Watch Dogs Legion is the first PC title supporting DirectX Ray Tracing to arrive on the next-gen consoles - and in this detailed analysis, Alex Battaglia stacks up the console RT implementation against the PC version. Consoles are running on lower-than-PC settings, so what are the differences and what happens when we mod the PC game to run at Series X quality levels? And from *there*, what kind of PC graphics hardware does it take to match and exceed console quality? The results will surprise you.
Text Version: https://www.eurogamer.net/articles/...dogs-legion-console-ray-tracing-vs-nvidia-rtx
I came away from this testing with several conclusions. We may well be seeing a different level of scaling from AMD's console GPUs with RT enabled. After all, in the non-RT Gears 5, an RTX 2080 is said to be comparable to Series X, yet here in Watch Dogs: Legion with RT features active, an RTX 2060 Super seems to be more performant. This means that consoles may require reduced resolution, distance, or material settings compared to mid-range PC graphics hardware. As for Ubisoft taking all of the console compromises and porting them back to PC, I'd say that this may well be a worthwhile option depending on how AMD RDNA 2 cards run the game. With Nvidia tech, there's no real need to reduce RT settings lower than medium - turn on DLSS and you get performance back that mostly covers the hit RT incurs. However, with that said, I found the test highly enlightening and I would love for PC versions to feature console configurations as an option - it would be great for our analyses, but more importantly it would greatly benefit users who just want an easy console-like experience without having to think about graphical settings too deeply. After all, consoles typically deliver the best bang for the buck and those optimisations do tend to transfer across nicely to PC as well.
Of course, it's important not to take too much away from this very early test. After all, this is just one game - and a launch title at that, likely finished in an accelerated window of development with non-final tools and console APIs. We will return to Watch Dogs: Legion to investigate PlayStation 5, but we can offer up some spoilers based on the in-game config files. They suggest that 'Prospero' (the development codename for PS5) features identical settings across the board compared to 'Anaconda' (Xbox Series X) and if that's the case, it may be just performance or dynamic resolution scaling quality that separates the two machines. We'll report back on that as soon as we can.