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Jroc

Banned
Jun 9, 2018
6,145
It's interesting that PS5 will be bottlenecked by ps4 pro in some cases, compared to Xbox. Some ps4 pro games for example run at 1440p, whereas One X runs at 1800p.

Checkerboard games will also be stuck with checkerboarding artifacts.

I'm curious to see how the PS5 handles its variable clock speeds during BC without any developer oversight. If a BC game was absolutely hammering the GPU (like 4K foliage in Sekiro), would Smartshift cause the CPU to drop below 3Ghz to free up the power budget? I'm guessing the Xbox runs at the full 3.8Ghz during BC since it only needs 8 threads.
 

breander

Member
Oct 27, 2017
520
It's both impressive and a little disappointing, I expected most of the games to be locked to 60 given the hardware increase but it seems there are still some hardware bottlenecks to maintain compatibility holding things back.
 

Beer Monkey

Banned
Oct 30, 2017
9,308
If Sony puts in work like Microsoft is for BC than the gap will be relatively unnoticeable for most. If they don't put much work in then I could see it being a noticable difference. Don't see why that's crazy to say

I believe AMD designed the BC for Sony. Which might be for the best, even if it ends up being pretty basic compared to Series X.
 

J_ToSaveTheDay

Avenger
Oct 25, 2017
18,819
USA
Also he mentions being excited about trying this out on a VRR display. Can someone explain what that does better.

Variable refresh rate (VRR) dynamically alters the display's refresh rate to the actual framerate of content, and this prevents things like screen tearing from happening and tends to maintain the highest possible level of input response by doing so, since the visual data being fed to you is 100% what the system is capable of doing.

Generally speaking, and I do believe this applies to the Xbox line of consoles, VRR bottoms out at 48Hz which means it can only operate from 48Hz+, which means content must be above 48Hz for it to work.

What this means is that games with fluctuating and unstable framerates from 48fps as high as the display can go (in the case of Xbox Series X, it supports up to 120Hz) will just look smooth and consistent and the input response will be true to whatever the framerate is, rather than feeling like it's trying it's best to adapt the a locked 60Hz like most displays are locked at. You won't experience jutter/framepacing as noticeably and you won't see screen tearing as long as the content you're playing stays within the VRR bounds (again, traditionally 48Hz to whatever the maximum refresh rate of the display is).

It has almost no purpose for video content but it is AMAZING for gaming.

EDIT: If you've paid attention to PC gaming at all in the last 5-6 years, variable refresh rate is technologies like G-Sync and FreeSync. There's also an open source version that's circulating but I forget what it's called, and I believe it's the version that consoles and a lot of VRR-supporting TVs utilize.
 

Cogg

Prophet of Truth
Member
Oct 27, 2017
1,156
Its about time I get back Into MH as well. Never got to Iceborne so seems like a perfect time to get hooked again
 

Gitaroo

Member
Nov 3, 2017
7,996
Jeff Grub tested this and load times were nearly identical with an external SSD vs the internal one:

50394976906_08c1345315_h.jpg
Good to know, may pick up some cheap external SSD if I see any.
 

Fisty

Member
Oct 25, 2017
20,221
When we're dealing with the same x86 architecture two generations in a row, BC is not and should not be black and white. Software should be platform agnostic until it uses features that are strictly not available in previous hardware, and even then, it should be gracefully handled within the same SKU unless the software is not cross generational. This is purely a failure from Sony in this regard.

Microsoft can do it. Apple can do it. Google can do it. PC developers can do it. But we're supposed to be lenient to Sony because they're stuck in their antiquated ways?

So what youre saying is that people that upgrade from PS4 to PS5 SKU in games like Borderlands 3, Destiny 2, Fortnite, Avengers etc etc won't be able to use their save data? Because I have a hunch they will.
 

StrangeADT

Prophet of Truth
Member
Oct 25, 2017
2,057
Not exactly. X360 had no BC at the beginning and it's rough beginnings paved way to what it is now. MS totally neglected BC back then, unlike Sony, that had first 3 consoles with full BC on.
Fair enough. Though didn't PS3 drop PS2 backwards compat in later models? Both have black marks if you want to look back but MS is clearly championing it more now. Has Sony ever had multiple gen backwards compat? (I honestly don't know).

