Join Tom Morgan for a detailed first look at Sekiro: Shadows Die Twice running in its 1080p configuration on the PlayStation 4 Pro. We'll have much more on this one soon.
Article:
https://www.eurogamer.net/articles/digitalfoundry-2019-sekiro-shadows-die-twice-ps4-pro-first-look
The gothic vision of Bloodborne is axed for a different aesthetic, and so this time chromatic aberration is disabled. As a post-process effect, the distortion it added to the screen edge was heavy-handed - deliberately so - and it still divides opinion. This time? Sekiro's image is clean and clear. What you get from its post pipeline is instead a pure focus on decent anti-aliasing, and quality motion blur. High-grade sampling is used to blend frames, not just for camera movement, but also individual objects. The result is artefact free, on PS4 Pro at least. We'll see how it scales to other consoles in due course, but I see very little in the way of dithering or banding on edges. It looks great - and helps to disguise the variability of its frame-rate. We played the game in a 1080p mode very similar to Dark Souls 3's PS4 Pro patch, where the action runs unlocked, typically from 40fps to 60fps, with alpha-heavy scenes taking us down into the 30s.
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