Hi! My name is Kaspar and I'm working on No Truce With The Furies as a concept artist. In this short post I'm going to tell you a bit about what goes into a background. I'll do that by elaborating on one of the screenshots from our recent press release (Read it here), namely the moody one with the bad-ass car and the rain and the big building.

001.png

I worked on that – the Perikarnassian church. It is one of the landmarks in the game and even before I began our AD Aleksander had made this early mood concept (that's the image above).

The environment started changing during production. First, the area is newly sketched out (like here) and a rough 3D block-in of the landscape and buildings etc gets done in Blender. At this point I look at lots of references, sketch some and discuss my ideas with the writers and the AD. Eventually I end up with this:

002.png

Based on this sketch I do some variations before going into more detail and minute variations, below, along with the original idea and the rough block-in for comparison.

003.png

As you can see by the green tick – at first we went with that one. We had to press on and before I could give it to Mikk for modeling I drew up a slightly more detailed image. In this phase I tried out some colors that would fit the mood of the place. Meanwhile I got to work on the church interior. As this is something you won't be seeing today I'll fast forward a bit

004.png

When you compare the model to the concept you'll see that it has gone through some changes again. The isometric perspective can be a harsh mistress. From some angles you lose detail and other angles butcher the silhouette. In Blender I went back in and made both smaller and larger modifications to the model. There, now we could basically put it in the game! It just needs materials.

005-739x1024.png

Here's the render of the church where I've applied base textures and tweaked the model some more – note the angle of the roof, the tower didn't really work visually before and I attached a balcony/boardwalk to its side among other details. Now the render's composites (the various maps our custom shaders use) went back to Rostov, who gave it a paintover.

church-paintover-739x1024.png

Et Voila! Ain't a thing. Thanks for tuning in.

006.png
 

More_Badass

Member
Oct 25, 2017
23,623
Also I wonder if this is still in the game
When our writers are tired of writing the "real game", they write prank phone calls you can make in the game – because why not.
That's the kind of personality-defining roleplay that is much too rare in RPGs
 
Status
Not open for further replies.