Edit: Wait, PS4 wasn't fully backwards compat with PS3. Am I missing something here? PS1 had nothing to be backwards compat with, so at most PS2 and PS3 (partial gen) had full backwards compat.

NOTE: I don't consider PS Now a viable option for backwards compat.
 
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Baron Bliss

Member
Oct 31, 2017
233
Hoping against hope that Sony will show us what we can expect for PS5 BC soonish. I'll still be at 1080p for the foreseeable future and all I want is 1080p/60fps locked for my PS4 games likes Bloodborne and The Last Guardian.
 

HardRojo

One Winged Slayer
Member
Oct 25, 2017
26,123
Peru
Great showing for Series X BC and yet the biggest discussion going on is about PS5 BC. ffs can we not just stay on topic...
Well, discussing the lack of footage from PS5 BC is on topic imo, since MS has given us footage of their solution (with unpatched games) while Sony has yet to show us something beyond their claims. We're a month and a half away from release.
 

exodus

Member
Oct 25, 2017
9,949
So what youre saying is that people that upgrade from PS4 to PS5 SKU in games like Borderlands 3, Destiny 2, Fortnite, Avengers etc etc won't be able to use their save data? Because I have a hunch they will.

So far we have confirmation of two titles that are incompatible with previous save data: Spiderman, and Yakuza.

Destiny 2 and Fortnite will likely work since their saves are stored server side and are engineered to be cross-platform. The rest is likely up to developers.
 
Oct 25, 2017
41,368
Miami, FL
yea, this is the console to have if you have any backlog from current gen whatsoever.

especially when you consider how mediocre launch lineup exclusives will be. and you can get a lot of these current-gen games for dirt cheap.

this is amazing.
 
Oct 30, 2017
8,706
I don't want to derail the thread, but Sony announced at the time they were testing "boost mode" for the 100 more played PS4 games. It really does seem that the norm for PS5 backwards comp. will be playing the games as they were on Pro. Which is not a bad thing, mind you, but definitely not in the same level as we've just seen here for series X.

Can't wait for more DF videos on the newer systems.
He said results were excellent and expects nearly all 100 games to run just fine. Sony has tested thousands of games in BC mode in general which means that thousands will be tested with boost mode,too. If the top 100 are running fine, the rest are likely fine, too. They aren't altering the game code. Aside from some issues with some games, if the top 100 work fine from a sample size, then the majority of games ought to benefit, too.
 

Deleted member 20297

User requested account closure
Banned
Oct 28, 2017
6,943
So far we have confirmation of two titles that are incompatible with previous save data: Spiderman, and Yakuza.

Destiny 2 and Fortnite will likely work since their saves are stored server side and are engineered to be cross-platform. The rest is likely up to developers.
With PS+ my saves are also stored on a server, this is not really an argument. The fact that saves are not cross generational is a design decision.
 
Oct 25, 2017
1,226
This is one of the most impressive things on new hardware I've ever seen. Absolutely amazing achievement from Microsoft and all consoles should offer this level of BC for their previous consoles.
 
Oct 27, 2017
526
I have the feeling PS5 will not perform as well as XSX here. Don't ask me why, but I actually think PS5 will be inferior to XBX in almost every aspects except first party games. It will be nosier, hotter, 3rd party games run worse, more previous gen games compatibility issue, ( and the design of console itself?). I am not a fan boy for either side, but it just feels Sony is less prepared heading into the new gen.


I think there is potential for the PS5 to do very well here. All things being relative. The PS5 GPU runs at higher frequencies AND the PS4/PS4 Pro games usually have lower ceilings so I think you may see more games performing to their fullest potential on the platform.

Couple of things I'm interested in though. Does BX on the series X use SMT on or OFF and how does the PS5 GPU handle checkerboarding since the PS4 Pro had dedicated hardware which I assume the PS5 does not have.
 
Oct 25, 2017
2,431
Great video, really good breakdown of the benefits of the new hardware. Series X owners gonna be in for a treat from the looks of it. I hope that PS5 will offer me a similar level of performance in back compat titles. Looking forward to the inevitable DF video.
 
