Guess I'll pause until this patch is released.Moon is aware of the problems and they're releasing a patch the next week: https://www.orithegame.com/known-issues-bug-status-report/
Guess I'll pause until this patch is released.Moon is aware of the problems and they're releasing a patch the next week: https://www.orithegame.com/known-issues-bug-status-report/
Even on a high end PC that should this games without breaking a sweat there are stuttering and audio popping issues.
You know, original Xbox Ones exist, perhaps you might want to invest some time into that experience, too?
No issues for me. I'm about 7 hours in and haven't dropped a single frame at 4k60. No audio issues either. Steam version.
60 seems to be doable. It's higher frame rates that tend to struggle a bit with low cpu/gpu utilization. That's fairly common for Unity titles unfortunately. Likely has to do with some bad threading in the game logic. Not sure if the blame lies with Unity or devs though.
I didn't play for long but it seemed perfectly fine when I tested it at 3840x1600 ultrawide as well. It was hovering between 120 and 144 fps and was smooth once I enabled gsync for windowed programs.
You know, original Xbox Ones exist, perhaps you might want to invest some time into that experience, too?
Feels like stuff like this is gonna be more the norm as console games have to be optimized for a bunch of spec configuration.
It is a little bizarre, are reviewers supposed to wait for day one patches before they start their review as "that's the one everyone will be playing"? Asking the reviewer to go back and re-review the game is a big ask especially when the patch didn't even fix the problems like everyone was assuming.Yeah that was a disgusting thread, reviewers have a right to score based on the game they were given and now it turns out that on top of all that the performance issues weren't properly fixed it just makes the demands that they be changed even sadder.
It is a little bizarre, are reviewers supposed to wait for day one patches before they start their review as "that's the one everyone will be playing"? Asking the reviewer to go back and re-review the game is a big ask especially when the patch didn't even fix the problems like everyone was assuming.
That's a tricky one. If a reviewer is playing a build of the game that the general public won't be playing, their input on those pre-release issues won't be valid or valuable to the reader especially when the review guide specifically notes this. I wouldn't take them to task on a pre-release build for that reason.It is a little bizarre, are reviewers supposed to wait for day one patches before they start their review as "that's the one everyone will be playing"? Asking the reviewer to go back and re-review the game is a big ask especially when the patch didn't even fix the problems like everyone was assuming.
It will. They will iron out the issues. Don't forget the switch version of the original technically runs the best do it using newer optimizations
AMD GPUs performing relatively poorly in this game - wonder if that is mirrored on consoles.
I am playing this on a 'Day One' Xbox One.
Think about us poor folks too...
I have had to stop playing this after reaching a certain point, as the stuttering has become so, so bad.
I'm genuinely pleased Moon Studios got the critical acclaim they deserve however, so many reviews seems to completely neglect these glaring technical issues. Were they all playing the PC version or something?
It's quite disappointing as the first Ori was one of the few examples of a Unity game with great performance (eventhough all versions of it except the switch ver has 30FPS animations). Especially disappointing considering the unusually prolonged development time (which makes me assume that this game had quite a bit of development problems).
Most 4K games are 30fps so you can't really see how demanding they are, but sure Gears 5 is 4K and close to locked 60fps so I still kinda agree.I mean relative to other titles, I can't imagine this is the most demanding game on X to explain drops of 40%+ in frames...
Like, the first game scaled to Switch performance so...
The game may be 2D but the rendering is 3D with lots of high quality effects, assets and features.
That doesn't really justify the performance at all, but i would be incorrect to say it's not an advanced/demanding game.
That's a tricky one. If a reviewer is playing a build of the game that the general public won't be playing, their input on those pre-release issues won't be valid or valuable to the reader especially when the review guide specifically notes this. I wouldn't take them to task on a pre-release build for that reason.
Post launch/day one patch, though? It's fair as that is a version people will play.
Well I wouldn't know, because the version of the game I played (and seems like the version John played as well), were very good performing. So that was my experience. Regardless it was a unique game in that despite being Unity it performed well as it showed that it was possible to have a good looking good performing Unity game.That's not true.
I remember long discussions about first game stuttering problems with devs. They promised patches for months but finally only the new release of the Definitive Edition barely fixed the problems.
Stuttering! :: Ori and the Blind Forest General Discussions
So, the game runs at 60fps most of the time for me, but occasionally, especially when I am moving from one area or scene to another (or during cutscenes even), there is a slight but very much noticeable stutter. Kinda immersion breaking really. Is anyone else getting it?steamcommunity.com
Or, you know, first finish the game in a good state, then press the discs.some level of responsibility on publishers to not make available builds to reviewers that they aren't happy being reviewed.
day 1 patches are so common these days that perhaps the 'gold' version quality is knowingly slipping. Maybe they should focus on more solid performance/stability for a day -7 patch so reviewers get some time with a good build. This 'just in time' approach is biting them in the ass
Or, you know, first finish the game in a good state, then press the discs.
Definitely did not encounter anything that severe.Just skimmed through the DF video and it looks like the freezing/stutter issues I had were not covered. Did you not have these problems at all on One S @Dark1x ?
And to know this reviewer that gave the game a lower score because of performance was bullied in this fucking forum, saying he didn't have the patch and that reviewer ended up changing the score, even the moon studios person that has an account here quoted the reviewer asking if they would change the score when the game had the day patch installed. Absolutely disgusting.
The one below is the worst offender for me, the game director asking a reviewer to change a score, when he knew even with the patch the game performance was bad.
Yeah same here. It runs fine here. Only problem i have is something the loading zones. It pauses abit with loading it. But thats like ones every 2 hours or so.Ya I am in the second half. Spent hours pouring over it again post-patch getting it ready for review and lowest fps ever went both software and counted manually was 51. Where prior to that it was these numbers reported here. I legit thought they were reporting on the game prior to the patch. It is confusing. Even watching some of my folks stream it today in discord and it was much smoother than anything here.
I did have a number of people with fps problems reboot the xbox and it was fine. John and I have talked about it, he talks about it and always does reboot the xbox after a patch/install for testing. However for others who have issues I would suggest that if you haven't tried it.
Well I wouldn't know, because the version of the game I played (and seems like the version John played as well), were very good performing. So that was my experience. Regardless it was a unique game in that despite being Unity it performed well as it showed that it was possible to have a good looking good performing Unity game.
Edit: That's steam forums, so PC ver. we are talking about Xbox ver here. John has the first game running the framerate counter in this video itself and you can see stable 60FPS there
Doesn't seem to exist for the Game Pass version - though that shouldn't be surprising.You can force actual fullscreen in this game. Fixed the jutter/stutter on my gsync monitor perfectly.
Launch "regedit" (can just type this in windows search bar)
Navigate to Computer\HKEY_CURRENT_USER\Software\Moon Studios\OriAndTheWilloftheWisps
Set Screenmanager Fullscreen mode_h3630240806 to 0 (should be 1 by default).
Performance is the most important information for most people.Putting the worst aspects of the DF breakdown in the title is a choice I don't agree with.
Despite being progressive in some areas, this forum is extremely toxic on certain subjects.And to know this reviewer that gave the game a lower score because of performance was bullied in this fucking forum, saying he didn't have the patch and that reviewer ended up changing the score, even the moon studios person that has an account here quoted the reviewer asking if they would change the score when the game had the day patch installed. Absolutely disgusting.
Putting the worst aspects of the DF breakdown in the title is a choice I don't agree with.