They have already canceled their preorder. We shouldn't need to attack other users when tech comes up short.
They have already canceled their preorder. We shouldn't need to attack other users when tech comes up short.
I mean, im not a Stadia fan so to speak, but i can still realise that It was never gonna be at 4K60 day1. Come on people. Common sense.
It's not that specialized; it's an Intel CPU and an AMD GPU with no reported weird architecture or anything.I mean I coulda told you that games for the most part on Stadia weren't going to outperform consoles regardless of the hardware difference.
Because it's easier to port games like Red Dead as is and call it a day, than it is to optimize it for Stadia's specialized hardware.
Stadia has a GPU that should be around 80% faster than X1X, yet it's running at 44% of the total pixel count with the same graphical settings and framerate.
I don't really think people expected this, since this more a glorified beta release. Still, it's the price for some old games, the line up, the cost of hardware etc that all adds up in Stadia not being what was advertised. That stings for those who already paid for this and definitely sets Google up for some hardcore criticism.I mean, im not a Stadia fan so to speak, but i can still realise that It was never gonna be at 4K60 day1. Come on people. Common sense.
Aside from GameExplain, has anyone seen gameplay of RDR2 running full screen so we can look at further examples?
Not defending Google but I'd blame the developer on that one.
Maybe it was a case of not enough confidence on the tech or just not enough time to optimize, but better hardware doesn't always equals to better performance; we see that a lot on PC gaming overall.
So before blaming Google I'd wait for a real dev to clarify on how much difficult it is to port something to Stadia after its done on other platforms. I mean if your game doesn't have native support for Linux/Vulkan from the start it's a whole new platform to port to.
I don't really think people expected this, since this more a glorified beta release. Still, it's the price for some old games, the line up, the cost of hardware etc that all adds up in Stadia not being what was advertised. That stings for those who already paid for this and definitely sets Google up for some hardcore criticism.
It looks to be a screenshot of the PS4 version of RDR (note the button prompts) with a ton of pixelation added to it via photoshop.
ahh, that *is* bullshit
I don't really think people expected this, since this more a glorified beta release. Still, it's the price for some old games, the line up, the cost of hardware etc that all adds up in Stadia not being what was advertised. That stings for those who already paid for this and definitely sets Google up for some hardcore criticism.
DF seemingly confirming that RDR2 does run closer to 60FPS in browser.
Mentioned it's possible their Chromecast analysis could have had a bad capture.
This is like.....your opinion man. I'm not gonna argue it, just gonna say I disagree.Google made a lot of promises about this thing that seem to be wildly off base that are a cause for concern.
But "a ton of people within the google ecosystem" doesn't really mean a lot. Yes, there are a ton of people on gmail and youtube, but stadia isn't going to get them buying console games at full price just because they don't have to buy a ps4 or xbox now. The barrier to entry for those honestly isn't that high.
The audience interested in buying and playing Destiny 2 or Tomb Raider or any of the other dozen games or so Stadia is launching with are pretty fixed. These are people who are already invested into the Playstation, Xbox, PC, and Nintendo ecosystems.
For Stadia to do anything but struggle, it's going to have to convince a very large chunk of these people to leave the ecosystems they're invested in with pre-purchased digital games and non transferrable friendlists and leave them wholesale for a platform that doesn't have a fraction of the games or userbase- 6 months before next gen platforms hit and suck all the oxygen out of the room.
It is quite frankly a bizarre proposition, and this is before considering that huge chunks of the country don't have the infrastructure to make this workable. Metro areas, yes. outside of that? no. Hell, even if you're in a metro area, 'apartment complex' wifi and 'college dorm wifi' with a crapton of people on the same network make this one a frustrating proposition at best.
It's "for" someone sure. And perhaps google will tap into an audience of dedicated gamers but honestly I can't imagine who this is.
Totally different situations. But even then you are equating "winning" with "success" Stadia could be a successful product while still "losing" to Xbox and/or PlayStation.To be as blunt as possible with the analogy, All the windows machines in the world didn't keep Microsoft from getting its ass kicked by apple and google when they launched a substandard smartphone.
The issue here is that the 60FPS no-matter-what is basically the main selling point of Stadia... you really can't put a game at 30FPS in the first day... do you think there are issues server side or it's just like that?
A year of super fast internet for me is cheaper than I'm currently paying for broadband. Also labour wants to give everyone in the UK free fibre. We're getting to the point where internet speeds won't be a barrier for a service like Stadia. In fact for me they already aren't.A year of super fast internet is a lot more expensive than a PS4 Pro + Plus for a year.
At the people believing all these games would run at 4K60:
AHAHAHAHAHAHA
Or tell me: Since when can a Vega 56 run new AAA games at 4K60?
P.S.: 4K60 is meant for the stream. Nobody said that Ingame it would render in 4K60
4K60 is (almost) impossible on streaming at its current stage. Even streamers streaming cannot do 4K60 unless it's expensive as fuck hardware. No way is Stadia going to be that.
Looks like is the second.So with regards to data cap and usage, is it streaming 1440/30 worth the data or is it being scale and bloated to a 4k/60 about of data, essentially wasting people's data caps?
So with regards to data cap and usage, is it streaming 1440/30 worth the data or is it being scale and bloated to a 4k/60 about of data, essentially wasting people's data caps?
That would add extra lag, though.So
I mean, since it's an encoded video stream I would hope that two frames of data that are identical can be sent with the bandwidth of a single frame. Only the differences between frames need to be sent, correct?
I would hope so. But it does sound like they're getting a 1440/30 source, and spitting out a 4k/60 bitrate video stream, aka using a higher bitrate than is required for the source material.So
I mean, since it's an encoded video stream I would hope that two frames of data that are identical can be sent with the bandwidth of a single frame. Only the differences between frames need to be sent, correct?
Everything that guy touches fucking flops. He's useless and he's stealing a living.
Why is this the case?
I could understand less than optimal settings with Red Dead 2 being so demanding, but The whole point of Stadia should be to at least stream everything at 60fps.
🤥
Technically the stream is 60fps it's just that the game is running at 30fps.
I'm actually wondering if they are limiting resources to games in order to spread out their current hardware across more instances until they are able to get more hardware across their edge locations and data centers.
Yeah. This is upsetting.
It would be pretty stupid to be limiting resources when pretty much the only people currently using the product are those reviewing it.
Blurry pixels do that.If both are running 30fps then why does the stadia version look a LOT smoother. It does straight to tomb raider (confirmed to be 60) and it looks the same.
When making Uncharted, it was an artistic decision to go for visuals rather than performance. They could lower it to have higher frames but they value visuals more. That is an artistic choice. On PC that choice is left to you, but for console developers it is an artistic choice. And please don't reduce this choice to limitations of hardware. Limitations are an inherent part of artistic endeavor. The fog in Silent Hill 1 was an artistic choice because of the limitations and so is weighing frames vs. visuals.Artistic reason for 30fps?
I've heard some bullshit in my time, but this is is a big one lol.
I really hope that the people that pre-ordered this get refunded... It was clearly false advertisement.An OC'd Vega 56 can handle RDR2 at 1440p/60 at high settings more often than not, and yet Stadia is struggling with 1080p/60 at XB1X settings? What the hell?