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Skittzo

Member
Oct 25, 2017
41,037
Yeah, it's always a bit disappointing to see results like this because they could absolutely look better.

The biggest thing to me is that it actually maintains a relatively high rendering resolution for a game like this, higher than most demanding Switch ports from this gen. They probably should've lowered that and upped the texture resolutions a bit. They made a strange choice there.
 

Chuck795

Member
May 7, 2020
738
The biggest thing to me is that it actually maintains a relatively high rendering resolution for a game like this, higher than most demanding Switch ports from this gen. They probably should've lowered that and upped the texture resolutions a bit. They made a strange choice there.
Is the resolution that high when in docked they said it is usually 720p and 540p in handheld? How much lower would you like them to go?
 

Skittzo

Member
Oct 25, 2017
41,037
Is the resolution that high when in docked they said it is usually 720p and 540p in handheld? How much lower would you like them to go?

Look at some of the other current gen UE4 games on Switch, 720p is rather high. Even TW3 doesn't maintain it that high on average I believe.

Keeping in mind those aren't the ceilings, it targets 1080p docked and 720p handheld.
 

.exe

Member
Oct 25, 2017
22,344
Having gotten around to watching the video finally, it looks like you're playing a bugged version of the game with distant LOD objects being drawn close to the player. Shame. It looks pretty nice usually.
 

fourfourfun

Member
Oct 27, 2017
7,735
England
As someone who gamed on Intel iGPUs, I'd say that a modern custom Tegra SoC can get really close to that gaming performance but with far lower cost.
The biggest hurdle is still memory and battery life

The latter is a biggie, as it is, Switch is not a long life on battery. But I'd love to see this kickstart a mobile graphics revolution. Stuff like Oculus and Windows tablets would really benefit too.
 

J.Devesh

Banned
Nov 6, 2017
479
Digital Foundry says they had the patch installed.
At this point I'm more interested in seeing the game without the patch
This is very disappointing, I hope that there will be more updates that will improve performances and the image quality.

I deleted my preorder and I decided to buy GRID Autosport on the eShop because it was finally discounted. It's really an amazing product!
 

Chuck795

Member
May 7, 2020
738
Look at some of the other current gen UE4 games on Switch, 720p is rather high. Even TW3 doesn't maintain it that high on average I believe.

Keeping in mind those aren't the ceilings, it targets 1080p docked and 720p handheld.
Yep and they said it never reaches those targets. You can't go much a whole lot lower than 540p dude.
 

New Donker

One Winged Slayer
Member
Oct 26, 2017
5,379
This is very disappointing, I hope that there will be more updates that will improve performances and the image quality.

I deleted my preorder and I decided to buy GRID Autosport on the eShop because it was finally discounted. It's really an amazing product!

oh I've been waiting on a grid discount, thanks for the heads up :)

I'll be curious if the devs or publishers say anything about this port, especially since it was being hyped up by both parties.
 

fiendcode

Member
Oct 26, 2017
24,964
I don't think we should believe this issues can be fixed with more resources necessarily, because there will always be hardware limitations. For example the Doom port was excellent, but they could half the framerate. Are you suggesting Doom port could have been better and run at 60FPS with double the money and manpower?
I'm not saying there aren't hardware limitations, I'm saying high performance demanding current gen games require more resources to really bring over intact. Games like DQXI or TW3 are both good examples of those as they had extensive custom optimization and by-hand asset reconstruction (rather than preset scaling). That's expensive and might not make sense for every title but in the end you get a better, more customized version of your game on the system.

This port doesn't strike me as one that had the resources put into it that it really needed. I'm sure Virtuos did the best they could with what they had but TOW self-evidently needed more time in the oven and perhaps a different approach from the outset.
 

spiel

Member
Oct 28, 2017
320
(edit: accidentally quoted a post)

The ground textures and rocks look really bad and sadly there's so much of it.
 
Last edited:

chandoog

Member
Oct 27, 2017
20,103
VGTech have put up their analysis video too. The game has an average frame rate of 27 with the lowest drop being 13 FPS.


 
Oct 29, 2017
7,503
Watching the DF video this really calls to mind the last-gen ports of Dragon Age Inquisition. Starting with assets designed for higher levels of quality than the system is capable of displaying gets you a blurry mess that ends up looking worse than the games that were actually designed for that hardware.
 

cowbanana

Member
Feb 2, 2018
13,976
a Socialist Utopia
When the publisher isn't willing to make a proper version of a game, but instead sells an extremely stripped down and badly performing port like this, shouldn't they sell it for like 15-20 bucks instead of asking a full 60 bucks?
 

