Yes, it's flawless:
Yes, all FromSoftware titles locked at 30fps exhibit the same frame pacing issues.Didn't Dark Souls 3 on base console have frame pacing issues as well? Issues that weren't present in the PC version of the game because pretty much any desktop CPU is orders of magnitudes better than jaguar? I remember reading something about the FROM frame pacing issues being connected to CPU performance. Do I misremember this or what?
Frame pacing is still an issue with games that are locked at 30 fps with 0 frame rate drops. From Soft just has a weird way that they code for 30 FPS games. All their games have the same issue, DS3, and Sekiro both have the same issue when running at 30 FPS.The PS5 has like 2.4x the compute of a ps4pro. You'd expect it to run a 1080p game flawlessly at 30fps.
Don't misunderstand though, I am pretty sure this is solely due to Bloodborne being a technical mess.
no force 16X AF is a real shame, sounds like something they can do without breaking anything.
Good to know. Thanks!I don't know if anyone's officially tested it yet, but Jim Ryan suggested that you'll be able to a year ago when talking about PS4 backwards compatibility, so I'd be surprised if you couldn't.
Ubisoft basically confirmed it, too:
It's a lot more involved than that. The author of the unofficial 60fps Bloodborne patch tried that and it broke the game (it ran at double speed).
The comment just happened come up when talking about Unity but DF was clarifying that PS5 does not force 16x AF at a system level the same way Xbox does. Probably because this is a feature that's been baked into DirectX for ages and so it's fairly simple to implement on Xbox.That was only for one game no? Pre-patched Assassin's Creed? Or have others been confirmed.
IGN showed one instance and it took about 12 seconds instead of 22.
The comment just happened come up when talking about Unity but DF was clarifying that PS5 does not force 16x AF at a system level the same way Xbox does. Probably because this is a feature that's been baked into DirectX for ages and so it's fairly simple to implement on Xbox.
PS3 let you enable filtering for PS1 games, can't remember if it did for PS2, but it wasn't AF. Just a kind of fullscreen AA effect if I'm not mistaken. On PS4 Pro, games still had to be patched to improve AF.Oh ok thanks. I swear there were previous PlayStation consoles that improved AF out of the box for BC.. was it PS3 Phat? For PS2 games? Or PS4Pro for PS4 games.
Anyway I wonder if they improve the BC over time... not that I think it's a top or middle priority for them lol.
It was Ps2 for ps1 game, and that was bilinear texture filter.Oh ok thanks. I swear there were previous PlayStation consoles that improved AF out of the box for BC.. was it PS3 Phat? For PS2 games? Or PS4Pro for PS4 games.
Anyway I wonder if they improve the BC over time... not that I think it's a top or middle priority for them lol.
Not that i know of, but it should be better (running the game with an ssd on ps4 was already a noticeable improvement over a regular hdd).
Oh snap, so it holds 60 fps on performance AND 4K mode?
I was under the impression only the performance mode options in games can achieve 60 fps while "favor resolution" modes lock the framerate at 30.
I guess in the end it's a case-by-case basis?
I'm not saying that the framerate differences shouldn't be discussed, only properly explained.The original poster was not talking about the differences in BC solution. They were clearly suggesting better performance, which is seemingly the case.
Not saying we shouldn't discuss why it's easier for PS5 to achieve target frame-rates, but this should not take away from the fact it performs better. And is the better experience between the two systems.
No for either so far.
Neither have been updated for next gen consoles and both run with fixed resolutions and frame rates.
Easy Allies did in their video, Brad said it's still the same texture as PS4.Can somebody try FF7 Remake just to see if the door textures load now?
Not quite. Everything works as expected on PS5, from 2 to 2.5x faster performance (compared to Pro) in almost all cases (except unpatched AC Unity because GPU runs at PS4 clocks). But this is quite different on XSX as some games (like Assetto Corsa) only runs 1.5x faster than XBX.Makes sense. The PS4 Pro was a weak system unable to keep up with the One X, so they usually used a mixture or combination of uncapped framerates and dynamic resolutions, where the X was able to maintain consistent resolutions/framerates. Unsurprisingly, you finally come out with a powerful system and those games run flawlessly. Sounds about right.
