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texhnolyze

Member
Oct 25, 2017
23,169
Indonesia
I probably missed it, but can you resize the texts?

I'm playing on a TV from a couch, and after watching some of the videos again, I think the texts are a bit too small for my setup.
 

Shodan14

Banned
Oct 30, 2017
9,410
Nice to get it straight from the horse's mouth. Looking forward to Tuesday.
 
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lorddarkflare

Member
Oct 25, 2017
6,256
Yes, you can fail skill checks which will cause you to "fail upwards" and it will open another path. And the game has combat, it's just initiated through the dialogue rather than having a separate system.

Okay, that is good. I generally really hate % based dialogue checks, but they can be fun if failure is not the end.
 

piratepwnsninja

Lead Game Designer
Verified
Oct 25, 2017
3,811
Whoa, yet another Disco Elysium thread to keep an eye on.


Yes, there's a slider for text size. I usually play at one step larger than seen in the trailer.

Also, there's something interesting going to happen on Tuesday.

Sweeeet.

Hope it's more than just the pricing info. Preview drops of the first few hours, maybe some new videos or a deep dive into the skills would be great.
 

Stiler

Avenger
Oct 29, 2017
6,659
Whoa, yet another Disco Elysium thread to keep an eye on.


Yes, there's a slider for text size. I usually play at one step larger than seen in the trailer.

Also, there's something interesting going to happen on Tuesday.

The release date has been pushed ahead a week? (hah, I wish :( ).

So itching to play this game.
 

CrimsonN0

Member
Oct 25, 2017
464
Going back through some old interviews, I kind of forgot about some of the Thought Cabinet stuff.

Kurvitz: Yeah, and you probably didn't have enough time to see it, but they sometimes have bad twists – they can turn into negative perks, surprisingly. So we have a Thought for those players that try to be bad at stuff – a very bad thing to think about – that makes you automatically fail all intellect and psyche checks. It's really fun to keep that Thought there, and we've noticed that some guys have come to the idea that they're not going to let that Thought finish. I'm just going to keep it in my head and fail at everything.
I kept focusing around the attributes/skills and forgot this other thing.
 

CottonWolf

Member
Feb 23, 2018
1,770
I really have no concept of how the thought cabinet will work. I mean, every part of it makes sense in isolation, but I can't see how it'll all fit together. Like, if you've been using your thought cabinet to become a massive racist (which apparently according to interviews is in the game), how majorly does that impact your character outside of the thought cabinet? How much will it twist your dialogue?
 
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Oct 25, 2017
678





Steam Post on Thought Cabinet

Price is at the bottom

You can get Disco Elysium on October 15th for 39.99 USD / 39.99 EUR / 34.99 GBP respectively.

The time has come to talk about the Thought Cabinet, Disco Elysium's illustrious "inventory for thoughts." Let me start by presenting an image. A rather detailed image. Of all the icons of all the thoughts you can get in Disco Elysium, woven into a single tapestry. The Thought Cabinet art is made by Anton Vill, a concept artist known for, among other things, his work on the film Mad Max: Fury Road.

The full-resolution version of this image takes 10 minutes to load, so we're hoping to include it in the deluxe edition of the game. Here's the web version:


Each little composition on that image is one "Thought". It's impossible to get them all in one play-through, or even two. Each Thought comes into play face down. Only its name and some initial info are known to you. It takes in-game time to reveal its true identity by "internalizing" it. To truly uncover the mysteries of all these bad boys takes years of hard-core roleplaying. There are a total of 53 thoughts in the game. On average, a single character discovers and internalizes 16 of them in one playthrough.

And that, in a nutshell, is THC – how we're abbreviating Thought Cabinet :) This mega-feature has gone through multiple iterations. It's a unifying element that ties all the game's systems together. Thoughts are like Fallout's "traits" (back in the 14th century when Fallout had traits) crossed with Civ's "world wonders". They're loot for your mind that you collect from the world by talking to people. They function as traits, perks, reputations and alignments.

You store Thoughts in your Thought Cabinet - your mind-lab, where you cook up new ideas and obsessions. Conduct research into futuristic armour, become a free market evangelist by thinking about indirect taxes, or just contemplate suicide. All with the power of your mind.

THC is the game's reputation system.

In Disco Elysium there are tags you can acquire that make people think of you in a certain way. Say something stupid and they will remember it, help someone and they'll remember that too. So far, so routine. But Disco Elysium also has an internal reputation system. Your skills – your faculties that talk to you in your head – develop notions about you too. Have you said three artsy things in the last hour? Been telling people you want your name to be Raphael? Trying to recall a lost memory, or your home address? Your skills can turn these into full blown Thoughts: "Actual Art Degree", "Detective R.A. Costeau", "The 15th Indotribe" and "Lonesome Long Way Home". You can turn yourself into a deranged "Torque Dork", constantly thinking about auto-mechanical trivia. Or torture yourself with the "White Mourning" – the shadow of someone you used to love. This adds a new layer of role playing options I like to call soul customization.

THC is also the game's perk system.