Mar 27, 2019
369
Does BC support older 360 arcade titles? I was just looking at my old xbl account and it seems like Theresa bunch of games I'd like to replay at higher res if possible.
 

rajinus

Banned
Sep 2, 2020
138
Lots of people replay games they greatly enjoyed. I mean, we just saw the Mario 3D Collection sell like hotcakes and I'm fairly sure a huge part of those copies went to people who have already played one or two of the 3 games included. If you're revisiting them, it wouldn't hurt to have them improved and running with much better performance.
And that's not the only thing, there are several games one doesn't get to play during a generation, so woudn't it be great to play them in new hardware with improved performance? There's literally no downside to this so I don't understand your point.

But most people in this thread is expressing hype about games they just played VERY recently, like Sekiro etc. We're not taking about games from 10-20yrs ago like the Mario collection, which many have NOT played since they have not been available for the switch nor the last couple generations of consoles.

Also, my point is that backcompat for existing games is being used as the main motivator for buying a new console. I have never, ever recalled that happening with any previous console launch.
 

exodus

Member
Oct 25, 2017
9,949
With PS+ my saves are also stored on a server, this is not really an argument. The fact that saves are not cross generational is a design decision.

How is that a design decision? In what world is there a benefit to not support cross-generational saves? It's Sony not properly bridging the gap between generations and making their PS5 SDK/API 100% backwards compatible with PS4 hardware. Sony is still drawing a hard between generations, whereas Microsoft is blurring it.
 

Zor

Member
Oct 30, 2017
11,345
Haven't had chance to watch the vid yet so apologies if he answers this:

Regarding the library of backwards compat titles, can I buy an Xbox copy of SSX Tricky or X-Men Legends, put it into my Series X, and it work out the box? Or is it only pre-defined games from across the generations I'll be able to play?
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
It's both impressive and a little disappointing, I expected most of the games to be locked to 60 given the hardware increase but it seems there are still some hardware bottlenecks to maintain compatibility holding things back.
It should be noted that whereas XBOX ONE X versions run on the native hardware with a unique profile created by the developers, the XBOX Series X back compat runs virtualised on a hypervisor, which can get close to native performance with a stellar implementation but is still not the same as running natively. Considering that, seeing such boosts even on GPU-limited titles is quite impressive to me.
 

Gestault

Member
Oct 26, 2017
13,366
Auto-HDR mentioned in the video (re: GTA IV on 360 back-compat). Super excited to get a feel for this.

 

Xpider_MX

Member
Aug 13, 2020
802
México
Source



So its possible then

Backwards compatible games run natively on the Xbox Series X hardware, running with the full power of the CPU, GPU and the SSD. No boost mode, no downclocking, the full power of the Xbox Series X for each and every backward compatible game.

news.xbox.com

Xbox Series X: The Most Powerful and Compatible Next-Gen Console with Thousands of Games at Launch - Xbox Wire

[Update 9/14/20: We’re happy to share that backward compatible titles will be coming to Xbox Series S as well as Xbox Series X. To deliver the highest quality backwards compatible experience consistent with the developer’s original intent, the Xbox Series S runs the Xbox One S version of...


This is one of the most impressive things on new hardware I've ever seen. Absolutely amazing achievement from Microsoft and all consoles should offer this level of BC for their previous consoles.
Nothing short of impressive.

Lol
 

StrangeADT

Prophet of Truth
Member
Oct 25, 2017
2,057
But most people in this thread is expressing hype about games they just played VERY recently, like Sekiro etc. We're not taking about games from 10-20yrs ago like the Mario collection, which many have NOT played since they have not been available for the switch nor the last couple generations of consoles.

Also, my point is that backcompat for existing games is being used as the main motivator for buying a new console. I have never, ever recalled that happening with any previous console launch.
I haven't had time to play a lot of my previous gen games. Not everyone has played all the current gen games they want to. Hell, there are some games two gens back I haven't played yet. I still want to play Red Dead Redemption (original) before I play RDR2. Hell, I still have a Wii U so I can play Metroid Prime Trilogy which is now technically going all the way back to Gamecube in a way (though, yes, the trilogy was for Wii).
 

-Le Monde-

Avenger
Dec 8, 2017
12,613
So... For someone like me who's been a Nintendo guy and didn't;t experience next-gen (current generation) games, this is probably the way to go?

Would Resident Evil 3 Remake get a big performance and resolution bump, too?
Initially RE3 ran at 4k with uncapped framerate. I believe they dropped the resolution to hit 60fps. Someone correct me if I'm wrong.

Makes me wish they didn't patch it. :P