I don't know, but I think the difference its minimal.Is the normal xbox one framerate on an OG or an S? Im praying the Xbox one S can get closer to 30. If not, fuck. I hate playing below 30 and my friends are on xbox.
I don't know, but I think the difference its minimal.Is the normal xbox one framerate on an OG or an S? Im praying the Xbox one S can get closer to 30. If not, fuck. I hate playing below 30 and my friends are on xbox.
I only played ~30 minutes on X in HDR since I was usually capturing without it but I didn't really catch any noticeable performance difference. HDR isn't really worth using in this game, though.
Agreed, I disabled it my end. Shame. Also a shame there isn't any per game HDR setting, as I keep forgetting to turn it back on! Ha!
Playing on the Pro, but it's arguably the worst HDR implementation I've seen on either platform.
Is that something that can even be fixed? It seems like those wonky color settings in the game menu do absolutely nothing. Also wish HDR was an in game toggle not a go into your tv settings toggleI only played ~30 minutes on X in HDR since I was usually capturing without it but I didn't really catch any noticeable performance difference. HDR isn't really worth using in this game, though.
So...on PS4 Pro it is a toggle in the menu. On X, they leave the system to handle it.Is that something that can even be fixed? It seems like those wonky color settings in the game menu do absolutely nothing. Also wish HDR was an in game toggle not a go into your tv settings toggle
You know Richard will be all over that benchmark. I'm working on DF Retro tomorrow.
Obviously they didn't. MWH is clearly an afterthought on Xbox.
That base Xbox One version though. Both PS4 and Xbox base versions are struggling big time. Maybe the biggest gap in a game so far.
So...on PS4 Pro it is a toggle in the menu. On X, they leave the system to handle it.
I'm not sure what can be done here as the lighting in general is very strange in this game. I wouldn't expect any major improvements, unfortunately.
11:04 in the video Tom states, and I quote,
"...that said while the pixel count is slightly lower the overall clarity of the image during gameplay is actually improved on the X..."
Again stating what I heard in the video.
When 3 massive monsters are punching on, all while little monsters are also running around! Game looks awesome at times.
Yikes. That's not a flattering statement. Horizon is the only thing that's justified by HDR TV purchase so far lol. Kinda starting to regret it :p (though it was the $599 TCL model so it's not like a spent a grand or something).
These are some of your choice statements within this topic itself:
So, no. You're not saying what's in the video. You're taking one sentence and twisting it completely on it's head to suit your needs. Nowhere does the video say the XBX is running at double the resolution, the Pro version being blurry or aliased. The performance mode isn't 10 FPS ahead on the XBX, only the graphics mode is .. or most of the other things you're claiming.
Please stop.
CB render target is half of what a native res is. Even DF stated that in their articles talking about cb. Nothing false. The pixels X pushes out is double than what pro does without using reconstruction techniques when using cb. That's what I'm comparing it to. Nothing made up. This is why it's a good way to see how cb stacks with a native res. A cb res isn't as good as a full blown native res. This is why Tom states in the video "...that said while the pixel count is slightly lower the overall clarity of the image during gameplay is actually improved on the X...". Also in perforamnce mode X gets up to 60fps and at the hub hovers around 55fps while pro was around 40fps
These are some of your choice statements within this topic itself:
So, no. You're not saying what's in the video. You're taking one sentence and twisting it completely on it's head to suit your needs. Nowhere does the video say the XBX is running at double the resolution or the Pro version being blurry or aliased. The performance mode isn't 10 FPS ahead on the XBX, only the graphics mode is .. or most of the other things you're claiming.
Please stop.
If you have an X seriously turn off HDR. Game looks a billion times better on my 1080p projector then on my 4K HDR tv. It's a total white wash yet the particles pop with color as they should. It's just all sorts of fucked up in HDRThat sucks a lot. I'd love a HDR toggle in games. Some games have that and I wish they all had that. Especially when there seems to be a bug that can happen when you disable HDR in the Xbox settings. I rather not touch that at all and let the game have such a toggle. Another weird decision by this developer, wow.
