i-Lo
Thought I'd share my video here. This is pretty self explanatory. To me this is an absolute long load time considering I'm in the same area. Like literally right next to the spawn point.
Base PS4, internal HDD.
It kinda don't make sense when the majority of customers are on the base.
i-Lo
Thought I'd share my video here. This is pretty self explanatory. To me this is an absolute long load time considering I'm in the same area. Like literally right next to the spawn point.
Base PS4, internal HDD.
Fuck that. I'm really liking the game, but I'm playing on PC where my average load time after a death is about 10 seconds (SSD). I think I'd have a much different opinion of it were I playing it on console.
Wow, that is ridiculously long. That's probably longer than me initially starting and getting into the game on PC
i-Lo
Thought I'd share my video here. This is pretty self explanatory. To me this is an absolute long load time considering I'm in the same area. Like literally right next to the spawn point.
Base PS4, internal HDD.
YW! I'm not sure if you've played DS yet but fair warning: Episode 2 is a slog lol. Episode 3 and on game becomes amazing IMO. I beat the story and am still considering picking it up someday just to Platinum it.
As far as SW goes I highly recommend renting it to see if the performance is something you can live with.
i-Lo
Thought I'd share my video here. This is pretty self explanatory. To me this is an absolute long load time considering I'm in the same area. Like literally right next to the spawn point.
Base PS4, internal HDD.
Obviously what?
Everybody seems to have a missed an important detail regarding loading/respawn time.
It takes longer to respawn after you are killed /or fall down & depleting your health, because the game respawn every enemy in your vicinity. Which is not the case when you are simply respawn ed after falling and still having health left.
The more enemies in you particular area the longer it seems to take.
Yeah. Resting only respawns enemies while respawning after death seems to reload a previously saved state stored on the HDD in addition to respawning enemies.Yeah I've pointed this out before. Still though, 3 small enemies takes this long to load? Lol. What's funny is I could run up to that meditation point and "rest" which respawns all enemies anyway and immediately back out with no loading. The optimization is just off.
After playing this for several hours today (really enjoying it), I can pinpoint *some* of what is dropping frames. Not all.
There are some assets in the game that drop frames from the shaders running on them. In a cave, pull out your lightsaber but don't press the LB button. You'll notice that the game is running smoothly. Then press and hold the LB button. There is a second point light that gets rendered and it's radius is really wide. The FPS immediately tanks. Also, playing in the grass (fighting) on the 2nd planet tanks the framerate because of all the transparent polys for the grass. I'm convinced that this game is using a mix of deferred and forward rendering. The light source FPS drop is pretty common since most games tend to use only directional lights (RDR2 being an exception) which don't bog down the GPU. I also think the transparent objects tank the GPU as well. Not sure anything can be done about that except faster GPUs tbh.
There are sync issues of course. I unlocked my FPS and got too much judder moving in the tall grass. I switched to 30FPS and the movement was much better. Judder still isn't gone and that's the part I think they can fix.
PS4 Pro!
Standards change but also, more importantly, displays change. Load up a 720p game on a good CRT and it'll look stunning but scale that up to 4K on a large flat panel and it's a blur fest.I remember the time when 720p when forza horizon was praised for its 720p resolution and 4xmsaa, but now 720p is like PS1 graphics to ppl.
It strange how something can go from "great" to crap in just a few years.
Is it just me or does performance seem to get worse the longer you play? The game was really stable for me early on, but when I progressed the story it started getting worse and worse. Dathomir's frame rate is TERRIBLE, and even going back to older planets now the game seems to run worse.
Id imagine you can just copy it over in the Game's & App section? No need to install it again, unless that's what you meant.
I wish there was a Star Wars: Bounty Hunter 2 to capitalise on The Mandalorian.
i-Lo
Thought I'd share my video here. This is pretty self explanatory. To me this is an absolute long load time considering I'm in the same area. Like literally right next to the spawn point.
Base PS4, internal HDD.
Yeah it would be great to shorten the load/respawn times. Still, Witcher 3 takes longer to load after falling to your death from a very short height. If we like a game we continue to navigate its "features". I do like this game.
Finally arrived at planet K. Played the E3 opening sequence finally, was really great. Getting into the level though it seems really ambitious. Not prepared for the burden I may be.
Yeah it's clearly not a priority which is a shame. Most engines are still quite primitive when it comes to background processing and streaming though and it's not a cheap problem to solve properly, especially retroactively.It is just weird that games these days from experienced studios are still suffering from problems that should have been solved years ago. There should be some programming guidelines that prevent stuff like this from happening... but I guess time constraints are still the devil in everyones neck...
Standards change but also, more importantly, displays change. Load up a 720p game on a good CRT and it'll look stunning but scale that up to 4K on a large flat panel and it's a blur fest.
The Switch is interesting in that regard as it's also fallen behind display technology. This was the issue with the Wii where 480p looked great on an HD CRT but terrible on a flat panel.
Yeah but if you play Wii on a good Sony CRT HDTV, it looks really really good.Yeah but the Switch holds up a lot better than the Wii. When I moved from my CRT to a Samsung LCD, I thought something was wrong because of how shitty it looked. I went out and bought component cables hoping it would magically help, but it still looked like crap. Mario Galaxy deserved better resolution, lol. The Switch can still look beautiful. Games like Ori, Astral Chain, Dragon Quest XI S, Luigi's Mansion 3....they still look impressive to me even after long gaming sessions on my Pro/X. I guess it just comes down to the resources available to the developer to optimize it for the system, which can't be easy with the mid-gen refreshes.
i-Lo
Thought I'd share my video here. This is pretty self explanatory. To me this is an absolute long load time considering I'm in the same area. Like literally right next to the spawn point.
Base PS4, internal HDD.
Yeah but if you play Wii on a good Sony CRT HDTV, it looks really really good.
Overall, I have not had major issues or frame rate problems, but when it happens it is very noticeable. The game is great, love the graphics, the play style and Story, but it just feels a bit rough and rushed. I am hoping Respawn can react quickly and fix some things.
Patch on PC today. Coming later this week for consoles.
Cool, that is the way I plan on going. Still no issues?I'm running off an external ssd on Xbox x and I have yet to see that issue.