So first...it's not about being a "fanatic" and no one is being "petty" as you describe. Anything improves as you get more power...duh, but even with what we have now, RT can make a big difference in games and their design today. As described by
Dictator in the video...the biggest hurdle at this point in time is actually time and familiarity with the new codebase that developers have to work with so that they can take advantage of raytracing. This goes with any new technology, so it's not only more capable hardware, it's techniques used within said hardware (See usage of DLSS, VRS etc...). It's the same reason why we have great looking games at the end of a generation vs. the beginning even though the hardware is still the same (and no, i'm not including the midgen upgrades). It's a balance of software and hardware that leads to great things, not just the capabilities of the hardware. Raytracing has been out forever ago, it was software techniques that created rasterization because we couldn't simulate light easy (using physics logic for algorithms is much easier than faking lighting).
From my point of view, there's not a caveman like mentality in reference to raytracing...it's just that people who have no clue about its importance to game development, game design, and finished titles talk as if it's just a small thing when it's not. Sure, we have a few titles right now that didn't have time to fully take advantage of the hardware (because the reality of time and budgets and schedules) and it will get better over time with better hardware but more importantly as I stated...developer familiarity.
Just being honest here...your post comes off as some persecution complex than the people being defensive. That's just my opinion though.