Pipyakas

Member
Jul 20, 2018
549
It's not the same type of ram.
Sure, but the MX150 has like 50gbps of memory bandwidth. The latest Tegra Xavier has the same bandwidth using LPDDR4X. We're still slower than the Xbox one here but it's a handheld, and at 50gbps it doubled the current Switch. It's also very close to current DDR4 desktop/laptop ram using in these portables
 

Doskoi Panda

One Winged Slayer
Member
Oct 27, 2017
15,086
these guys are a bunch of jokers lmao

"we can port anything to switch"
That's actually not what they said, as I pointed out in the thread about that interview, but everyone chose to interpret it that way, to a point where I decided it's best not to argue. These results sort of speak for themselves, though.
 

arsene_P5

Prophet of Regret
Member
Apr 17, 2020
15,438
You're not gonna be getting Switch ports of PS5/XSX games (not counting cross-gen), period, with the exception of indie stuff. PS4 to Switch is kind of doable, as we've seen many examples of, but once the Switch is another big generational leap behind, no way.
I agree with you.
They probably should've lowered that and upped the texture resolutions a bit. They made a strange choice there.
I don't think lowering the resolution would've helped in the case of texture resolution, because the game stutters and stops to load data. You are probably looking at a streaming limit here and thus they decided to lower the texture resolution so much.
 

SapientWolf

Member
Nov 6, 2017
6,565
When the publisher isn't willing to make a proper version of a game, but instead sells an extremely stripped down and badly performing port like this, shouldn't they sell it for like 15-20 bucks instead of asking a full 60 bucks?
The game has texture streaming issues on every platform and no one else received a discount at launch to make up for the technical issues. The problem is just far, far worse on Switch.
 

cowbanana

Member
Feb 2, 2018
13,976
a Socialist Utopia
The game has texture streaming issues on every platform and no one else received a discount at launch to make up for the technical issues. The problem is just far, far worse on Switch.

I didn't see any noticeable texture issues on PC playing from SSD and the models didn't look like batch processed, wonky polygon abominations that no human modeler would make. It wasn't a very good game, but that's a different issue. The Switch version is just decimated, and selling such a botch-job at full price doesn't seem right. If they had crafted a Switch version alongside the other versions, they'd probably have a game that they could proudly sell.
 

IronFalcon1997

One Winged Slayer
Member
Jun 11, 2018
1,802
User Warned - Lazy Dev Rhetoric
Considering games like Doom, Wolfenstein 2, Alien Isolation, and Witcher 3 all run astronomically better on the Switch than this mess, we shouldn't be calling this port ambitious or blaming the Switch for its horrific shortcomings. This is, unfortunately, a very lazy effort.
 

IronFalcon1997

One Winged Slayer
Member
Jun 11, 2018
1,802
It's like the developers just ported over the game with its LOD low detail models only and called it a day.
 

Nano-Nandy

Member
Mar 26, 2019
2,302
Considering games like Doom, Wolfenstein 2, Alien Isolation, and Witcher 3 all run astronomically better on the Switch than this mess, we shouldn't be calling this port ambitious or blaming the Switch for its horrific shortcomings. This is, unfortunately, a very lazy effort.
I wouldn't say is lazy, considering that Virtuos also made the Bioshock and XCom Switch ports that were released the same week.

Maybe... a bit too busy? Outer Worlds was delayed even.
 

SapientWolf

Member
Nov 6, 2017
6,565
I didn't see any noticeable texture issues on PC playing from SSD and the models didn't look like batch processed, wonky polygon abominations that no human modeler would make. It wasn't a very good game, but that's a different issue. The Switch version is just decimated, and selling such a botch-job at full price doesn't seem right. If they had crafted a Switch version alongside the other versions, they'd probably have a game that they could proudly sell.
Maybe they patched it then because it was a common problem across all platforms and PC configurations:

 

9-Volt

Member
Oct 27, 2017
12,910
Considering games like Doom, Wolfenstein 2, Alien Isolation, and Witcher 3 all run astronomically better on the Switch than this mess, we shouldn't be calling this port ambitious or blaming the Switch for its horrific shortcomings. This is, unfortunately, a very lazy effort.

