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Do you think the demo is impressive?

  • Yes

    Votes: 2,855 92.0%
  • No

    Votes: 247 8.0%

  • Total voters
    3,102

melodiousmowl

Member
Jan 14, 2018
3,774
CT
I liked the DF video that showed the little bits of tech in use.

As for the demo...the demo looked nice, but it was just as non-interactive environmentally as games now with higher quality static meshes (and lighting and so on)... whoop-te-do.
 

Deleted member 10847

User requested account closure
Banned
Oct 27, 2017
1,343
No goal, just people not understanding that just because the XSX has a better GPU that automatically means the PS5 has no advantages, ever.

This is valid both ways, really don't understand why both sides are moving this type of discussions. 100% sure that both will offer similar games and experiences regardless of both strengths and weeknesses.
 

Stacey

Banned
Feb 8, 2020
4,610
Theoretically if this demo was run on a 7200rpm mechanical drive would the flying sequence consist of GTA IV style invisible roads?

And how will the majority of PCs be able to run the UE5 engine?
 

giblet

Banned
Oct 28, 2017
179
It's visualized geometry, this is similar to what RAGE did with textures (they even mention virtualized textures in the video as well). I imagine some sort of triangle soup streamed from disks, and nice Octree structure that is traversed to get the geometry pages for the higher detail assets. Carmack talked about this about 15 years ago as the next breakthrough! SSD and storage space are the killer features here, everything is paged from disk.
 

Thera

Banned
Feb 28, 2019
12,876
France
What NASA PC? Witcher 3 demo's were shown before even the GTX 980 was out, it just got downgraded because the XB1 is a shit baseline honestly that CDPR didn't have enough time to work around like say R* can, DDR3 for VRAM cmon. Thank god it won't be for much longer.
So CP 2077 will be shit because XB1 is a shit baseline, noted.
And they admitted the engine they used for the vertical slice was incapable of handle open world design, console or not.
 

gofreak

Member
Oct 26, 2017
7,734
AFAIK PS5 devs kits were out there much longer than XSX dev kits for 3rd parties. So naturally Epic would be more familar with it. Also UE5/PS5 is a nice marketing coincidence as well.

True. Whatever about how much of it is ultimately needed, for what result, the bandwidth on the storage has probably been helpful too for development and potentially dealing with less optimal in-development code.
 

metalslimer

Avenger
Oct 25, 2017
9,558
Pretty much this. It's a pretty looking tech demo but it's exactly that. A tech demo whos sole purpose is to look pretty with nothing else running under the hood. I just want to see the actual games dammit! Games that we'll actually be playing this fall.

Games end up looking better than most tech demos
 

PLASTICA-MAN

Member
Oct 26, 2017
23,503
Btw, remember that Agni's Philosophy's character? She was 15 million polygons and I thought no way we could even get such polycount. Now it's 33 million polygons for one statue and there are 500-600 of them at once so around 16 billion polygons XD.
 

Shogmaster

Banned
Dec 12, 2017
2,598
True. Whatever about how much of it is ultimately needed, for what result, the bandwidth on the storage has probably been helpful too for development and potentially dealing with less optimal in-development code.
Speaking of which, I don't think MS has shared info on BC Pack compression outside it's first party studios so building a demo where SSD is leveraged so much on XSX would be far from ideal.
 

Ombala

Member
Oct 30, 2017
2,239
www.youtube.com

UE4 Elemental Demo for Playstation 4 | Unreal Engine

At the PlayStation Meeting 2013, Epic Games showed its new Unreal Engine 4 "Elemental" demo, the first public real-time demonstration for PlayStation 4!Want ...

Don't forget, this was the equivalent last gen (only it wasn't controllable unlike this new demo)
HI so it was supposed to be a playable demo at GDC, do you have any idea if it was going to be on PS5 hardware there too?
 

Maple

Member
Oct 27, 2017
11,714
That scene is tied very much to SSD speed, that scene will be streaming geometry and textures at speed.

This isn't a proprietary first party engine, it's an engine that is and will be widely used by development teams all over the world. Epic isn't going to show off a real-time showcase of their engine and all of the new graphical tech that's only possible on one unreleased platform.

If everything in this demo required a 5+ GB/s read speed to run, then it wouldn't be possible on Xbox, and would only be possible on an extreme minority of gaming PCs.
 

Domcorleone

Member
Oct 26, 2017
2,191
The person I quoted didn't mention anything about real time gameplay. Any other qualifiers you'd like to add?

So seeing an in engine cinematic is the same as a playable demo? That should be the only deciding qualifier, we PLAY these games after all. A playable demo running on a console always gives you a better idea of what to expect than an in engine cinematic. See Uncharted 4s initial 60fps trailer reveal and compare it to PSX demo- its literally not the same.
 

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,676
AFAIK PS5 devs kits were out there much longer than XSX dev kits for 3rd parties. So naturally Epic would be more familar with it. Also UE5/PS5 is a nice marketing coincidence as well.

and also to throw a tin foil hat into the ring, weren't some of them 13teraflops.
This could be running on one of those and not the equivalent of retail hardware....

alens.jpg
 

Shogmaster

Banned
Dec 12, 2017
2,598
Btw, remember that Agni's Philosophy's character? She was 15 million polygons and I thought no way we could even get such polycount. Now it's 33 million polygons for one statue and there are 500-600 of them at once so around 16 billion polygons XD.
I think those are raw Z Brush model poly count. The engine would dynamically tessellate that into smaller poly count I'm sure. I highly doubt the engine renders 16B polys per frame...
 

digitalrelic

Weight Loss Champion 2018: Biggest Change
Banned
Oct 25, 2017
13,124
So seeing an in engine cinematic is the same as a playable demo? That should be the only deciding qualifier, we PLAY these games after all. A playable demo running on a console always gives you a better idea of what to expect than an in engine cinematic. See Uncharted 4s initial 60fps trailer reveal and compare it to PSX demo- its literally not the same.
Who said it's the same? I surely didn't.
 

