Whenever I see ultra-detailed environments like this all I can think about is all the crunch the poor developers are going to be subjected to while trying to pull it off.
Lol no
Xbox is in a super tough spot now come July if their Halo and Hellblade aren't within reaching distance of these visuals.
Sony too for their show.
Not really how it works is it?Whenever I see ultra-detailed environments like this all I can think about is all the crunch the poor developers are going to be subjected to while trying to pull it off.
Uhh.. they were thinking "Gamers say they want games, so we're going to give them the games that they can actually play this year!"I'm still shocked that Microsoft decided to 'reveal' next-gen how they did. What were they thinking?
It was at least partially interactive (the impressive part at the end, absolutely not playable). So, yes, I believe it was real time.
I imagine them rushing the script and high fiving right now.
Oh god, you just know that will happen.I would literally want to die if people compared these graphics to something like Halo Infinite for console war purposes. I would want to scream into the void if people did that.
Yes. Was even intended to be playable at GDC on PS5.
It definitely was lol. I actually thought the Hellblade 2 video was more impressive. Maybe it's because it was the first next-gen thing we saw, the detail in the landscapes and the facial impressions blew me away.
Xbox is in a super tough spot now come July if their Halo and Hellblade aren't within reaching distance of these visuals.
Sony too for their show.
Anyone who would remotely be interested in an engine tech demo understands that unreal engine is multi platform. Your narrative doesn't really hold up.In terms of brand positioning it 100% is
Sony has associated their console with 'next-gen' whilst Microsoft failed to do so quite publicly. That's going to have a ripple effect on how people view the two consoles no matter how powerful they actually are.
probably had this stuff ready. just was waiting for reveal.
Whenever I see ultra-detailed environments like this all I can think about is all the crunch the poor developers are going to be subjected to while trying to pull it off.
Uhh.. they were thinking "Gamers say they want games, so we're going to give them the games that they can actually play this year!"
Epic was like "HA! Gamers are idiots who don't know what they want. Games? HELL NO. They don't buy games anyway, the hardcore are a bunch of whiny babies that blow like leaves in the wind chasing the narrative like lost puppies. JUST GIVE EM THE GRAPHICS AND SLAP A BUTTON PROMPT ON IT"
And god damn it, it worked, didn't it LOL. Very smart of Sony to pay for this rather than show actual games. ACTUAL GAMES can't look like this for years. That said, interesting that Sony chose to show this so soon before GOT. They must be very confident in the visuals there (despite.. again.. it being a current gen game lol)
Microsoft is also the only one to show off a game running full path tracing in realtime.Oh wow oh wow
This was a real time demo with actual gameplay 0 CG cutscenes so not really.
Well UE5 aint coming until 2021...so what Launch Titles are going to look this good on UE4?
While impressive, hellblade was an in-engine target render which in no way is the same thing as this and can't be compared to something you can actually play.
I would literally want to die if people compared these graphics to something like Halo Infinite for console war purposes. I would want to scream into the void if people did that.
Damn, that would have been incredible.
Whenever I see ultra-detailed environments like this all I can think about is all the crunch the poor developers are going to be subjected to while trying to pull it off.
The Killzone and DriveClub demos on the PS4 for example looked better than the UE4 PS4 demo.No one is in a super tough spot with this demo, I think. It has trade offs like any technology. This targets 30 fps and a middle resolution, other games want to do different things for their design.
I would literally want to die if people compared these graphics to something like Halo Infinite for console war purposes. I would want to scream into the void if people did that.
That wasn't for loading. It was for demonstrating audio in different spaces.Yes it's impressive but the "squeezing through tight spaces to mask loading" is disappointing to still see. I'd rather have that eliminated over photorealism.
Wait only 1440p......I'm not impressed after they stressed how intensive nanite and lumen tax the GPU that they could only render the demo at 1440p and 30fps at best. That's not a great target for next-gen.
I'm not impressed after they stressed how intensive nanite and lumen tax the GPU that they could only render the demo at 1440p and 30fps at best.
UE5 is coming publicly in 2021. Doesn't mean big teams are not working on the development version of it already.
???I'm not impressed after they stressed how intensive nanite and lumen tax the GPU that they could only render the demo at 1440p and 30fps at best. That's not a great target for next-gen.
I don't think demos such as this are often released on consoles.This demo was running on PS5? Great. Did they say that this will be available on PS5 during launch?
It's 30fps locked at 1440p with temporal up-sampling to 4K