They're not lazy at all, this is the only port that didn't work out well for them. Don't forget, they had to close their studios due to COVID, probably couldn't do the finishing touches to the product.

XCOM 2 is also by them and it's an excellent port, considering the game also runs shit on PS4/Xbox one. They're still magicians, I'm anxious to see what else they have in store.
 

IronFalcon1997

One Winged Slayer
Member
Jun 11, 2018
1,802
I wouldn't say is lazy, considering that Virtuos also made the Bioshock and XCom Switch ports that were released the same week.

Maybe... a bit too busy? Outer Worlds was delayed even.
Oh they did those? Strange. Thanks for letting me know. I guess they were busy, because this port is sadly disappointing. If those other ports are as good as everyone says they are, then I look forward to their future, less stressful efforts.
 

IronFalcon1997

One Winged Slayer
Member
Jun 11, 2018
1,802
They're not lazy at all, this is the only port that didn't work out well for them. Don't forget, they had to close their studios due to COVID, probably couldn't do the finishing touches to the product.

XCOM 2 is also by them and it's an excellent port, considering the game also runs shit on PS4/Xbox one. They're still magicians, I'm anxious to see what else they have in store.
Gotcha, that's good to know. Hopefully future ports from them aren't as rushed/unfinished due to exterior circumstances.
 

Eoin

Member
Oct 27, 2017
7,109
When the publisher isn't willing to make a proper version of a game, but instead sells an extremely stripped down and badly performing port like this, shouldn't they sell it for like 15-20 bucks instead of asking a full 60 bucks?
The economics of that probably don't work out. This port job probably did not require much less effort than porting from, say, PS4 to Xbox One (or vice versa). With costs being split up even more with this version, it likely wouldn't have been possible to get all the stakeholders to agree to sell it at a lower price, even if most of them wanted to (and probably none of them wanted to).

Considering games like Doom, Wolfenstein 2, Alien Isolation, and Witcher 3 all run astronomically better on the Switch than this mess, we shouldn't be calling this port ambitious or blaming the Switch for its horrific shortcomings. This is, unfortunately, a very lazy effort.
I think it's important to note here: "ambitious" is not a positive word in and of itself. It can be applied as criticism. Trying to climb Mount Everest solo without any gear is ambitious, but that doesn't mean that it's a good idea or that people should applaud anyone who tries it and fails. Porting this game to Switch definitely was ambitious on the part of the developer, but saying that is not necessarily praise.
 

Kennedy88

Member
Nov 7, 2017
17
Hacked switch here, tried the game with OC (playing in portable with dock frequency) and with a mod to unlock some graphic feature

2020060600285000-1bd3g7kxv.jpg


2020060600253500-1bd30qkzt.jpg


appunti01dij5t.png


appunti021zkqw.png


3sojnr.jpg


31ijdd.jpg
 

GlowingBovine

Prophet of Truth
Member
Nov 27, 2017
791
Hacked switch here, tried the game with OC (playing in portable with dock frequency) and with a mod to unlock some graphic feature

2020060600285000-1bd3g7kxv.jpg


2020060600253500-1bd30qkzt.jpg


appunti01dij5t.png


appunti021zkqw.png


3sojnr.jpg


31ijdd.jpg
Hows performance like this? Is it equal to normal docked performance? Is it possible to overclock handheld performance and not increase the graphics for a higher frame rate?
 

Kennedy88

Member
Nov 7, 2017
17
Hows performance like this? Is it equal to normal docked performance? Is it possible to overclock handheld performance and not increase the graphics for a higher frame rate?
28/30 fps near the botanical area with the mod (the fan goes at full speed)
I think it's possible to reach stable 30fps in portable mode with OC
 

VariantX

Member
Oct 25, 2017
16,936
Columbia, SC
Either this port needed more time or it was just too much for the hardware to handle. Just because it runs doesn't mean it should be ported.
 

Gorthaur

Member
Oct 28, 2017
377
I wouldn't say is lazy, considering that Virtuos also made the Bioshock and XCom Switch ports that were released the same week.

Maybe... a bit too busy? Outer Worlds was delayed even.
Bioshock is not a good example. It does not even have filtered textures. I got to test it and you have point sampled textures all over the place.