Me as well.I'm shocked that the resolution is that low. Looked fine in both docked or handheld for me.
Terrible result. I have no idea why on Earth Good Feel gave up their own (highly performant) HD engine from Wooly World for UE4.
I can only assume that it was part of a back room deal between Nintendo and Epic, in order to secure UE4 support on Switch. And this game was a casualty of that deal.
Pretty sure this is 30 fps in the menu tooWhat an asanine suggestion.
It's probably because there was workflow/development advantage to using UE4 rather than a WiiU engine. As someone pointed out, the WiiU engine dropped to 30fps in the main menu, so maybe in order to add more models and details and keep it at 60fps, UE4 was their best option.
The presentation has nothing to prove to me with this game. It looks great. I'm more concerned about the challenge/length and the music.
The engine was on Switch the day they chose Tegra X1.Oh yeah?
Well, I still think the suggestion they used UE4 because of some backroom deal with Epic in order to get the engine on Switch
Switch was already plenty powerful for them (at the time of release, compared to their previous system), if it was more powerful they would simply change the graphics and keep low resolution.Goddamn :(
The game's gorgeous, like most Nintendo titles. It's a real shame Nintendo doesn't invest in more powerful hardware to allow that art to really shine.
Yoshis Wooly World is technicaly in no way comparable to Crafted World, though. Crafted uses way more modern effects and rendering pipelines.Switch was already plenty powerful for them (at the time of release, compared to their previous system), if it was more powerful they would simply change the graphics and keep low resolution.
Wii U was already capable of running Yoshi Wooly World at 60 fps 720p and 480p gamepad, thats better than this, somethings off with optimization no matter how pretty the graphics are its all balance 376p is not good at all for an exclusive.
Woolly Word looks really nice, but I think it's pretty obvious that the effects and lighting of Crafted World are quite a bit more advanced. Now obviously you can say that they didn't need to do more than that, but I think it's still pretty obvious that it's really not just a case of both games looking basically the same and thus solely UE4's "fault" that Crafted World's resolution is so low.I believe so and it looked like this in case anyone forgot:
https://youtu.be/s4pH7Eik7B4
...which is why I'm a little disappointed in the new one to be honest. Wooly World looks and plays beautifully. If the Switch game looks better, it isn't that much better. 1080p 60 should be the target in docked.
I had the feeling the level select was 30fps a la Splatoon 2
That is a fair point, but forcing a small(-ish) 2nd party developer to work on a game using that engine isn't really a solution nor something would really push the matter forward. Nor can you reasonably say it has done that, at least from what I've heard of Unreal's changes since I have last been involved in a project used to ship a game with the engine, as most clear work on the plaform has come from Fortnite or be general improvements affecting all platforms. Major contributions to the engine tend to come from different types of projects and developers (in this case Epic themselves and of course support by Nintendo's own hw/sw staff). It's an assumption that I can't really say fits the reality I have experience of (not that it's impossible, but unlikely), especially given that other developers in Japan have adopted the engine for the very reasons I posted.You have to remember the position of extreme weakness Nintendo was in back when they were making the Switch. They were absolutely desperate for 3rd party support and desperate for UE4 support on their upcoming NX platform.
Would not surprise me if a promise to make a first party Nintendo title was part of the deal (and to give Epic all of the optimisations that Nintendo's partners end up developing for UE4 as a whole).
That is quite an assumption, especially the "efficient to work with" - people have this misconception about a lot of engines based on the output which is not something you very reliably use as a reference. Of coures often performance/development efficiency are two somewhat conflicting matters (though the reality is that yes working with a 3rd party engine you take a performance hit for production improvements due to the nature of general purpose ethos of these engines and focus on productivity they put).Good Feel already had an excellent engine up and running on Wii U (and later 3DS); that was highly performant, looked fantastic, was efficient to work with, and highly scalable. Why throw all that away?
I would be very surprised, that's epd.I wont be surprised if links awakening is also running on unreal.
I know but still, if their 'vision/ambition got the resolution that low maybe it wasn't the best choice with the resources they had available.a shame both kirby and yoshi struggled in their jump to the switch, tech wiseYoshis Wooly World is technicaly in no way comparable to Crafted World, though. Crafted uses way more modern effects and rendering pipelines.
I know but still, if their 'vision/ambition got the resolution that low maybe it wasn't the best choice with the resources they had available.a shame both kirby and yoshi struggled in their jump to the switch, tech wise
At least It will certainly be a showcase for the Switch proOr maybe they did decide it was worth the lowered resolution, like the Digital Foundry video seems to indicate. The game looks absolutely beautiful and runs incredibly smoothly for a UE4 game.
If they had to lower texture detail to raise the resolution a bit I'm not sure I'd want that particular tradeoff.
What lower resolution exactly?Yeah, I cannot imagine this game looking better. But then I don't notice the lower resolution on Mario Kart most of the time.
It's a gorgeous game. Most users would have no idea it was below 720p if it hadn't been pointed out to them.Necro Bump but I'm amazed this is a sub 720 game. I feel this is the best looking Switch game. Image Quality imo looks 100x as good as somethink like DQXIS. Helps that I love the artstyle but still, just doesn't look as low as the values found out by DF.
It's a gorgeous game. Most users would have no idea it was below 720p if it hadn't been pointed out to them.
ha! I did say "most".Bold statement. If I hadn't noticed it from the blurriness, I'd have caught on by the headache that followed.
It's a gorgeous game. Most users would have no idea it was below 720p if it hadn't been pointed out to them.
I really wish I liked the game itself though. I actually kind of hate everything about it from a gameplay perspective. It's easily the worst first party game I've purchased on the system.
UE4's temporal AA does indeed work wonders here. It's a very soft looking, but very clean game. The soft look also fits the aesthetic very well.
It's far from the best looking game on Switch though; that honour goes to Luigi's Mansion 3 and it's not even close. LM3 is absolute witchcraft!