In addition to producing dialogue options and story events, thoughts have mechanical implications. Once processed, they can provide bonuses and – more often – diabolical side effects. Each is a riddle, posing a question for you to answer. The bonus (or penalty) is the Aesop at the end of that story. Thinking of love lost corrodes your soul, but it also gives you an expanded perspective: Your maximum zoom-out range is increased, letting you take in breath-taking vistas. Recalling that memory can lead to drugs being more powerful for you. When the Art Cop uses his Conceptualization skill they gain XP for every criticism. There's even a thought that (temporarily) makes you fail all your skill checks, turning you into a walking disaster, which in turn, can lead to new thoughts.

Thoughts evolve over time.

You need to "internalize" most Thoughts for them to reach their full potential. For this, your Thought Cabinet has slots to put them into. Prior to this, you only have a vague idea of what a Thought might do. You have a set-up. A picture on a closed box.

Each Thought has an internalization period. This can range from 30 in-world minutes to 3 in-world days. Some mental projects are massive, others fleeting. When the process is complete you get an animation -- not unlike finishing a world wonder in Civ. This is where you open the box, read the punchline. Face whatever wondrous and terrifying mechanical effects this revelation has on your character.

If you don't like the conclusion you've reached, you can always "forget" the thought by spending one "skill point", the currency commonly used to improve your skills. If all your internalization slots are full, you can spend a skill point to open up a new slot. Since there is a finite number of slots in your Thought Cabinet you need to curate your thoughts carefully. Players start forgetting old thoughts to make room for new ones, as they mature and reach their final form: The Soul Reaver.

(Note: Disco Elysium doesn't actually feature soul reaving, I just made it up to sex up the paragraph.)

Some (very special) thoughts open up big things in the story.

You can finish a thought, then read its description and see that it tells you to go and ask a specific person in the world a specific question. This creates a rhythm where you talk to someone, mull it over, then return to them with a new (often revelatory) topic. Personally, I adore this part of the Thought Cabinet so I just wanted to point it out.

Finally, Thoughts are also how Disco Elysium handles classes and alignments.

Not all Thoughts are created equal. Some have a larger effect on your character than others. None more than the four Ideologies and four Copotypes. Ideologies are as close as Disco Elysium gets to an alignment system. Copotypes are how you view yourself as a police detective. Combine these two and you can be a socialist Superstar Cop. Or a centrist Sorry Cop who apologizes profusely. You can also dual-Copotype, or even mix and match ideologies. This, combined with the choices made in character creation – and the rest of the Thoughts – makes for hundreds of different builds.

So, as you can see: THC does a lot of things. I think we've honestly gotten it quite nifty.

You can get Disco Elysium on October 15th for 39.99 USD / 39.99 EUR / 34.99 GBP respectively.

- Robert
 

Aaron D.

Member
Oct 25, 2017
9,321
It's almost as if people can have conflicting belief systems at war with one-another inside their own head.

Amazing.
 

texhnolyze

Member
Oct 25, 2017
23,169
Indonesia
$40 is nice and all, but why no pre-order? Why publishers do this?

By opening pre-order, the game might be displayed at the top sliders and top sellers tab in the front page of Steam. Which will lead to more visibility, and more sales.
 

Shodan14

Banned
Oct 30, 2017
9,410
Nice, very interested in watching the Thought Cabinet video later, that was the biggest question mark in the mechanics for me left.

40€ seems about right for a fancy indie game with a ton of content.
 

CottonWolf

Member
Feb 23, 2018
1,770
I'd say it's a little on the cheap side. Based on the previews, I'd have been willing to pay £50. But yeah, I'm sure they've done their fancy maths to work out what the best price for the general consumer is.
 

digreyfox

Member
Nov 7, 2017
457
40 seems good taking into consideration that they will probably have a somewhat-hard time pitching the game/relaying to the public at large what the game is about
 

Alastor3

Attempted to circumvent ban with alt account
Banned
Oct 28, 2017
8,297
I can't get over the art style.

lol what? The art style is phenomenal, it's almost look like watercolor, and from a previous interview, everything is hand placed, nothing generic, no assets reused.

None of these areas reuse assets or look the same like games that are asset-assembled do. Sure, people have the same radio every now and then, every little room is 100% unique when it comes to layout and art. And music, too.
 

nemorrhoids

Member
Oct 22, 2018
384
I honestly would pay full price for this, so $40 is a complete steal. Also, the thought cabinet sounds so fucking cool. The wait just got a whole lot longer.
 

More_Badass

Member
Oct 25, 2017
23,623
Check the post above for the link to today's Steam post, they confirmed $40.
Oh, nice, I missed that post

I really have no concept of how the thought cabinet will work. I mean, every part of it makes sense in isolation, but I can't see how it'll all fit together. Like, if you've been using your thought cabinet to become a massive racist (which apparently according to interviews is in the game), how majorly does that impact your character outside of the thought cabinet? How much will it twist your dialogue?
Check out the new video and Steam Community link posted on this page, it's an overview of the thought cabinet system
 

sur le web

Member
Nov 8, 2017
187
lol what? The art style is phenomenal, it's almost look like watercolor, and from a previous interview, everything is hand placed, nothing generic, no assets reused.
man, is that what you say when your friends tell you they can't get over their ex?

