Before you ask - yes, we are working on Doom 1/2/3 analysis - but while that's in progress, here's our final look at Wolfenstein Youngblood, covering off the least and most powerful current-gen consoles: Switch and Xbox One X. Just how well can the id Tech 6 engine scale? Take a look.
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Interesting, both Xbox One X and PlayStation 4 Pro mostly seem to deliver 1440p resolution, though in the case of the Pro, 2176x1440 is the more typical number during the action ... we've not had the chance to sample Xbox One S, but the vanilla PS4 also employs DRS with a 1920x1080 high-end, dropping to 1440x1080 under load.
A locked 60 frames per second is off the cards on all consoles, but it gets close enough in most cases to deliver a good experience, with motion blur helping a touch in hiding the dropped frames. The best advice would be to keep DRS active and if the frame-rate drops are noticeable to you, engage the aggressive setting - despite the resolution drop, it's our preferred way to play.
And yes, expect a somewhat blurry experience on Switch. The engine's signature use of temporal anti-aliasing integrated into an extensive post-process pipeline delivers a 'filmic' look on all systems but extra resolution still delivers a level of clarity that is essentially absent on the Nintendo hybrid. Dynamic resolution is once again in play with upper bounds set at 720p docked and around 540p in handheld mode
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