I got the information from the DF video to be exact. PS5 solution is only a slight tone map and according to John "not real HDR". When DF talked about the Xbox solution back in the day, they've seen a big increase in peak brightness and called it comparable or even real HDR.John from DF was impressed so I mean I may not like it, but I would take the word of someone who uses said thing again and has a stringent eye for these things. None of us have seen it
I am tired of people interpreting things into my post I literally didn't say.None of us have tried it but damn people like to say how bad it is compared to the other thing their favourite box does that they also have not tried....
Yeah now my large backlog(many of the games sealed) can be played at the best possible performance with no jet engine noise.DF you guys own this coverage like no other, thank you. Awesome work.
I can enjoy my PS4 Pro backlog in style, yes that is fucking excellent news. Thanks you Sony!
Dark1x said:It just feels like all these console games that never quite ran correctly are suddenly exactly what they should have been in the first place.
What about load times?For those wondering:
Bloodborne won't run at 60fps until it is patched. It is basically unchanged.
I'm not saying that the framerate differences shouldn't be discussed, only properly explained.
SX BC enforcing vsync (which would have solved Bloodborne framepacing issues as it did for similar games that had framepacing on 360 and xbone) is something that SX does better than PS5.
Whereas in this case it's just the case of the games having a very big resolution target. And even in this case what makes for the better experience is complicated because:
1- SX does get close to locked, it's not a scenario of a game running 50fps and lower consistently, in all cases it's games that stay almost consistently at 60 but some drops can occur.
2 - SX does support VRR which was designed with these scenario in mind. With VRR also enabled for BC games it means the few framerate hiccups on SX are all but eliminated from our perception. Would be nice for them to address that because with VRR SX would offer a similar smoothness AND a significant (>2x) resolution advantage in basically all the games they tested.
All in all, just didn't look like a very technical comparison, leaving details and not explaining the whole picture.
But that's not entirely true. Last year we had multiple games running at better frame rate on Pro than X.Makes sense. The PS4 Pro was a weak system unable to keep up with the One X, so they usually used a mixture or combination of uncapped framerates and dynamic resolutions, where the X was able to maintain consistent resolutions/framerates. Unsurprisingly, you finally come out with a powerful system and those games run flawlessly. Sounds about right.
Wish someone would test Shenmue 3. I'm pretty sure it will run now at 60FPS, but always nice to get confirmation.
Oh, to the folks definitively saying no improvement to Bloodborne - what about improvements to frame pacing? That is something I would expect to see. Did any outlet look for this?
Ugh! But thanks for the information.
Because it didn't fix games with bad framepacing like Bloodborne.
SX is running at twice the Pro resolution (1800p native vs 1800 checkerboard)Do you know the internal resolution of Sekiro on Pro? The actual difference in native resolution might put things into perspective. But still, none of this is all that relevant (to me at-least) when discussing BC frame-rate, a lot of curren-gen analysis are readily available. I don't care why one is lower, even though they do touch upon this briefly, I mainly want to know which platform performs better.
It drops frames on SX, but they are well within range where VRR is reported to clean them up.Sekiro on Series X seemingly dropped rather frequently during battle, even with just one enemy on screen. I don't think that's a good sign for later fights.
They have already mentioned VRR support in previous videos for One X and Series X. Not sure why it's necessary to lay out all the unnecessary technical jargon for quick comparisons.
Assetto corsa Competizione runs at locked 60fps on PS5 (instead of ~30fps on Pro and ~45-50 on XSX).DF should test assetto corsa competizione, that was one game that still ran rather poorly on XSX, it be a good test for BC I think.
Looking to enjoy Assetto Corsa Competizione at 60fps? The resolution is very low compared to Xbox One X/Series X but that flat-out frame-rate is a lock even with 20 cars in the driving rain.
I had it in our video initially (hence the thumbnail being a bit wrong!)
Solid 30 in resolution mode, solid 60 in performance mode. IMHO it looks sharper than PS4 Pro in perf mode.
Hahaha, YES! That's why I made it ;) :D
Yup, all of the games that have unlocked modes in the "resolution"/4k modes I tested run at 60. God of War being the exception
Thanks this is good to know, and yeah I wouldn't say the resolution is low, since its native 1800p.Assetto corsa Competizione runs at locked 60fps on PS5 (instead of ~30fps on Pro and ~45-50 on XSX).
Though I must say him saying "resolution is very low" is quite odd as XBX ran the game at about 30% higher resolution than the Pro.
I was going to ask about this one. I held off on playing it at launch and then I kind of forgot about it.