They are exceeded so expect better looking results than this demo.tech demos are pretty and almost never look like the finished product.
We'll see how games look with this tech in 4-5 years...
They are exceeded so expect better looking results than this demo.tech demos are pretty and almost never look like the finished product.
We'll see how games look with this tech in 4-5 years...
You are reading too much into this.PlayStation titles in the future will be day and date on EGS. Book it.
You are falling into Tim Sweeney marketing hook line and sinkerThat scene is tied very much to SSD speed, that scene will be streaming geometry and textures at speed.
Console Warz bud.Is that really important? Is there some goal to prove either some specific game (and this is not even a game) its not possible on Y or Z console?
No goal, just people not understanding that just because the XSX has a better GPU that automatically means the PS5 has no advantages, ever.
The person I quoted didn't mention anything about real time gameplay. Any other qualifiers you'd like to add?Can you give us a link to the real time gameplay for either of those games? Thanks
the same as UE4And how will the majority of PCs be able to run the UE5 engine?
Have you seen the unreal engine 4 demo now? Loltech demos are pretty and almost never look like the finished product.
We'll see how games look with this tech in 4-5 years...
So CP 2077 will be shit because XB1 is a shit baseline, noted.What NASA PC? Witcher 3 demo's were shown before even the GTX 980 was out, it just got downgraded because the XB1 is a shit baseline honestly that CDPR didn't have enough time to work around like say R* can, DDR3 for VRAM cmon. Thank god it won't be for much longer.
AFAIK PS5 devs kits were out there much longer than XSX dev kits for 3rd parties. So naturally Epic would be more familar with it. Also UE5/PS5 is a nice marketing coincidence as well.
Pretty much this. It's a pretty looking tech demo but it's exactly that. A tech demo whos sole purpose is to look pretty with nothing else running under the hood. I just want to see the actual games dammit! Games that we'll actually be playing this fall.
On this I remain skeptical, not because XSX can't but because MS seems to have other targets in mind than 1440p/30fps.When the actual games come out I dont doubt MS games will look impressive more so than this tech demo.
CDPR have had much much more time to work on CP 2077 compared to TW3.So CP 2077 will be shit because XB1 is a shit baseline, noted.
And they admitted the engine they used for the vertical slice was incapable of handle open world design, console or not.
Speaking of which, I don't think MS has shared info on BC Pack compression outside it's first party studios so building a demo where SSD is leveraged so much on XSX would be far from ideal.True. Whatever about how much of it is ultimately needed, for what result, the bandwidth on the storage has probably been helpful too for development and potentially dealing with less optimal in-development code.
This is not true. With the ACV stuff, they just said it's up to the dev and that they don't force 4k or 60fps just a couple days ago.On this I remain skeptical, not because XSX can't but because MS seems to have other targets in mind than 1440p/30fps.
Yep. Next-gen is gonna be amazing.They are exceeded so expect better looking results than this demo.
Depends on the game. Pretty sure the engine itself would even run on mobile, but probably not every game made with it.
HI so it was supposed to be a playable demo at GDC, do you have any idea if it was going to be on PS5 hardware there too?UE4 Elemental Demo for Playstation 4 | Unreal Engine
At the PlayStation Meeting 2013, Epic Games showed its new Unreal Engine 4 "Elemental" demo, the first public real-time demonstration for PlayStation 4!Want ...www.youtube.com
Don't forget, this was the equivalent last gen (only it wasn't controllable unlike this new demo)
UE5 is coming 2021, it's not like XSX or PS5 games will look like this due to UE5. The launch titles graphics craze is up to UE4, proprietary engines and others.On this I remain skeptical, not because XSX can't but because MS seems to have other targets in mind than 1440p/30fps.
That scene is tied very much to SSD speed, that scene will be streaming geometry and textures at speed.
The person I quoted didn't mention anything about real time gameplay. Any other qualifiers you'd like to add?
AFAIK PS5 devs kits were out there much longer than XSX dev kits for 3rd parties. So naturally Epic would be more familar with it. Also UE5/PS5 is a nice marketing coincidence as well.