You can turn yourself into a deranged "Torque Dork", constantly thinking about auto-mechanical trivia. Or torture yourself with the "White Mourning" – the shadow of someone you used to love.

do you remember how fucken bad RPGs were pre-2019, before you could customize your soul?
 

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
lol what? The art style is phenomenal, it's almost look like watercolor, and from a previous interview, everything is hand placed, nothing generic, no assets reused.

I meant that I can't get over how unique and astounding this game's visual aesthetics are- like an oil painting come to life . Literally nothing like in the market alongside, Gris which is not even in the same isometric genre.

 

Aaron D.

Member
Oct 25, 2017
9,321
acb2e2d556ef6c0638c4b46e863668877387e27f.png


Umm...wallpaper size, please?!?!?
 

Stoze

Member
Oct 26, 2017
2,592
lol what? The art style is phenomenal, it's almost look like watercolor, and from a previous interview, everything is hand placed, nothing generic, no assets reused.
They meant they can't get over how good it is, hence why they been posting multiple gifs of it.

Thought cabinet sounds awesome. I'm most excited about how some of them can have literal game changing effects like affecting how far you can zoom out your screen.
 
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Aaron D.

Member
Oct 25, 2017
9,321
"Inexplicable feminist agenda" as a Thought? I assume this is ... ironic?

OlCJmbb.jpg


Too early to tell at this point, but based on the game's stated goals of allowing the player to be an imperfect being capable of a wide range of motives, strengths and weaknesses...I'd wager that it's absolutely not ironic.

And perhaps, just perhaps, the game has the emotional nuance to pull it off in spectacular fashion.
 
Oct 25, 2017
19,165
lol what? The art style is phenomenal, it's almost look like watercolor, and from a previous interview, everything is hand placed, nothing generic, no assets reused.
They're saying they can't get over how good it looks, but even if they weren't you talking about how everything is hand placed and no assets are reused would have, like, zero bearing on them liking/disliking the artstyle.
 

Kenzodielocke

Member
Oct 25, 2017
12,849
I always wanted to get into crpgs but the combat system is mostly too complicated or jsut simply not fun, so this has been on my radar for quite a while and I am glad it is finally coming out. Will still wait for reviews.
 

Shodan14

Banned
Oct 30, 2017
9,410
Probably not. You can be a radical feminist, makes sense you can also hate feminism. Goes with their "be a facist, a liberal or a socialist" thing they've got going on.
If it helps, I think most of the writers for this were women.

I always wanted to get into crpgs but the combat system is mostly too complicated or jsut simply not fun, so this has been on my radar for quite a while and I am glad it is finally coming out. Will still wait for reviews.
Well, good news, there is no combat system here separate from the rest of the gameplay.
 

CottonWolf

Member
Feb 23, 2018
1,770
Yeah. But this is going to be one of those games where you have to go in with your widebrimmed "Depiction is Not Endorsement" hat on. By all accounts the main character can be a Bad Person, they don't have to be, but they can be.

(And if you ascribed all the political views they're claiming it's possible to express to the creators, you create a totally incoherent human being in your head.)
 

nemorrhoids

Member
Oct 22, 2018
384
From what I've seen of the devlogs from the game I doubt the game will have endorsements of shitty behavior. It will definitely allow you, or depending on how you've built your character force you, to be a shithead. If it's handled correctly, I think it will be super interesting.
 

Aaron D.

Member
Oct 25, 2017
9,321
(And if you ascribed all the political views they're claiming it's possible to express to the creators, you create a totally incoherent human being in your head.)

Just like many are in real life.

There's who we aspire to be. And there's who we actually are.

I've rarely encountered anyone that lines up 1:1.

We're a beautiful mess of internal conflict.
 

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
3ONBtzb.gif


OlCJmbb.jpg


Too early to tell at this point, but based on the game's stated goals of allowing the player to be an imperfect being capable of a wide range of motives, strengths and weaknesses...I'd wager that it's absolutely not ironic.

And perhaps, just perhaps, the game has the emotional nuance to pull it off in spectacular fashion.

Indeed. FWIW, the devs said that they are a leftist bunch out of Estonia during (iirc) the long form EGX interview. So, it ought to be a matter of depiction and not endorsement.
 

Mifec

Member
Oct 25, 2017
17,744
Indeed. FWIW, the devs said that they are a leftist bunch out of Estonia during (iirc) the long form EGX interview. So, it ought to be a matter of depiction and not endorsement.
Fucking Chapo Trap House is in the game, the devs are prolly more to the left than most of ERA.
 

ara

Member
Oct 26, 2017
13,013
Speaking of voice acting, I hope the dude from the Thought Cabinet trailer is in the game lol, fucking love this guy's voice.

e: also hope that the VA is of similar recording quality, I love it when dialogue sounds like it's been recorded with a really high quality mic from like millimeters away
 
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