On a side note, these performance comparisons with a 2060 Super actually bode quite well for the prospects of RT on the eventual Switch 2. Might actually be comparable in terms of RT performance with Series X/PS5 after all if Nvidia's lower end 1st gen RT cards are trading blows with the new consoles!
Not even trading blows. The 2060S is just superior for raytracing compared to the XSX GPU.
But I think it is important to keep in mind that raytracing effects do take a hit on rasterization performance, as there is additional shading needed to make the raytracing work.
But I do see your point. Nintendo could get away with having fewer, newer RT cores on their SOC.
I pointed out in my previous post the numbers of RT cores/accelerators for the relevant GPUs:
XSX: 52
2060S: 34
3060: 30
Notice how the 3060 has fewer RT cores than the 2060S, but we know that these newer RT cores perform much better than the older ones on the 2000 series, so we shall see how these differences play out in the coming years, and of course, on the switch2 (if it would even have RT cores). This also makes me wonder how the raytracing performance scales on the AMD GPUs. Makes for an interesting comparison between the RTX 3000 GPUs and the Radeon 6000 GPUs, as the raytracing element adds another layer of information to compare. Exciting times...