I think those are raw Z Brush model poly count. The engine would dynamically tessellate that into smaller poly count I'm sure. I highly doubt the engine renders 16B polys per frame...Btw, remember that Agni's Philosophy's character? She was 15 million polygons and I thought no way we could even get such polycount. Now it's 33 million polygons for one statue and there are 500-600 of them at once so around 16 billion polygons XD.
Who said it's the same? I surely didn't.So seeing an in engine cinematic is the same as a playable demo? That should be the only deciding qualifier, we PLAY these games after all. A playable demo running on a console always gives you a better idea of what to expect than an in engine cinematic. See Uncharted 4s initial 60fps trailer reveal and compare it to PSX demo- its literally not the same.
On this I remain skeptical, not because XSX can't but because MS seems to have other targets in mind than 1440p/30fps.
I don't understand this complaint. This is more-or-less indicative of gameplay you would expect to see from non-shooting sections of Uncharted or Tomb Raider.yes, real gameplay of a glorified walking simulator. I think it's better to look at this for what it really is: a real time tech demo of a new engine
This isn't a proprietary first party engine, it's an engine that is and will be widely used by develoepment teams all over the world. Epic isn't going to show off a real-time showcase of their engine and all of the new graphical tech that's only possible on one unreleased platform.
I was think the same thing while watching the demo. Bloodborne has such amazingly dense geometry - even compared to Dark Souls 3 which released a year later.damn, Bloodborne 2 environments and bosses will look pretty sweet.
This is not true. With the ACV stuff, they just said it's up to the dev and that they don't force 4k or 60fps just a couple days ago.
it got downgraded because CDPR was strugling to implement e3 quality lighting to the whole zones with dynamic day and night cycle without breaking the game . It got downgraded because innitially they were estimating next gen consoles specs. It got downgraded because it was their first time working on 3 platforms at the same time . It got downgraded because developing games is hard and nothing is set in stone until game actually launches .What NASA PC? Witcher 3 demo's were shown before even the GTX 980 was out, it just got downgraded because the XB1 is a shit baseline honestly that CDPR didn't have enough time to work around like say R* can, DDR3 for VRAM cmon. Thank god it won't be for much longer.
Or the PC you already have if you have a decent one... like a bunch of us
I think MS has to show something impressive in July not in a few years.Nah tech demos on new consoles are usually surpassed a few years into the generation. I expect the same this gen.
The demo actually uses Unreal Engine's Quixel Library (which contains thousands of real world assets scanned into the engine via photogrammetry, and ready to be used in any game), so this actually significantly reduces developer workload. Also, not having to optimize assets for games by reducing their detail and polycount also makes it easier for devs to make games. So all of us who care about the health of developers should be VERY excited about UE5.Whenever I see ultra-detailed environments like this all I can think about is all the crunch the poor developers are going to be subjected to while trying to pull it off.
PLZ don't get me near this tin foil... I have contact allergies...and also to throw a tin foil hat into the ring, weren't some of them 13teraflops.
This could be running on one of those and not the equivalent of retail hardware....
if the witcher can run on the switch then this can run on the Xbox One. Also they said the engine is built to scale to down to lower consoles. I really don't see your point here.1440p/30fps?
Pfiou. If Microsoft uses this as a target for XSX, how will the game run on Xbox One?
And people said cross-gen will not hold anything back...
I just stressed out that it actually run on the hardware. And this is an early version of an engine running on a early version of a dev kit.However, it's premature to jump to the conclusion that there will be games that look as good as this demo until we see something like Uncharted 5 that looks like this demo.
The single biggest takeaway for me from this demo is that lighting on these new consoles can look amazing without ray tracing. I hope most developers choose performance over ray tracing.
PS5 is a bit behind a 2080, a overclocked RX 5700 isn't beating a 2080, though the difference is not massive.Yeah given PS5 / Series X are pretty much 2080 RTX and beyond your decent PC won't do much better right now unless it's significantly more powerful or has a 3xxx range GPU in future.
That doesn't change the baseline.CDPR have had much much more time to work on CP 2077 compared to TW3.
What do you mean? Just do what everyone says to do with Lockhart: just lower the resolution, no other work necessary.So if ps5 achieves this kind of quality at 1440p , i wonder how lockhart will do... being designed for 1440p.