That would make a lot more sense and would be closer in line to what I'd expect.
Destiny 2 is still a curious affair, though. 1440p/60 should also be possible there.
For some rare games it can be great, like top-down scrollers, it tends to add a bit of delay so better use it on games that don't need reaction time.
Richard will look into it. I'm wondering if you can even switch to 1080p60 when using Stadia Pro on the Chromecast...perhaps not.So if it (let's say) runs at 1080p60 in the browser, does it stays that way when going to Chromecast 4K? Do you have to "restart" the game to make it run in 1440p30.
And if it starts in 1440p30 on Chromecast, does it stays that way if you continue in the browser?
In fact the question is, if it chose different game profile depending on the device it's started, does it change the game profile on the fly or does it have to restart the game?
As their seemless play on what you want is one of their big points, it would be a pain to have to restart a game to switch from phone res to 4K TV (given there's a 4K/fauxK game profile).
By that metric every single console manufacturer is lying about their output. Native 4k outside of PC is the exception, not the rule. Google fits right in with the others here.Does them advertising 4K resolution for Stadia Pro not constitute false advertising if this is the case and it won't actually run at 4K no matter how good your internet is? Surely "it's actually upscaled from a lower output resolution to a 4K video feed" is stretching the truth at best?
Does them advertising 4K resolution for Stadia Pro not constitute false advertising if this is the case and it won't actually run at 4K no matter how good your internet is? Surely "it's actually upscaled from a lower output resolution to a 4K video feed" is stretching the truth at best?
Interesting. A choice to run games at 1080p60 would take away much of my initial negativity. Can't see the difference between 4K and 1080p anyway in my living room because of the distance to the TV (plus, I'm old), but 30 vs 60fps gets seen within a second.Richard will look into it. I'm wondering if you can even switch to 1080p60 when using Stadia Pro on the Chromecast...perhaps not.
Richard will look into it. I'm wondering if you can even switch to 1080p60 when using Stadia Pro on the Chromecast...perhaps not.
What year is this feed from? I'm just trying to understand is this is sarcasm, or early 2000's speculation. Or sarcasm of early 2000's speculation.
They say "Up to 4K". You can get away with anything these days as long as a static black picture can be streamed at 4K even if 99.99% of your content is 240p.
This kind of surprised me too. I'm mostly a PC gamer, and granted I don't really focus on the most action oriented games, but I'm looking to upgrade to 1440p 120/144 this Black Friday. 4K wasn't even on my radar and even thinking about it, I'd rather have the extra FPS120 to 144fps is where it's at for the quality seekers now and moving forward. We're talking about 60fps like it's the holy grail.
This kind of surprised me too. I'm mostly a PC gamer, and granted I don't really focus on the most action oriented games, but I'm looking to upgrade to 1440p 120/144 this Black Friday. 4K wasn't even on my radar and even thinking about it, I'd rather have the extra FPS
Really? I was thinking about getting a 4k monitor and playing at 30-60fps as games got more intensive next year, but perhaps 1440p is the sweet spot... I might be playing as far as 8-10 feet though.Wise choice. I mostly play on a 65" OLED and 1080p/120 beats 4k/60 even at five to six feet away.
Yeah. He has bad luck in choosing projects. He worked at Xbox One launch, too.On a side note, it's hilarious that it's Phil Harrison behind this, again. PS3 vibes
You clearly don't understand negative latency technology.Sorry, so to get this right:
Stadia is much stronger than Xbox One X... but runs RDR 2 at 30fps and a lower resolution?
Nvidia's Ultra Low Latency mode combined with VRR/GSync is also an absolute game changer for me, even at 60fps. Games feel so different and responsive with it enabled that going back to consoles now feels really laggy, never mind Stadia. Even just scrolling through the menus on a title screen feels so different going between ULL/Gsync on PC and then on PS4 Pro/X. I hope the next gen consoles implement ULL/VRR in a similar way to it works on PC.120 to 144fps is where it's at for the quality seekers now and moving forward. We're talking about 60fps like it's the holy grail.
On the plus side, if the service ever shuts down you'll lose access to it forever
Nvidia's Ultra Low Latency mode combined with VRR/GSync is also an absolute game changer for me, even at 60fps. Games feel so different and responsive with it enabled that going back to consoles now feels really laggy, never mind Stadia. Even just scrolling through the menus on a title screen feels so different going between ULL/Gsync on PC and then on PS4 Pro/X. I hope the next gen consoles implement ULL/VRR in a similar way to it works on PC.
Really? I was thinking about getting a 4k monitor and playing at 30-60fps as games got more intensive next year, but perhaps 1440p is the sweet spot... I might be playing as far as 8-10 feet though.
Certainly with VRR being standard on TVs in future (as standardised in HDMI 2.1 spec), this will be the case.The gap between streaming and local play isn't going to narrow over time.
It's going to grow.
Yeah, that dude's cursed. He needs to start carrying a lucky charm or something.On a side note, it's hilarious that it's Phil Harrison behind this, again. PS3 vibes
Yeah, that dude's cursed. He needs to start carrying a lucky charm or something.
What year is this feed from? I'm just trying to understand is this is sarcasm, or early 2000's speculation. Or sarcasm of early 2000's speculation.
I think it's more of a "wrong place, wrong time" type thing. He may just not be very good at reading at the market. Of course, what does he care with the payouts that he gets?
Streaming is 100% not going to cut it for the majority of mouse and keyboard gamers, even those not running ULL/VRR setups.Nvidia's Ultra Low Latency mode combined with VRR/GSync is also an absolute game changer for me, even at 60fps. Games feel so different and responsive with it enabled that going back to consoles now feels really laggy, never mind Stadia. Even just scrolling through the menus on a title screen feels so different going between ULL/Gsync on PC and then on PS4 Pro/X. I hope the next gen consoles implement ULL/VRR in a similar way to it works on PC.
You can step through YouTube videos withOk so you are a non-random Resetera user declaring something 60FPS by looking at a video on YouTube
vs
Digital Foundry using high speed cameras and years of experience analyzing framerates
,
and .
on the desktop. With a 60 FPS video it's trivial to determine if a game is targeting 30 or 60. It will update every frame for 60, and only every second frame for 30.I wouldn't be surprised if it's something like running multiple players on a single blade rather than dedicating an entire blade per player.Holy crap. That's atrocious. What could hold Destiny 2 back so much? If RDR2 is running at X1X levels, why isn't Destiny?
4K60 is an issue of bandwidth, not "hardware". Any recent GPU can encode 4K.4K60 is (almost) impossible on streaming at its current stage. Even streamers streaming cannot do 4K60 unless it's expensive as fuck hardware. No way is Stadia going to be that.
Yeah we worked through it; I was wrong.You can step through YouTube videos with,
and.
on the desktop. With a 60 FPS video it's trivial to determine if a game is targeting 30 or 60. It will update every frame for 60, and only every second frame for 30.
Of course that is not going to determine if something is running between 50-60 FPS for example, but it's really easy to identify ≤30 FPS this way.
Plus, you know, using your eyes to see if it's smooth or not.