#124
I don't think you have that much money.lets go people! for every complain about how the game is fake, ill buy a ship.
lets go people! for every complain about how the game is fake, ill buy a ship.
i do have but will probably go broke yes with so much era hate on this game. anyways, topic at hand, star citizen is true next gen stuff. cannot wait. its an incredible experience.
i do have but will probably go broke yes with so much era hate on this game. anyways, topic at hand, star citizen is true next gen stuff. cannot wait. its an incredible experience.
Is your avatar you actual photo? Cause I can totally see that guy having metric craptons of money.i do have but will probably go broke yes with so much era hate on this game. anyways, topic at hand, star citizen is true next gen stuff. cannot wait. its an incredible experience.
lmfao yes thats meIs your avatar you actual photo? Cause I can totally see that guy having metric craptons of money.
Very impressive tech, game just seems so colossal, will it ever be finished.
Finishing the video makes me want a next gen Mass Effect.
Are you pointing to a No Man's Sky like situation? Where the devs will keep adding to the game post-launch to complete it?I don't think it will ever be finished. Not because of incompetence or anything, but because it's practically impossible to place a definitive end point on a project like this.
lets go people! for every complain about how the game is fake, ill buy a ship.
planetary tech is impresive, hopefully their work here helps more devs in the future with making huge worlds faster and more efficiently while not sacrificing detail and seamless loading
I love DF but these latest videos regarding SC feels more like an AD than everything they have ever done.Volumetric clouds and object containers are a tech novelty according to the video. What happened to DF?
Volumetric clouds and object containers are a tech novelty according to the video. What happened to DF?
I love DF but these latest videos regarding SC feels more like an AD than everything they have ever done.
Is your avatar you actual photo? Cause I can totally see that guy having metric craptons of money.
lets go people! for every complain about how the game is fake, ill buy a ship.
Both are indeed very much so a tech novelity. The size of the volumetric clouds make their implementation pretty darn different from volumetric clouds that you would see in something like red dead redemption, Horizon or else where.Volumetric clouds and object containers are a tech novelty according to the video. What happened to DF?
Both are indeed very much so a tech novelity. The size of the volumetric clouds make their implementation pretty darn different from volumetric clouds that you would see in something like red dead redemption, Horizon or else where.
And yes, Object Containers as implemented in SC are in fact pretty different from standard loading done in other "open" world games, precisely do to the type of objects that are loading. A ship, like a larger transport, is a floating game level...
A player controled game level floating toward your position, that you need to load on the fly.
You know, we report on the tech of a lot of games - and we rarely get the opportunity to interview or actually peel back the development process to see how the workflows are. And finally when we can go to a place and explain how it works, people call it an "advertisement".
Yeah - ResetEra - you disappoint me.
Both are indeed very much so a tech novelity. The size of the volumetric clouds make their implementation pretty darn different from volumetric clouds that you would see in something like red dead redemption, Horizon or else where.
And yes, Object Containers as implemented in SC are in fact pretty different from standard loading done in other "open" world games, precisely do to the type of objects that are loading. A ship, like a larger transport, is a floating game level...
A player controled game level floating toward your position, that you need to load on the fly.
You know, we report on the tech of a lot of games - and we rarely get the opportunity to interview or actually peel back the development process to see how the workflows are. And finally when we can go to a place and explain how it works, people call it an "advertisement".
Yeah - ResetEra - you disappoint me.
Try Ace Combat 7 for huge amounts of high quality volumetric clouds maybe? The tech has been here for years before SC.
The videos focus on the positives pretty much exclusively, it's hard to maintain journalistic intrgrity while glossing over all the huge problems that the game has.
You know, we report on the tech of a lot of games - and we rarely get the opportunity to interview or actually peel back the development process to see how the workflows are. And finally when we can go to a place and explain how it works, people call it an "advertisement".
Yeah - ResetEra - you disappoint me.
The videos focus on the positives pretty much exclusively, it's hard to maintain journalistic intrgrity while glossing over all the huge problems that the game has.
Try Ace Combat 7 for huge amounts of high quality volumetric clouds maybe? The tech has been here for years before SC.
The videos focus on the positives pretty much exclusively, it's hard to maintain journalistic intrgrity while glossing over all the huge problems that the game has.
Try Ace Combat 7 for huge amounts of high quality volumetric clouds maybe? The tech has been here for years before SC.
The videos focus on the positives pretty much exclusively, it's hard to maintain journalistic intrgrity while glossing over all the huge problems that the game has.
What aspects to critique about RDR 2 do you mean?Because it is perceived as somewhat biased to present all the good stuff while ignoring the giant amount of bad (it's like looking at a car that completely falls apart after one mile, but look at how great was the rear mirror).
All your videos have a certain goal of presenting the product for what it does best, it doesn't matter if it's Anthem, RDR2 or Star Citizen, so I guess it's fair. You make advestise-friendly videos in all cases, and even when you touch on the bad you make an effort to minimize it. But there's this side effect that makes who watches your videos realize that once can't trust them to get a balanced picture.
Because it is perceived as somewhat biased to present all the good stuff while ignoring the giant amount of bad (it's like looking at a car that completely falls apart after one mile, but look at how great was the rear mirror).
All your videos have a certain goal of presenting the product for what it does best, it doesn't matter if it's Anthem, RDR2 or Star Citizen, so I guess it's fair. You make advestise-friendly videos in all cases, and even when you touch on the bad you make an effort to minimize it. But there's this side effect that makes who watches your videos realize that one can't trust them to get a balanced picture.