Saying that Sony putting their logo on a 3rd party graphics engine demo creates a long term rippling negative effect on the perception of the Xbox Series X is pretty controversial. And asinine.
Well that's a very convincing argument.
Saying that Sony putting their logo on a 3rd party graphics engine demo creates a long term rippling negative effect on the perception of the Xbox Series X is pretty controversial. And asinine.
i'm a cool badass Gamer who earns online cred by being above it all B-)
It's mind blowing if you consider what it's doing.It looked nice, but not that mind blowing honestly.
They really should have gone for more colour and vibrance. Show me some mad colours and the like, that stuff actually pops rather than "look how extra gritty we can make our gritty world"
I don't think you comprehend how much of a big deal that demo was. The Niagara particle system is kinda broken atm on UE4, it's sick but kinda useless because of how buggy it is when compiling your game or packaging it, how much of a pain Light Maps are, the fact that they pulled 8K textures from Quixel, how tedious baking is, the fact that they were able to use those horribly unoptimized yet detailed sculptures, etcIt looked nice, but not that mind blowing honestly.
They really should have gone for more colour and vibrance. Show me some mad colours and the like, that stuff actually pops rather than "look how extra gritty we can make our gritty world"
Dark1x would you say that this real-time PlayStation 5 Demo could also run on an XBox Series X?
Depending on how it's been designed at least the flying section at the end may need some compromises made for the XSX depending on how reliant on storage speed this demo is, we don't know.
VR is going to be incredible in the not so far future. I should get a headset soon lmao.Temper expectations at the start. However once foveated rendering is perfected, you'll see VR pushing graphics further than any other area of gaming. I can imagine an Unreal 5 VR game in 2026 being unbelievably profound in fidelity. Even just visiting that setpiece with the 500 statues would be a very real experience.
Hold on lol. The final scene where they show true scope of the environment when she come out of the cavern and she flies and fast travel through it is something impossible in current gen. Before that part could be done with less detailed geometry and less impressive lighting, sure.The actual gameplay here was nothing special, but I don't really care about that, the important thing was that it was one extended cut of actual gameplay rather than a bunch of hastily cut shots. This is what I would have liked to have seen from Microsoft's showcase, even if the games didn't look as good as this. There is something so much more exciting about seeing something being played, even if the gameplay is nothing special, than seeing a trailer. It gives you a much better idea of what the console or game or whatever actually offers.
1440p/30fpsany info about resolution and frame rate of the tech demo? it seemed to be a "good" 30fps to me
I don't see how this does anything to hurt Xbox as this is Unreal Engine and the Series X is a beefier console.
Let's be real, if this is capable in real time on a PS5 then Hellblade is definitely capable in real time on an XSX. They're not that far off and the XSX is At least as powerful as the PS5.
I think it's just that they chose to demo this on Ps5, that this is press for Ps5. But yes when next gen starts in practice Series X will show it betterI don't see how this does anything to hurt Xbox as this is Unreal Engine and the Series X is a beefier console.
Let's be real, if this is capable in real time on a PS5 then Hellblade is definitely capable in real time on an XSX. They're not that far off and the XSX is At least as powerful as the PS5.
Yes, but the UE4 Elemental demo for last gen got a downgrade in order to run real time on PS4. DF even did a comparison showing it.Its only a tech demo, not an actual retail title that we know of. ONly really designed to show off engine tech, which we did in terms of LOD and GI stuff.
I'm being conservative as we have not really seen much real time next gen graphics from the XSX yet.At least? We already know that it is significantly more powerful.
It's not so much complaining but rather ... why even have the squeeze through gap moment? The moment I saw that, I winced as it was a reminder of how current console CPU and SSDs have caused big budget games to be bogged down by a ton of squeeze-through moments. Having it part of the tech demo when it's not necessary with the hardware (as evidenced by the aerial sprint) was just a baffling design decision for the tech demo. I'm not complaining about it, I'm just confused. The squeeze-through is the textbook "mask the loading" moment of the current gen. WHY include that? Again, no complaint from me. Just confusion.This is very impressive. Hilarious to hear the "squeezing through gap" complaints when the demo ends with a 1km aerial sprint from the canyon into the desert portal. Say what you will, but the logo, dualsense and Unreal 5 marketing timing has hit hard on every move. Hopefully the pace picks up from now on.
What epic said:Dark1x would you say that this real-time PlayStation 5 Demo could also run on an XBox Series X?
"Nanite allowed the artists to build a scene with geometric complexity that would have been impossible before, there are tens of billions of triangles in that scene and we couldn't simply have them all in memory at once and what we end up needing to do is streaming in triangles as the camera moves around the environment and the I/O capabilities of the PS5 are what allow us to achieve that level of realism."
"We don't have performance comparisons, we can't share performance comparisons, but this is a feature set you can count on with that generation, particularly micro polygon geometry with the Nanite technology and real-time global illumination with Lumen."
"Not just a little bit faster but a lot faster, so that you can bring in this geometry and display it, despite it not all fitting and memory, you know, taking advantage of next generation SSD architectures and everything else... Sony is pioneering here with the PlayStation 5 architecture. It's got a God-tier storage system which is pretty far ahead of PCs, bon(?) a high-end PC with an SSD and especially with NVMe, you get awesome performance too."
