Wow unlocking the framerate on Bloodborne fix the frame pacing on PS5?
I think they were just testing unpatched games. Not ones that will get ps5 updates. And I think GOW is one that will get ps5 specific updates.
This was the highlight for me.
PS4 Pro games usually run either checkerboards or at a lower resolution.Huh, this is something I didn't expect to see. Can't watch the video at the moment but is there reasoning given for this in it?
Not every games as seen with Unity as a example. Some games will run with PS4 Pro clockspeeds.I'm seriously impressed. Literally every game I've played on it with an unlocked framerate sits at a solid 60.
Nope. Games in both consoles won't see a resolution increase, thus it comes down to what the games run on originally. Which was 1080p on PS4 and mostly 900p on Xbox One. Going back to my first sentence, this means Xbox Series X can't push the resolution beyond the artificially limit of 900p and PS5 not beyond 1080p on PS4 games.So PS5 BC is better than Series X BC now, because all PS4 games have an automatic 1080p resolution? Is this what they're saying?
I knew this would come up and it is still false. PS5 runs games better, if the resolution was higher on the Xbox One X version and yes that's a benefit. But it's not down to the implementation of BC. PS4 games render with 1080p and those will look better on PS5, because Xbox uses the Xbox One versions for old games.On par with MS solution, in a few games even better, in some games a little bit worse.
Yes, but a less impressive implementation.Not to turn the thread into console wars but DF also said the PS5 also outputs everything in HDR, even games that never had it originally
It's literally what John from DF said himself, not really sure who you're trying to convince with your explanation.PS4 Pro games usually run either checkerboards or at a lower resolution.
Not every games as seen with Unity as a example. Some games will run with PS4 Pro clockspeeds.
Nope. Games in both consoles won't see a resolution increase, thus it comes down to what the games run on originally. Which was 1080p on PS4 and mostly 900p on Xbox One. Going back to my first sentence, this means Xbox Series X can't push the resolution beyond the artificially limit of 900p and PS5 not beyond 1080p on PS4 games.
I knew this would come up and it is still false. PS5 runs games better, if the resolution was higher on the Xbox One X version and yes that's a benefit. But it's not down to the implementation of BC. PS4 games render with 1080p and those will look better on PS5, because Xbox uses the Xbox One versions for old games.
To sum up PS5 has two advantages here. Well objectively one (PS4 ports), because while Pro games run smoother, their resolution is lower and than it's up to preference. Now we are going to look at the Xbox BC advantages:
Just to name the basics. It's funny and silly at the same time to suggest the implementations are on par, because they are really not. I am impressed by PS5 efforts, but saying they are on par is to much.
- All games can tap into the power of the console, thus you won't be getting any AC Units situations where the PS5 downclocks the GPU to Pro standards.
- There are no visual glitches anyone has seen. PS5 has glitches in AC:S for example
- Loading times are better on Xbox across the board.
- Auto HDR via ML. Superior to PS5 implementation
Yes, but a less impressive implementation.
Neither the PS5 or Xbox Series X are using RDNA2 features in BC games.But don't you think the XSX should be able to handle past gen games at native 4K/60fps? Paper specs wise it's 3.3x more performant than a One X (RDNA2 tflop vs GCN). It's odd to see it dropping frames in some of these games, but I suppose that may simply be down to optimisation and BC implementation.
John loves framerate above all. He said so on twitter and it's a opinion and I stated mine.It's literally what John from DF said himself, not really sure who you're trying to convince with your explanation.
Not every games as seen with Unity as a example. Some games will run with PS4 Pro clockspeeds.
I don't think that's bizarre at all. Both companies have different marketing priorities and sometimes they choose to not talk about something that's still impressive. PS5 BC or Xbox audio.
This was the highlight for me.
Not interested in anything else but my son loves plating both knack games with me
Neither the PS5 or Xbox Series X are using RDNA2 features in BC games.
What the fuck? Is it not possible for some of you to discuss something without these bullshit? I just wanted to inform you that not all games will see benefits. But next time I just keep my mouth shut.The post you quoted said "Every game I've played"... I've not played Unity...
Buuuuuuuuut looking at the rest of your post kinda make me realise that replying to you is going to be pointless because anything I get back will be coated in green light anyway, so I'll leave it there :)
I believe bloodborne does not offer unlocked framerate and is capped to 30I dont understand it. Why doesnt Bloodborne run in 60FPS? But stuff like Tomb Raider and Knack does?
Bloodborne doesn't have an unlocked framerate, nothing you do will help that.I dont understand it. Why doesnt Bloodborne run in 60FPS? But stuff like Tomb Raider and Knack does?
Wasn't Days Gone locked at 30?I believe bloodborne does not offer unlocked framerate and is capped to 30
Ah yeah, makes sense. So we still need a 60FPS patch. :((I believe blood borne does not offer unlocked framerate and is capped to 30
destiny 2 is dropping frames atleast in Giantbombs video, where ps4 wouldnt. very weird. when he pulls up the tower map. about 4:30Yeah, I was hoping that there is some improvement at release. Don't want to wait till 10th :-)
They are patching days gone
The games has a clear resolution target in 1080p and a locked 30FPS target. No improvements will come to this game with the exception of loading.
The FPS target is 30 for Bloodborne, while the other games have a unlocked framerate.I dont understand it. Why doesnt Bloodborne run in 60FPS? But stuff like Tomb Raider and Knack does?
I dont understand it. Why doesnt Bloodborne run in 60FPS? But stuff like Tomb Raider and Knack does?
I was pretty pissed also, I am used to 60FPS from Stadia. I tried playing on xCloud and the experience and load times were brutal. I have so much to play when I get the X I might just hold of on Destiny so I can experience the new content enhancedYeah, I was hoping that there is some improvement at release. Don't want to wait till 10th :-)
Bloodborne doesn't run at 60 because the original game didn't run above 30 FPS, the upper limit is 30 and the only way to get anything bigger is to have developers patch that in. Tomb Raider and Knack had modes where the upper limit was 60. Uncharted 4 for example is going to be 30 unless Naughty Dog patches it.I dont understand it. Why doesnt Bloodborne run in 60FPS? But stuff like Tomb Raider and Knack does?
Unfortunately P5R is capped to 30fps, boost won't help it.
Good point. I don't know, but sometimes the framerate drops for different reasons. You can see this in the first ever great analyses by IGN. They talk to the gears devs and they'll explain in the video why there are FPS drops due to a bug or rather something they've used in the Xbox One version due to Unreal engine on Series X. Those will be fixed, but that's not important for this post xDRight. But Sekiro on the One X runs at 3200 x 1800 with an average framerate of ~40fps. On the Series X it runs at 3200 x 1800 at up to 60fps but with frame drops. RDNA2 features in BC or not, it's still 12.15 Tflops vs 6 Tflops, and the frame rate drops are still very surprising.
Not to turn the thread into console wars but DF also said the PS5 also outputs everything in HDR, even games that never had it originally