I can't find the bloody chart that showed this now to link to you. Just for 100% clarity - I don't want to mislead anyone if I misinterpreted it, but I'm almost certain.
I'll edit my post just in case.
I can't find the bloody chart that showed this now to link to you. Just for 100% clarity - I don't want to mislead anyone if I misinterpreted it, but I'm almost certain.
For the Pro, its not just the gpu that gets boosted, the cpu does too.But the Series X doesn't downclock, it gives the full power to the game (though not all features).
If PS5 has to downclock the CPU for compatibility reason then yes, the GPU will "boost" but the CPU is not running at full clocks. How is that the same then?
I'll say it for him.
I was talking about the games with unlocked still bouncing between 50-60 fps. I believe he mentioned that the back compatible games are not getting the better ram speeds.
Yes, but there are also benefits. The Pro and 5 are both the weaker of the two systems, so perhaps it'll scale better. Pro also had an additional year of support, so some games will be better on the PS5 while they're stuck with OG Xbox One limitations on Series X. It's a mixed bag, really.It's interesting that PS5 will be bottlenecked by ps4 pro in some cases, compared to Xbox. Some ps4 pro games for example run at 1440p, whereas One X runs at 1800p.
They didnt.I can't watch this at the moment but did DF take a look at the original Evil Within? Resolution is likely the same since it predates the One X, but I'm interested in Framerate performance on that one.
So first of all PS4 games usually run at a lower resolution comparing Pro to X but higher on base PS4 than X1. The "interesting" games though happened after Pro launch as they have drs and unlocked fps. Sadly the Pro upgrades won't be as pronounced as the X versions as the res limit was often not as high as on the X.I think there is potential for the PS5 to do very well here. All things being relative. The PS5 GPU runs at higher frequencies AND the PS4/PS4 Pro games usually have lower ceilings so I think you may see more games performing to their fullest potential on the platform.
Couple of things I'm interested in though. Does BX on the series X use SMT on or OFF and how does the PS5 GPU handle checkerboarding since the PS4 Pro had dedicated hardware which I assume the PS5 does not have.
It's Hitman.
Some people want to replay a game they enjoyed, some games are even better upon replays. Hell, people replayed TLoU Part II after finishing it. People replay recent games for several reasons. For some it might be a huge reason to get a console, especially during the initial period. I don't see where the issue is. The general market won't care as much, but if some people here want to get a Series X first because of its (apparently so far) better BC solution, then that's great for them.But most people in this thread is expressing hype about games they just played VERY recently, like Sekiro etc. We're not taking about games from 10-20yrs ago like the Mario collection, which many have NOT played since they have not been available for the switch nor the last couple generations of consoles.
Also, my point is that backcompat for existing games is being used as the main motivator for buying a new console. I have never, ever recalled that happening with any previous console launch.
umm ?Xbox Series X: The Most Powerful and Compatible Next-Gen Console with Thousands of Games at Launch - Xbox Wire
[Update 9/14/20: We’re happy to share that backward compatible titles will be coming to Xbox Series S as well as Xbox Series X. To deliver the highest quality backwards compatible experience consistent with the developer’s original intent, the Xbox Series S runs the Xbox One S version of...news.xbox.com
Lol
Honestly, DLI will be nice but it's probably not something that's going to be a particularly big deal. I don't think anyone was really complaining about controller latency on current Xbox One controllers.Have they said anything about input delay comparison with the current gen controller?
It was funny as I was explaining it to my wife who saw me watching this video , she actually asked me about Viva Pinata and how it would benefit from it...I mean it probably won't but I was in shock that she actually membered the name of a videogame and expressed some interest
As someone who has not had a XboxOne since the very beginning of the gen, the value I will get out of Gamepass and this improved BC catalogue will be insane.
It was funny as I was explaining it to my wife who saw me watching this video , she actually asked me about Viva Pinata and how it would benefit from it...I mean it probably won't but I was in shock that she actually membered the name of a videogame and expressed some interest
Xbox One didn't start doing better until BC for 360 games was introduced. Fans respected that move and jumped back. That's what I did.Some people want to replay a game they enjoyed, some games are even better upon replays. Hell, people replayed TLoU Part II after finishing it. People replay recent games for several reasons. For some it might be a huge reason to get a console, especially during the initial period. I don't see where the issue is. The general market won't care as much, but if some people here want to get a Series X first because of its (apparently so far) better BC solution, then that's great for them.
IMO, one thing that was an absolute blessing in disguise for MS and the power of the XBO....they had to rely on dynamic resolution early on. Where Sony was on locked resolution.It's interesting that PS5 will be bottlenecked by ps4 pro in some cases, compared to Xbox. Some ps4 pro games for example run at 1440p, whereas One X runs at 1800p.
I use external SSD on xbone X and I had the same q.Richard is like 1 step away from answering my question, loading last gen games from external SSD before he ended his video....
The small gains in boost mode come from the fact that ps4 pro was still using a jaguar cpu. PS4 in boost mode runs the CPU and GPU at full clock speed. It's the same reason Xbox one x only had small boost for games that didn't have X support.It'll work about as well as the PS4 Boost mode. I.e. maybe 10% of the time you'll get a small performance increase. Sony's strategy is still to gate clear increases behind paid remasters.
All I want on launch is for God of War to run at a locked 60 in performance mode. If that doesn't happen and I'm locked to Pro performance, there will be hell to pay.
Sekiro has a night and day improvement.Question is does this extra power mean frame pacing issues are improved or wil lthey stay exactly the same?
You remember correctly.Initially RE3 ran at 4k with uncapped framerate. I believe they dropped the resolution to hit 60fps. Someone correct me if I'm wrong.
Makes me wish they didn't patch it. :P
That seriously blew my mind.
Fair enough. Though didn't PS3 drop PS2 backwards compat in later models? Both have black marks if you want to look back but MS is clearly championing it more now. Has Sony ever had multiple gen backwards compat? (I honestly don't know).
Edit: Wait, PS4 wasn't fully backwards compat with PS3. Am I missing something here? PS1 had nothing to be backwards compat with, so at most PS2 and PS3 (partial gen) had full backwards compat.
NOTE: I don't consider PS Now a viable option for backwards compat.
I can't find the bloody chart that showed this now to link to you. Just for 100% clarity - I don't want to mislead anyone if I misinterpreted it, but I'm almost certain.
I'll edit my post just in case.
Thank you for this.
Omfg I'm so excited! One of my favourite games and my main platform was xbox. I'm so hyped.
yea, this is the console to have if you have any backlog from current gen whatsoever.
especially when you consider how mediocre launch lineup exclusives will be. and you can get a lot of these current-gen games for dirt cheap.
this is amazing.
I guess I'll never understand the hype for this stuff. If you told me I could play my favourite games of all time at the highest frame rates and resolution, I wouldn't feel an ounce of hype. I've already played them. Increased resolution and framerate are not going to substantially improve the experience and not enough of a motivator to play the exact same game again instead of investing that time into something new.
Yeah and those BC efforts are paying off for users and for Xbox, it's a great feature to have and a big reason I'll be getting a Series X next year.Xbox One didn't start doing better until BC for 360 games was introduced. Fans respected that move and jumped back. That's what I did.
I bought the Xbox One in Nov. 2015 and I had an instant digital catalog thanks to BC. It was nice.
I guess I'll never understand the hype for this stuff. If you told me I could play my favourite games of all time at the highest frame rates and resolution, I wouldn't feel an ounce of hype. I've already played them. Increased resolution and framerate are not going to substantially improve the experience and not enough of a motivator to play the exact same game again instead of investing that time into something new.