TL:DW
Visuals:
- Genuinely shocking how much work the developers put in.
- 1440p on Pro/XBX - 1080p on PS4/XBO
- Uses temporal up-sampling which helps eliminating aliasing
- Various options like unlock frame rate etc present. HDR also included.
- Entire UI completely redrawn to native 4K.
- All the main characters completely redrawn, all secondary models touched up as well.
- Changes made to "basically all the assets"
- Full PBR included and uses LSTV which helps avoid a tiled look to the textures.
- New GI system added which takes light bounce etc into account.
- New lighting often gives a "hyper realistic" look despite cartoony art-style.
- "Crazy" ambient occlusion added, DoF improved, reflections improved, water interaction improved chromatic aberration improved etc
Performance:
- All consoles have slightly worse performance at night time compared to day.
- By default all consoles have 30 FPS cap which all of them hit with very minor hitching, except base XBO which runs into frequent drops especially at night.
- Unlocking frame rate acts like a benchmark for the current consoles.
- XBX hits nearly locked 60 FPS with drops in combat, explosions etc. DF imagines freesync should smooth things out.
- Pro does *not* have a hidden 1080p mode to help improve performance further.
- PS4 Pro normally hovers between the mid 40's and 50's, not nearly as stable as XBX.
- Base PS4 is trading places with Pro with almost exactly the same performance metrics with Pro having a small edge.
- Base XBO mostly hangs between 33 and 39.