Framerate mode
People that watch DF videos are probably the ones with Pro/X.Wanting to know comparison of base PS4 vs base Xbox One as that's the consoles the majority have DF always focuses on the less popular mid gen consoles more
Foliage is killing everythingWow, base PS4 and XB performance is horrible. Is there some explanation as to what is so taxing for these consoles?
Clipping is over the top in this game. Worse than Clip Fighter V.
Wow, base PS4 and XB performance is horrible. Is there some explanation as to what is so taxing for these consoles?
This comparison is useless considering it's not a 4K video. From my comparisons of my screenshots from the Pro beta and the 1X final version the Pro looked significantly more aliased.
From the footage I've seen aside from this video as well as my own beta experience, I get the feeling that the team's inexperience with modern hardware caused them to have some weird prioritization, rather than it being one specific thing. The game is clearly a big step forward visually for the series, but I don't think it's unfair at all to say that it's far from the best that either platform has offered, and certainly many of those games above it on a technical level don't exhibit anywhere near the kind of issues that this game suffers from.Wow, base PS4 and XB performance is horrible. Is there some explanation as to what is so taxing for these consoles?
The parts that really got me were these: "Noticeable loss in image quality when moving camera. 1080p on PS4 looks sharp when standing still but becomes blurry when moving. Same for XB1." - Seriously? I mean this is MH, you move the camera constantly, and there is no standing still...I've been playing with my son and to be honest...it's not too bad...some of the fights which have alpha effects like smoke...dust create some problems but you are generally rolling around like mad trying to reposition so you don't notice
It's probably best to avoid arguing with someone who has a picture of the Scorpio chip as his avatar and all of his posts have been some variation on claiming the X is a beast. He's been corrected many times on this sort of thing and refuses to respond or engage with it.You're mixing the motion thing, that's for the base consoles. The drop in IQ in motion.
The CB related artifacts aren't present all the time. Nor is the DoF in effect all the time, that's only there in cut-scenes.
That and you're completely neglecting to mention the lack of extra detail on the XBX version in the resolution mode. The Pro offers more detail in the world and distance compared to XBX.
And going by this comparison: http://screenshotcomparison.com/comparison/130069
http://screenshotcomparison.com/comparison/130069
The graphics most is best avoided.
That does appear to be the case in Wildspire Wastes, since the framerate on average is about 10 frames greater and it even hits 60 fps with some frequency at times on the X. John even mentions the lack of foliage being the likely reason why.Makes sense. That said, I assume that like any MH game there are desert areas - is performance there better?
Perhaps this is due to the MH team being inexperienced with HD developmentFrom the footage I've seen aside from this video as well as my own beta experience, I get the feeling that the team's inexperience with modern hardware caused them to have some weird prioritization, rather than it being one specific thing. The game is clearly a big step forward visually for the series, but I don't think it's unfair at all to say that it's far from the best that either platform has offered, and certainly many of those games above it on a technical level don't exhibit anywhere near the kind of issues that this game suffers from.
That being said, it does seem like that the amount of foliage and the density of the particle effects would be easiest culprits to point out, since there's a lot of both of those and they can be pretty taxing.
this really puts it into perspectiveIt's probably best to avoid arguing with someone who has a picture of the Scorpio chip as his avatar
Honestly, I actually think this is the big reason why they stuck with MT Framework, since they've been using it since Monster Hunter debuted on the 3DS and it's nothing if not extremely scalable. If they tried their hand at another middleware engine like UE4 or, god forbid, Capcom tried to get them to work with Panta Rhei, I doubt we would have seen the game in any playable state now.Perhaps this is due to the MH team being inexperienced with HD development
Yikes. That's not a flattering statement. Horizon is the only thing that's justified by HDR TV purchase so far lol. Kinda starting to regret it :p (though it was the $599 TCL model so it's not like a spent a grand or something).
Honestly, I actually think this is the big reason why they stuck with MT Framework, since they've been using it since Monster Hunter debuted on the 3DS and it's nothing if not extremely scalable. If they tried their hand at another middleware engine like UE4 or, god forbid, Capcom tried to get them to work with Panta Rhei, I doubt we would have seen the game in any playable state now.