LumberPanda

Member
Feb 3, 2019
6,293
yes, real gameplay of a glorified walking simulator. I think it's better to look at this for what it really is: a real time tech demo of a new engine
I don't understand this complaint. This is more-or-less indicative of gameplay you would expect to see from non-shooting sections of Uncharted or Tomb Raider.
 

Stacey

Banned
Feb 8, 2020
4,610
This isn't a proprietary first party engine, it's an engine that is and will be widely used by develoepment teams all over the world. Epic isn't going to show off a real-time showcase of their engine and all of the new graphical tech that's only possible on one unreleased platform.

But would it perform as well on other platforms?

 

Edgar

User requested ban
Banned
Oct 29, 2017
7,180
What NASA PC? Witcher 3 demo's were shown before even the GTX 980 was out, it just got downgraded because the XB1 is a shit baseline honestly that CDPR didn't have enough time to work around like say R* can, DDR3 for VRAM cmon. Thank god it won't be for much longer.
it got downgraded because CDPR was strugling to implement e3 quality lighting to the whole zones with dynamic day and night cycle without breaking the game . It got downgraded because innitially they were estimating next gen consoles specs. It got downgraded because it was their first time working on 3 platforms at the same time . It got downgraded because developing games is hard and nothing is set in stone until game actually launches .
 

Menx64

Member
Oct 30, 2017
5,774
1440p 30 fps... No raytracing...

I mean their global illumination solution looks great, and it seems data streaming will be a key component ( I worry about game sizes tho) , but it seems like they will have to target 1080p and then scale to 4k if they are going to be using some raytracing.
 

Deleted member 46489

User requested account closure
Banned
Aug 7, 2018
1,979
Whenever I see ultra-detailed environments like this all I can think about is all the crunch the poor developers are going to be subjected to while trying to pull it off.
The demo actually uses Unreal Engine's Quixel Library (which contains thousands of real world assets scanned into the engine via photogrammetry, and ready to be used in any game), so this actually significantly reduces developer workload. Also, not having to optimize assets for games by reducing their detail and polycount also makes it easier for devs to make games. So all of us who care about the health of developers should be VERY excited about UE5.
 

Newbong

Member
Oct 27, 2017
180
So if ps5 achieves this kind of quality at 1440p , i wonder how lockhart will do... being designed for 1440p.
 

Domcorleone

Member
Oct 26, 2017
2,191
Who said it's the same? I surely didn't.

Its implied when you say that we got a glimse of next gen with the Halo Infinite trailer and the Hellblade trailer when both were in engine cinematics. Especially Hellblade which was running at 24fps.

Both consoles will surpass this tech demo, I just disagreed with your post saying MS showed next gen first. I dont count cinematics. I would feel the same if Sony showed a non playable in engine trailer.
 

prodyg

Member
Oct 28, 2017
2,196
1440p/30fps?

Pfiou. If Microsoft uses this as a target for XSX, how will the game run on Xbox One?

And people said cross-gen will not hold anything back...
if the witcher can run on the switch then this can run on the Xbox One. Also they said the engine is built to scale to down to lower consoles. I really don't see your point here.
 

Thera

Banned
Feb 28, 2019
12,876
France
However, it's premature to jump to the conclusion that there will be games that look as good as this demo until we see something like Uncharted 5 that looks like this demo.
I just stressed out that it actually run on the hardware. And this is an early version of an engine running on a early version of a dev kit.
So this is not comparable to Anthem, Watch_Dogs and The Witcher III, or any "in-engine" stuff.

Does third party will manage to have those visuals, I don't know. On Open World, probably not.
First party ? Defintively.
 

Piggus

Member
Oct 27, 2017
4,686
Oregon
The single biggest takeaway for me from this demo is that lighting on these new consoles can look amazing without ray tracing. I hope most developers choose performance over ray tracing.

I'm sure we're still going to be getting raytraced reflections in a lot of games, but it's definitely awesome that studios are finding alternatives for GI and shadows that still look incredible. In fact the micro-level detail in the shadows in this demo is better than any RT implementation I've seen.
 

Sparks

Senior Games Artist
Verified
Dec 10, 2018
2,875
Los Angeles
This is so exciting and surreal, I had this prediction a while ago and have been seeing it come to fruition is exciting and a bit scary (being in the industry).

This next generation will act as the bridge between film and games, the lines will start to blur and techniques will converge. People that work solely in film or solely in games will now be able to move between those lines more easily, allowing for new interesting ideas and experiences across both mediums.

After this generation I think we will be on to the generation where Film and Game are one in the same (in terms of creation). You go to school to learn "computer art" not film or game specialists.

And to have an even longer prediction I'd say: this next gen is the bridge generation, the nex next generation will be the film and games reach a parity generation and the next next next generation will be the everything generation. Similar to how Dreams works, game engines will be usable enough for everyone to create and the lines between professional and consumer will blur a bit. (We already get glimpses of that)

It's gonna be weird... i'm happy to embrace this future though.