This is a great post.
For a long time, there was a narrative online, despite indications as early as The Breath of the Wild, that games simply weren't optimized for the Switch because they started on Wii U/3DS, and that in a year or two, performance will be better.
I think it's clear at this point that that narrative is mostly bullshit, and that the memory bandwidth of the first gen Tegra X1 in particular is majorly holding back the system. (Obviously we sometimes hit CPU and GPU limitations as well, but I think my point is the system is not balanced).
It just sucks, because I really thought the Switch was going to be the system where I no longer care about graphics anymore. 720p handheld (wow!). 900p docked. Life is good. Instead, we got a system where we are constantly reminded of the hardware limitations, through garbage sometimes even sub-SD resolutions, poor frame rates, or bland/empty environments.
I was really hoping the new Switch (FKA "Switch Pro") was going to throw some of us more sensitive to this a bone. But, while that could still happen, we don't have any indication that it will at this point.