I think thats inescapable when XB first party teams have historically pushed Unreal to new places. Its going to brought up in a thread about next gen Unreal on a similarly spec'd machine.Because UE demos are about gameplay.. right
Can we all stop polluting this thread with Xbox stuff?
Both systems are going to run multi-platform games similarly.
There's no denying this UE5 demo, structured to feel like gameplay with player control, feels more impressive because it's an interactive piece, not a visual piece
of course. lolDark1x would you say that this real-time PlayStation 5 Demo could also run on an XBox Series X?
Exactly. Why even include that?It's not so much complaining but rather ... why even have the squeeze through gap moment? The moment I saw that, I winced as it was a reminder of how current console CPU and SSDs have caused big budget games to be bogged down by a ton of squeeze-through moments. Having it part of the tech demo when it's not necessary with the hardware (as evidenced by the aerial sprint) was just a baffling design decision for the tech demo. I'm not complaining about it, I'm just confused. The squeeze-through is the textbook "mask the loading" moment of the current gen. WHY include that? Again, no complaint from me. Just confusion.
What are those nice looking speakers in the video?
I think you must have quoted the wrong person or something? Everything in this demo looked great to me technically. If you did mean to quote me and are referring to me downplaying the quality of the gameplay I don't mean to say that that last section is possible on last Gen or anything, just that theggameplay before that could be in any unchartedoor tomb raider that currently exists. Also, the last part where the character is flying looked great technically, but I don't think that part was so much gameplay as interactive cutscene. Could you imagine trying to actually control the flight at that speed and land on the incredibly small areas they did? No way would someone actually design that as a gameplay section unless interaction was very limited or you were just flying high above all that geometry and didn't have a chance of interacting in the way that was shown.Hold on lol. The final scene where they show true scope of the environment when she come out of the cavern and she flies and fast travel through it is something impossible in current gen. Before that part with less detailed geometry and less impressive lighting has been done plenty before, sure.
Also, the detail of the IK aided animation where she interacts with the environment more more precisely is something I haven't seen this gen either.
I was hugely impressed by the audio, hence I said earlier in this thread to watch it again with headphones on.Everyone's talking about the graphics technology but did anyone else get a great impression on the spatial and directional audio in this? DF didn't really mention it in their video.
I have only watched the demo twice with my logitech z625 but I thought the reverberations and positional audio for the sound effects was kind of mind blowing. And this is on a stereo 2.1 setup. I think audio will be amazing next gen holy cow.
It's not so much complaining but rather ... why even have the squeeze through gap moment?
It also kind of sounds that this was a paid marketing by Sony, so he is hyping what he is being paid to hype. Without any actual comparisons till be hard to tell.What epic said:
So they vaguely implied the level of detail only possibly on PS5... but then said it's all possible in general on PC/XSX but have no performance comparisons.
Sweeney honestly kind of sounded like they hadn't tested on XSX.
And there's still the question of whether it's realistic to expect twice the detail on PS5 considering what that will do to game sizes.. and the fact that a demo with no enemies on screen or AI running was 30FPS1440P most of the time as is...
It's just for showcase purposes. It's important to see how a model is interacting with the environment close up, the LOD, the animations, as this provides a direct comparison to a typical shot we see today.
Everyone's talking about the graphics technology but did anyone else get a great impression on the spatial and directional audio in this? DF didn't really mention it in their video.
I have only watched the demo twice with my logitech z625 but I thought the reverberations and positional audio for the sound effects was kind of mind blowing. And this is on a stereo 2.1 setup. I think audio will be amazing next gen holy cow.
You're the one making the outlandish claims. It's on you to make a convincing argument, not me.
Sounds like you missed the scaling conversation after the demo.1440p/30fps?
Pfiou. If Microsoft uses this as a target for XSX, how will the game run on Xbox One?
And people said cross-gen will not hold anything back...
Just because something is Unreal Engine doesn't mean every console using it gets the same fidelity, the Switch uses Unreal Engine 4, doesn't mean its games look the same as Gear of War does it?It doesn't in a practical sense. The only positive for PS5 is that they attached their name to it for marketing.
MS hasn't shared BC Pack compression info with all the devs yet either. Probably only the first party knows about implementing BC Pack as of now.What epic said:
So they vaguely implied the level of detail only possibly on PS5... but then said it's all possible in general on PC/XSX but have no performance comparisons.
Sweeney honestly kind of sounded like they hadn't tested on XSX.
And there's still the question of whether it's realistic to expect twice the detail on PS5 considering what that will do to game sizes.. and the fact that a demo with no enemies on screen or AI running was 30FPS1440P most of the time as is...
Yep, once again people are turning this in console wars while the important part is that you can have this quality while reduced dev work drastically.I'm just glad they're taking some of the weight off of the devs' shoulders
those AAA production times are kinda insane
If you believed that, that's on you.puts things into perspective regarding 4k and 60fps being the new baseline for consoles