PS4 does have higher polygon characters, textures, shadows, ambient occlusion, texture filtering etc as well in addition to the 56% higher resolution. But yeah, the devs have done a wonderful job closing the gap vs many other 3rd party ports and taking advantage of the the graphical style. From what I gather, the game doesn't seem to be a major CPU or bandwidth bottleneck like many other 3rd party ports that will widen the gap beyond the 3-4x GPU power difference also.900p on PS4 and the docked Switch version going from 720p to 810p is fairly close. Both versions of the game are targeting 30 FPS as well.
Keep in mind in that other thread you had folks saying the difference was "worlds apart" and the Switch version was "atrocious", it's always about hyperbole and egregious exaggerations with nothing in between and it really shouldn't be like this.
Maybe my issue was I was going from the PC version to the Switch version.It's blurry yeah, but it doesn't really affect me especially when I've never played the PS4 or PC versions before.
Maybe my issue was I was going from the PC version to the Switch version.
Billboard trees was something DQ8 used in 2004. Some things never change
Best comparison I've ever seen. Masterfully edited in as well. Huge props for that.
It's really cool to see them using a bunch of rendering tricks that have fallen out of favor on modern systems to make a conversion that's so perfect. It goes to nearly the base PS4 res in some cases at the same framerate.
Billboard trees that fade into full models, reduced polygon counts that retain all the visual detail while only reducing roundness, simpler more stylized lighting models, baked light maps, swapping out pregenerated blueprints code for optimized native code. Great stuff!
One of the best ports the Switch received and one that works immensely better on a portable.
40 hours in that wouldn't have managed otherwise.
I mean there's basically 3 different Switches models now. Switch, revised Switch and Switch Lite.sorry, but 'the nintendo switch family of systems'? not 'nintendo switch & switch lite'? really?...
I mean there's basically 3 different Switches models now. Switch, revised Switch and Switch Lite.
sorry, but 'the nintendo switch family of systems'? not 'nintendo switch & switch lite'? really?...
What was the word that one person used to describe the look of this port again? Abysmal? I forget.
To be fair it is a demake. You can play in 16 bit mode. :POh, for fuck's sake. I've heard "unplayable," too. And it was also used as a poster child for "demakes" in a thread about demakes (because it's clearly so very compromised that it doesn't even count as a port).
I personally was thoroughly disappointed by the dq11 demo, it looked simply awful. Blurry and rough at the same time somehow with miles worse lighting and texture quality, the only positive was performance which seemed solid.
I understand the switch is a handheld which is why it had to be cut back by so much but for me it was just too much. Surprised there's so much positivity, they got it on the switch sure, but they didn't get it looking good unfortunately.
To be fair it is a demake. You can play in 16 bit mode. :P
Apparently Square Enix refers to this version internally as a "remake", which when you look at the work done, makes sense. Upgrading to a new version of a game engine is never easy (depreciation of features, new rendering pipelines, whole nine yards), plus changed models, textures, level geometry, and new features, I can see why they'd call it that.
Everyone should